Kruppe

Kruppe

Joined Member # 3391179
7 Posts 339 Replies 629 Reputation

[quote]Don't be afraid to use the Akkan for colonizing, especially early game to get xp from destroying militia.[/quote] wooosh:) i think you missed the point mate.

21 Replies 93,469 Views

[quote]As to the guy who had a negative comment about the LotR movies, what were you smoking when you said that??? 2nd to The Godfather they are perhaps the greatest movies made.[/quote] Just, NO. there are waaaay to many glaring faults in the movies that it's not even funny.... the greatest heroes in the world almost get wiped out croosing from rivendale to the elfqueen butt some pesky princess just did it faster / safer than them lol -- making the river swell and take

99 Replies 262,959 Views

Why is it that the stupied AI never launches it's strikecraft while traveling through grav well's, sun's - gasgiants - astroid belt's etc etc. it's kinda fucked that you have to nerf yourself to not just auto win on some maps, ie dobblegangers place 10 carriers with bomber's in each sun's grav well (i did it to take out trade ships the first time) and the AI will loose 1/3 - 1/2 of his fleet everytime he tries to move against another system. anoth

2 Replies 2,770 Views

If you read the thread more carefully, you would see that this was solved:)

27 Replies 71,200 Views

you are paying the pirats to attack one of the other players. and afaik you get most explained if you do the tutorials.

10 Replies 8,166 Views

[quote who="derenek" reply="20" id="1965631"]yeah. lower the fleet cap and the devs should ive us modders a way to limit the number of friendly ships allowed into a gravity well (i.e. block the phase lane in until those ships leave), this way we can keep zerg rush from ever happening.[/quote] because it makes it a game of atrition instead of a game of minds.

34 Replies 58,088 Views

get ready to mutitask, doing that map and others like it vs opponents with an incomr 50% higher than you should be hard. But the AI is dumb. If you attack a planet with his main fleet in it, you can circle the well for a loong time, just jump 3-4 ships in and start moving. That will keep your worlds safe while you deal with another enemy another aproch is to keep scouting and simply build counters to his fleet, you should be able to defeat atleast 50% larger AI fleets w

21 Replies 93,469 Views

[quote]The example I gave is an example of a real game in which the enemy had NO cap ships. Culture needs a buff of some kind[/quote] wassent sure :) anyway yes culture seems to be an aspect of the game that realy needs an overhaul.

12 Replies 13,475 Views

Reshearch repair bays, build 3 so they overlab on your boarder worlds laugh as you take out his fleets without loosing a ship.

21 Replies 93,469 Views

[quote]Even as Advent I can never get culture to work. Even planets being "attacked" by 6 of my culture centers only display an allegiance change of -0.03 at most, with only 1 enemy culture center on that planet and maybe 1-2 more on planets connected to it.[/quote] If the enemy has cap's at that world it will be very hard to *take it over*. But tbh you may be right, culture mecanics either need an overhaul or someone needs to explain whay 99% of us are missing. it dossent really seem

12 Replies 13,475 Views

I agree, squard icons is a must, my other point is that the AI shoud be better at taiking advandtage of synergies and abillities. the advent mothership using malice on 1 target is a prime exampel. as i said i want player interaction to give a 5-10% boost, atm that is not really the case but more like 50%+ meaning that in a 3+ front situation you will loose as you canot concentrate on any 1 battle, im not saying blabla QQ i cant win 3v1 the point is with the amou

10 Replies 2,741 Views

I'm playing around with an idear for Armadas atm, the problem as i see it is that even selecting light frigs to chase carriers is not enough as the get out of range of support ships. So i'd like to be able to make an armada out of several fleets, so that each fleet has a function for the armada and as a whole it is then a rounded self sufficient force. but this is all just a workaround for the real issue, the AI is just ... dumb. it should know that easy fragging thoose 10 car

10 Replies 2,741 Views

[quote]Wait; if you have your fleet's set to attack anything in the gravity well, they will. If they aren't doing that, you changed it. And I actually like the formation; my Heavy Cruisers all rush in first to take punishment, followed by my other combat ships, with carriers in back. This is good.[/quote] erhgmm, what are you talking about?

12 Replies 9,699 Views

[quote]I ****ing hate fleets. I've tried and I've tried to like them but I really can't, it just gives you a disadvantage no matter what I attempt. For a start I don't want my fleets to form some kind of useless formation, if the Fleet leader is bombarding the world I want the rest of the fleet to go destroy the structures, not sit in formation because the structures are out of range of the fleet. Even loose formation has this issue. Secondly I prefer my carriers to si

12 Replies 9,699 Views

[quote who="Kruppe" reply="3" id="1953216"] The fleet leader has a golden bubble floating above it. Clicking that fleet icon will select the entire fleet. I knew it, thanks a bunch:), incidently does this select only the original fleet or also stupied ships that aouto joined the fleet at a leater date?[/quote] that was my find aswell, my sollution is to spilt up the fleet in smaller grp's and remember not all thing's should be on auto attack;) <p

12 Replies 9,699 Views

[quote]The fleet leader has a golden bubble floating above it. Clicking that fleet icon will select the entire fleet.[/quote] I knew it, thanks a bunch:), incidently does this select only the original fleet or also stupied ships that aouto joined the fleet at a leater date?

12 Replies 9,699 Views

[quote](Going from memory here:) You can right-click the move icon, it will show one green arrow, if you right-click it it changes to three green arows. This will toggle whether the fleet jumps as a group, or independantly. By default it is set to independant. If you select to jump as a group, then it will wait until all the ships in that fleet are ready to jump (which can take a while!) then they will jump very close together, but not simultaneously.[/quote] thats what i'm doing,

12 Replies 9,699 Views

So after ~1 a week of playing i've found that the make fleet button seems to be a blessing in diquise. First of I found that just massing all the ships needed for an offencive/defencive operation into a single fleet would result in a horribad use of resources in battle unless an absurd amount of microing is used. That let me to start using the *fleets* as battle groups instead &nbs

12 Replies 9,699 Views
Reply to my bad in Technical

well my bad, i need to l2keep my system updated upz, the setup needed some new'er app's upz [e digicons]X|[/e]

4 Replies 3,630 Views

never mind. [e digicons]:|[/e]

4 Replies 3,630 Views