Hey now every one is starting to see what I was saying. The devs retooled scramble bombers without COUNTERBALANCING its additional power. So now the problem is there are too many bombers, respawning too fast to manage with a reasonable number of fighters. Solution? Increase cooldown to 60 seconds. 70% more time for fighters to kill new bombers, and 1/3 less bombers at a time.
Deceiver_0
[quote]It would possibly be better if instead of weapon based pacts like missle or beam that it would buff specific kinds of units(such as a lrf, HC, or LF pact). That way all races could get benefit from a certain pact compared to a beam pact that has limited effect outside of advent. [/quote] That would be better indeed, but may require a bit too much work on the devs end to change up, especially now that its released. I do like the idea of changing the supply pa
lol Kharma. Hopefully, with any luck, after the Skirantra the next big thing will be something thats actually reasonably counterable. I want people to choose races based on what they like, not what always wins.
I like this system. I wouldn't say the suicide spot is screwed 100% of the time. It doesnt take much more than what a feed spot would be getting in terms of civics labs and research to actually be able to feed a suicide spot. It just takes a little skill on both ends to survive, IE the suicide spot shoring himself up as best as he can until the eco spot can get that feed to him (which a skilled eco spot can get that feed research around about the time asteroids are being built up). What I do
double post
PMs ups have a variable effect though. Maxed out they have a 30% chance to do anywhere from 15% more damage to ~70% more damage to a target. So its kinda hard to balance that out. You don't actually get to increase the amount of damage they do until tier 6. Assailants and Bombers are tough little nuggets, but assails will still get shredded by HCs, and Skirantras aside, Vasari bombers are not terribly difficult to suppress with fighters. You're poised to lose some expensive shit (ie high prio
I will probably put those back up for a re-vote, but I want to get to some important issues with this patch first, and a few balance problems Im discovering about pacts, more specifically the higher tiered ones. Buffing the lesser used caps is high on the list so we wont have to wait too long on that front. I'd like to pose a question though: Is the TEC supply pact too strong? Being able to add close to 1000 tax free supply worth of ships to your fleet and a friends flee
Its not that normal bombers cant be killed, its that the Skirantra can replace them so effortlessly and efficiently. All carriers suffer a build penalty when hostile forces are around (as well as replacing them 1 at a time), allowing fighters to kill them and keep them under control, but scramble bombers produces whole squads instantly every 35 seconds. So while it may take a little while for fighter craft to suppress a squadron of bombers, it doesn't matter with the Skirantra bec
Lets take a look at some of the raw data. (more than lvl 1 skirantra lol) V A single Vasari
Actually I use animosity all the time in SP. And I don't think it has to "match" anything in value. It just needs to work better than it does right now in MP. Because lets face it, MP is the only place its truly useless.
The problem with animosity is the way it works. It was set-up with a simple effect in mind that works when used on an AI but doesnt when used on another human opponent. Currently it changes changes enemy units targets to the Radiance, but another command to those units simply cancels the effect. What needs to happen is that units that are effected lose their ability to target anything but the radiance. They can still be moved, but are unable to attack anything but the Radiance i
I recommend looking up "build orders" in the forum search, you'll probably find some good ones to get you a solid start when you play a game.
Too bad the other clans are all fragmented. No one to play clan games against. Well, I guess maybe you could get the SB boys to play you. but good luck getting 5 of them. You know what you guys ought to do though, is whenever you play eachother or against other clans, post the replays to show us noobs how its done. :)
Um volt. Not to be an ass or anything. But why would any self respecting skilled Vasari player engage a radiance with a skirantra in its own repair platform. Any smart person would draw it out or just sit far away from it and bomb it to oblivion with bombers. Thats the whole point of bombers, and carriers for that matter. To kill things from a safe distance. Realistically I find your test somewhat invalid because of this. Try using it a real world situation and see what happens.
Eh just looking for options so its not "who has the most skirantras".
Ah excellent thank you pawelo, you're always on top of this stuff.
Actually i ran into a guy who had some luck with a level 4 Kortul. Disruptive strikes kept the am on 2 of my skirantras too low to cast anymore bombers (though theyd already launched several). Maybe combined with jam weapons a Kortul might win a 1v1, thats if it can keep within weapons range of the thing and out last the initial surge of bombers. And probably only if the skirantras normal squads were all fighters. I dunno thatd be worth a test.
Karma- Well I appreciate your agreement. And I agree, things should be looked at as reasonably counterable. But Ive yet to find someone who can even counter the skirantra rush without help from another. As far as liveable imbalances- Missile barrage was nerfed to make it easier to counter (or actually just a little less destructive if you're paying attention) Repulse was also nerfed to make it easier to counter (not to mention illuminators arnet quite as deadly
I though the whole idea was to limit the abuse of things. I.e illum bug fix. To cut down on abuse of illuminators. Or Marza nerf (just took a slight tweak to it) to cut down on marza abuse. RA nerf to cut down on RA abuse. Etc. Etc. Etc. The whole idea of balancing the game is so it becomes difficult to abuse overpowered things. And if you agree that skirantra is being abused in this patch, than you must agree that the is a good reason behind that abuse- i.e. it is too powerful. Like I said I
Stardocks relaxed DRM policies are one of the things that kept me invested in the company and its games. I feel like even though they've surely lost money to pirates, they've also got more repeat customers by rewarding users who actually bought the game. Impulse was a great idea, allowing for patch downloads and game distribution by simply registering your copy of the game. Pirates can still play, but they can't update, encouraging them to get a legit copy. Brilliant, I wish other companies w
Belial is not one of my smurfs. All my smurfs take names of creatures and bosses from 'Myth:The Fallen Lords' and its sequels. (If you're curious Wiki it and you'll probably discover some :D) You're right that Dual skirantras have been popular for awhile, but only as a way to combat opposing double carrier caps or SB rush (which it still does both well). Vasari are dominating MP now and I think this is one of the main reasons why (and I think that because 90% of vasari players are usi
I did not see you in that game mecha. You were green? I dont think were talking about the same game buddy. Maybe we are i don;t know. I do know what I left the gravity well the guy had 1 sova and a couple of flaks, and would have certainly gotten chewed up if his ally hadn't come along. Whether or not we're talking about the same game, it took 2 people to stop 1 person in both games. Im seeing more and more double Skirantra rushes happening everyday, and tec and advent folks getting bulldozed
Whos talking serious nerf, im only proposing an increased cooldown for lower levels. And not a huge increase either. just from 35 to 50 or 60. Its really level 2 scramble thats the problem in my eyes. I mean hell I heard a ton of complaining about dual Halos, and personally thought that particular strategy was on the edge of needing some balance. Now theres a ship that can field even more early game strikecraft than the Halcyon (a significant # more) and people seem hesitant to say an
As far as I know, the more cruisers you have at planet, the faster the planet reaches its maximum diplomatic modifier (+1.5 to relationship i think) As far as the Actual bonuses that the planets and player get, I pretty sure they dont stack. Best to stick two or three cruisers at every planet.
Not sure why you would assume the skirantras would be alone. Scramble bombers would easily snipe a single carrier cap, assailants would murder any lfs. This evening I played a 5v5. My immediate enemy was tec. I built my 2 skirantras and rushed with an SB and less than 10 assailants. Poor fella went a civics start, and I got my Sb under construction before his civics labs finished scuttleing for military. I had him in the noose until his nearest ally came with 3 Skirantras and destroye