Fantastic, this works a lot better than Harpo's BIN2TXT - which just crashes. Good amount of options and excellent usability, well earned rep coming your way!
PeTTs0n
[quote who="Kremblin89" reply="185" id="3434425"]*snip*[/quote] Ah, someone else trying the exact same thing! While it probably is possible, as harpo says, to reduce the maximum allowed number of mines per gravity well, I've done (for several set of patches) basic mods removing all mine-related research, ships and abilities. (Got them made for Rebellion 1.0X, 1.1 and 1.5 - haven't got around to doing a version for 1.8 yet.) Sadly, I've only really done them for my
Any updated reference files floating around? Always good to have, great of you to have kept them updated so far, Harpo! :) (Been using them a few times.)
[quote who="redskittlesonly" reply="33" id="3188012"] We did the best we could on the pricing...[/quote] It's not like you wont sell the copies anyway - it's called "Collector's Edition" for a reason; price is not the main attribute of it. :) You can't compare one CE to another - it'd be like comparing Mona Lisa to Whistler's Mother - they may have different estimated price tags, but they're equally invaluable. The pic where you hold it
[quote who="Stant123" reply="9" id="2993446"]You have to remove it from the advent ships and hanger. Those are your 3 instances where the game is reverencing them, yet cannot load their entity files.[/quote] I suspected as much, that'll probably nail the issue. I forgot the Advent mines are classed as squadrons - thank you very much! :) Can't find a file for the starbase hangar/hangar upgrade entity - is there one? EDIT: Nevermind, found it, although it seems to lac
Alright, did some editing and ran the Dev file - getting a "Entity Ref not found: SquadPsiMineLayer" x3, and then the game crashes to desktop. Any ideas? I can find no references to this within the PlayerPsi.entity or the entity.manifest. If I re-add that line to the entity.manifest I get a lot of errors on the prereq. research not being available, and some on AI behavior, but the game doesn't crash. Still, why would the removal of that one line cause a critical d
Humble thanks, cheers for the link as well! (Noticed them while looking around, didn't spot the difference (as in, they were in text format compared to binary) though.)
The Bin->Text conversion has to be done beforehand, does it have to be performed in reverse afterwards (i.e. after the editing of the file(s)) as well?
The other thing I'm wondering is what software to optimally use for editing the .entity files - the structure in them seems logical enough. Notepad++, which usually is a very neat editor, renders loads of [NULL]s in the files, (just me not realizing they were not in text format at that point - my bad) and regular Notepad... well, let's just not. Any good known editors for the files? :) Will try Eclipse out, see how that works as well. Cheers for the help so far!
I suspected as much, that'd involve the hassle of converting them from binary to text and back though, am I right? I've done quite a bit of scripting and misc coding, but if I can avoid it, I probably will. :p Not really that fun, in most cases. In this case - when it comes to simply disabling a damn annoying "feature" (also known as nuisance) - I'd probably want to avoid it, but if it isn't possible, not much to do. The link is a 404 by the way, so some more subs
As the title says (yes, I do hate mines, by the way); is it possible, in any way, to disable anything and everything including the mine-laying functionality of SoaSE:Ent? I've searched like a madman and all I found was a vague reference to a post involving some .entity file editing - I'm not really familiar with it, and the details were a little too vague. Therefore; is there a mod/script/batch file that has the ability to do this? I'm thinking of playing some Entrenchment games,
[quote who="ZombiesRus5" reply="6" id="2434358"]... Here is what I recently built for my gaming pc: Case: Cooler Master HAF 922 ($100) MOBO: ASUS P7P55D Pro, Socket 1156 ($170) CPU: i7 860 (Quad Core) ($230) HD: Wester Digital 500 GB ($50) PSU: Corsair 750w power supply ($120) MEMORY: 4GB DDR3 1600 OCZ Platinum Low Voltage Dual Channel ($125) VIDEO: BFG GeForce GTX 260 OC ($150) CD/DVD: Samsung ($30) OS: Windows 7 Home Prem
Just some quick response to this otherwise really great mod; Spelling: "Interceptor", not "Intercepter" Game issues: Playing on Very High settings (just as with the 7DS Mod) may cause minidumps. (Most likely due to resource overflow.) AI: I get the feeling (even when playing on Unfair) that the AI does not fully utilize the available researching options. (Seeing low damage and hull/shield levels on AI ships.) I do not know how the AI prioritizes research between the th
[quote who="the_Monk" reply="22" id="2270916"] God cant believe how many of you havent included company of heroes. /shocked @ Deepjay, That's because to some of us, un-limited ammo and fuel (etc.) are bullshit tactics, and something like Men of War with inventories for each and every single battlefield unit is a much more fulfilling experience! [/quote] Men of War? Gee, bugg
[quote who="Hawkeye666" reply="12" id="2150084"]If it were power, you should be able to set all youtr memory BIOS controls to AUTO. that usually gets rid of any customsettings that might have been a problem. If you are alreadya t AUTO then BIOS wouldn't likely be the problem. http://www.thermaltake.outervision.com/[/quote] As said already, many BIOSes (those without EPP detection and automatic configuration via EPP settings - most motherboards don't use EPP config by default, as
Performance-wise, I'd recommend checking HWBot.org where you can compare (it's just a rough comparison, don't take it all too serious) graphic card and CPU performance. From the looks of it, they're pretty much equal, though the 9500GS takes a lead in the newer tests, not strange since it is a newer product. :)
[quote who="makeshiftwings" reply="19" id="2149359"] Quoting PeTTs0n, reply 5 In theory, your point is very valid. But let's go to a deeper, philosophic state of the issue; why should people be denied something that doesn't cost anyone anything to supply them? Rather than trying to look at it from a moral standpoint, maybe you should look at it from a causal one. If people do not have to pay for digital things, then digital things have no worth. If digital things ha
AND (pretty darn important) check voltage specifications on your memory modules, and never (in case you're not 110% sure of what you're doing) mix memory modules with different voltage specs. The specs should be available on the memory module itself or it's packaging. Also note that you might have to set the voltages manually in BIOS, check your motherboard manual for info on how to do this. (For example, I've got 2x2gb DDR2 PC8500 Corsair Dominator, and they require 2.1V to run optim
[quote who="KingOfF00LS" reply="11" id="2148297"] Quoting PeTTs0n, reply 5 In theory, your point is very valid. But let's go to a deeper, philosophic state of the issue; why should people be denied something that doesn't cost anyone anything to supply them? For the same reason someone shouldn't be allowed to walk into my home and take a nap on the floor when I don't allow him in. It doesn't cost me anything for someone to take a nap on my floor without my permission. 
[quote who="kyogre12" reply="6" id="2148246"] Fourth; AND FOR THE LAST DAMN TIME: pirating ISN'T stealing. No matter what anti-piracy activists might have you believe. Stealing is *taking* something. Not copying. It's like you memorizing a full book by word - that'd make you a living crime...? Copying 1s and 0s doesn't cost anything for the distributor/creator and it's NOT a guaranteed loss of revenue either. It actually might spread the music/movie/game to people who didn't know about i
[quote who="Zyxpsilon" reply="2" id="2148203"] Fourth; AND FOR THE LAST DAMN TIME: pirating ISN'T stealing. Go tell that to the crews of parked boats off the coast of Somalia and they'll shoot you on site - if armed enough to fight back.[/quote] Hey, that was almost funny... [quote who="KingOfF00LS" reply="3" id="2148205"] Quoting PeTTs0n, reply 21 Umm, a victory for the big(gest) game companies, not developers, not gamers, not anyone else. So unless you'
[quote who="Craig Fraser" reply="22" id="2148159"]Demo.[/quote] Demos these days? SP only with one map, one side, not all units etc. etc. etc.? Or MP only, in which you can't test anything of the SP functionality? Or even beta demos, demos not based on the final build of the game, that may contain bugs or other elements not present in the final product??? (Codemasters have done that a lot of times, amongst others.) But I agree with the concept, although a time-lim
[quote who="Craig Fraser" reply="19" id="2148098"]A sweet victory for PC Gaming! Still a long way to go though...[/quote] Umm, a victory for the big(gest) game companies, not developers, not gamers, not anyone else. So unless you're in Blizzard, EA or Activision (or some of the other few big game DISTRIBUTORS, *note* not developers) you wont gain anything. I have no less than three friends that have downloaded SoaSE followed by them buying it (and liking the newe
[quote who="arstal" reply="1" id="2147805"]Can't say I feel too much sympathy- they made millions off of piracy. [/quote] No they didn't, they put ads on their site. (Virtually everybody do that, get your facts straight.) Nice start on a post, hm? Anyway, it was bound this little news flash thing be brought up here too, and it's kinda amusing to see so many people getting stuff so much wrong it's hilarious. First of all; There's no such crime as
Check sound configuration in some places, so that the channels are correctly config'ed (often '2.0' or 'stereo' if you're using the laptop's built in speakers or headphones, and corresponding options if you're using a home cinema system or similar), and also check that the sound output you're using (can be 'analogue' or 'digital' and some variants of those) is the primary and default. This is done in the control panel -> sound. (At least on Windows Vista and later, check the Internet for m