Unikraken

Unikraken

Joined Last seen Member # 3425919
17 Posts 213 Replies 3,804 Reputation

So we at Sins of the Prophets have run into an issue with one of the vanilla bugs. The one where ships will occasionally fly out of the gravity well far off into the distance rather than use the phase lanes and jump between planets. This seems to be exacerbated by long phase lanes which caused this to be a pretty common issue with 0.85.1 of our last release. I'm curious if you know more about what can cause this issue so we can work to mitigate its affects in our project. Thank you.</

20 Replies 255,713 Views

CPU optimizations in large battle situations, late game situations and mass militia situations. Reduced memory usage (particularly during large battles). Reduced memory fragmentation (particularly during large battles). AI CPU and memory optimizations. This is going to help us out so much. Can't articulate how much we love you guys for continuing support!

26 Replies 352,652 Views

DLC purchased! Thank you so much for all the work you've done to SoaSE since 1.82. We thought it was abandoned at that point and you've done so much more for us, at the very specific request of modders as well, so we owe you a deep gratitude.

6 Replies 40,197 Views

Thank you based Ironclad. Added Enhanced Mod Memory Support: Mods now use less memory. Entering, exiting and re-entering a modded game no longer accumulates memory usage. Changing mods no longer causes unnecessary memory consumption. Overall memory usage is also reduced. <img title="" src="http://img.pandawhale.com/post-55784-emma-stone-were-gonna-bang-gif-4hw9.gif" alt="" width="550" heig

21 Replies 199,589 Views

[quote who="Blair Fraser" reply="490" id="3601330"] Figured out why the whole Ai stalls if its building a titan. Will fix for 1.84. [/quote] OMG thank you Based Blair!!! Would you mind explaining the issue? Is it something we can compensate for in the current build of the game?

543 Replies 1,412,201 Views

Hello there from Sins of the Prophets! My apologize if this is outside the scope of the current batch of changes, but the AI stops building ships while she is building a titan. This is a pretty major issue for us, since ships die quite fast in the Halo universe. The AI will often run out of steam. It would seem to be a bug, since that seems like very odd intended behavior.

543 Replies 1,412,201 Views

[quote who="GoaFan77" reply="15" id="3164813"] Quoting Volt_Cruelerz, reply 14 FireDelay I thought was in previous versions of the game and was the interval between shots in a given volley. That's PointStaggerDelay, and its in a different section of the weapon definition section, but its still t

20 Replies 16,351 Views

Sins of the Prophets is a total conversion mod that brings the Halo universe to Sins of a Solar Empire: Rebellion. It aims to capture the fast paced intensity of Halo multiplayer in a 4X setting. Battles are relatively quick and decisive compared to vanilla SoaSE gameplay, with fleets trading devastating blows that often produce a clear victor within a matter of secon

16 Replies 43,073 Views

I'm really amused that Goa knows me for my troll slaying. I wasn't aware this was a known thing outside my team members.

124 Replies 427,534 Views

Hey Unikraken here from Sins of the Prophets, we're currently working on our faction economy and I'm curious if anyone has any data-gathering techniques for that kind of thing that can speed up how we're able to visualize what's going on?

2,761 Replies 7,624,549 Views

[quote who="Ryat" reply="78" id="3478662"] Quoting Stilat, reply 77 zeta, red dwarf, hummer and unikraken are not really important enough to have in the cast list IMO. Yeah, well, this thread has been hijacked. Your opinions matter not.[/quote] QFT

124 Replies 427,534 Views