and much more? ARE YOU GOING TO RELEASE? it's a stretch, but i still hope so...
NHD-151
[quote who="Whiskey144" reply="1551" id="2917350"] Quoting ManSh00ter, reply 1550SURPRISE! Was that big enough? The OP says that there are new screens today. And today is 03 April 2011. WHERE ARE MAH SCREENIES?!?11!?1[/quote] It was March 4 that he updated the screenies. he does the date in day-month-year format, not month-day-year. It's not a big mistake, but more screenshots would have been amazing.
[quote who="Mord_Sith84" reply="1364" id="2916871"] Quoting NHD-151, reply 1363 Quoting koobalt, reply 1361 Can't wait for Rebellion... maybe then the AI will make Jupiters and Boomers Can someone tell me why the AI won't do this? The AI researches other ships and structures, and then subsequently builds them... why are capital ships any different? There must be a way to make it build them....[/quote]
[quote who="koobalt" reply="1361" id="2916530"] And the patch really go out, i though it's still in beta testing. [/quote] Yup. Been in Version 1.2 for awhile now. That's the final patch for Diplomacy. I don't believe they have plans for any patches for Vanilla or Entrenchment. Can't wait for Rebellion... maybe then the AI will make Jupiters and Boomers [e digicons]}:)[/e]
[quote who="OriLord" reply="4630" id="2916333"]"I'm not bashing or criticizing anything. You're the one doing that by adding in your own emotions to what I said. Read it again without your own opinions added in. I merely explained the differences in the two types of mods and how, with the examples you've chosen to give, the difficulties in achieving gameplay balance." Please explain to me kidd what was your aim again in the last post?I certainly dont u
The last patch hit a couple weeks ago. He's either still waiting for a file from another dude helping him out, or he's been busy to the point of being unable to release lately. I'm hoping he releases it soon though...
How about a Galactic Conquest type of campaign, in which there is a Galaxy map that details clusters of stars in sectors, and you gain control of the sectors by invading/defending each sector. you can make a small fleet of whatever you want to use as an invasion fleet to a new sector (while the remaining fleet stays in that sector as defense), and capital ships keep their rank status in different fields of battle so long as they stay alive. You can set as many AI enemies/allies as you want fo
Hey Yarlen, you didn't inadvertently do anything to the AI mechaincs, did you? either im just rusty from not having played for awhile, i seriously suck and need to re-learn how to play, or Hard enemies are a lot stronger... playing a game on Maelstrom with 5 hard AI, i was barely able to get 4 planets before i got ganked HARD by purple who took the ice next to my home as well as my two planets closest to the sun, before i could do anything about it, and green was taking the ice next to his ho
Sorry to attempt to correct you, stress, but i believe they said that Beta 4 is the FINAL beta patch before the release of the full patch.
Oh my, Kitkun, that's sure to make the CnC3 modders all different kinds of frustrated [e digicons];P[/e] CF105, that's certainly helpful information. I was once signed up for beta testing with SOGE, but i cahnged computers and forgot all of my login info, so i can't play it anymore [e digicons]:annoyed:[/e] . The only thing i seem to be missing here as far as great information (although i'll take all of the modding stories i can get, t
Yea, but unfortunately there are few games with full mod support. And it seems like the mod support for this game seems to be it's selling point.
[quote who="IskatuMesk" reply="11" id="2899343"] It's quite depressing to see developers making games so dependent on hardcode in the post-90's, but games are becoming less mod friendly these days, not more.[/quote] This being one of the reasons why i chose this for the topic. I love how this game is so amazingly mod friendly, it has simple installs for mods and even a mod switch in the options menu, and the decelopers encourage and give tools to mod teams!</
Thank you Ryat, i'd definitely value the input of the DS Mod Team, as they seem to me to be the largest current Mod project besides Seven Deadly Sins, which i haven't heard much about in recent months, unfortunately. That's a huge development. Can anybody give any input as to the bug-squashing process? as in, if you find a bug in-game, what do you do to find the little bugger and how frustrating is it to kill?
They are indeed darkshimmer, and they're doing a damn fine job too.
Zombie, that adds a great deal into how virtually anybody can learn and develop a mod in this game, and how some tools are also very useable for many features. That's a good spot for me to write on as well. Is there anybody who's had any supporting contact from the Developers that could tell me about such an exchange of information/tools/anything helpful to the community? It'd be nice to see how the developers themselves have added to supporting even further the modific
Thanks for your input guys. Syneptus, could you tell me some of the problems you've had, if any, creating and implementing these particle effects? Iskatu, that's exactly the stuff i was looking for. Thank you very much. And my paper is due in about 4 weeks, so if your video is up by then PM me and i'll sure show it [e digicons]:D[/e] Myfist0, i've been planning to check the weebly out for some time, but i'd rather do so when i can really sit down and get myself into it.
Hello, Sins Mod Community. I'm doing a college paper - the topic is of my choosing, and i'm going to report the support of the community and the success of the modding developments for Sins and the active support that the developers have given to the community and the mod teams. I was wondering if there was anybody who could answer for me a few questions - detail not necessary but would be helpful
I was most excited to learn of new ship classes (corvettes and Titans) because of your mod and some others. It will make it MUCH easier to implement these ships into the game with Rebellion and have them alot more AI Capable (assuming, of course, the AI will EVER build Titans) so that single-player isn't ruled out for a decent mod experience. I'm looking forward to your Titan-class ships, ManSh00ter, and your models look AMAZING. Good luck with the continued remodeling and optimizatio
[quote who="Yanxa" reply="109" id="2895438"] Quoting NHD-151, reply 108 Though i am disappointed to hear about no Skirmish Vs AI. That won't be a deal-breaker, but i'm not a fan of Sins Online play. No skirmish v. Ai?! Really? :-/[/quote] Yea, it seems the changes they make to the game are more geared towards multiplayer relations between players, because the AI cannot utilize alot of it and some of the changes make the AI alot less effe
Oh my GOD. this mod GETS ME PUMPED. the level of customization is mindblowing, and the whole conversion of visuals and enhancements are just so far out from other mods, that i'd wait as long as necessary to get this, but i'm always going to want it now! Excellent job from what i see. Cannot wait to play. Though i am disappointed to hear about no Skirmish Vs AI. That won't be a deal-breaker, but i'm not a fan of Sins Online play.
Playing a game on a Huge Multi-star map with 9 AI (normal) I'm experiencing ZERO slowdown so far, and i'm 90 minutes in. This is EXCELLENT. As far as the diplomatic relations go, however, i'm noticing that the AI i'm allied with here (through diplomatic means, teams are unlocked) isn't giving me any bonus for adjacent territory, though we have planets connected. This has been like that for at least an hour now. Also, up until about 45 minutes in game, this AI seemed t
I'm with Shotman on this one, Sanchezz. I've attempted the Online Multiplayer against human opponents, and was severely UNDERWHELMED at the gameplay. I got exactly what i got in Starcraft's competitive games and got bored fast, so i opted out. I prefer much longer games, not ones that last half an hour then i find a new one. I'm sure you've seen longer games than that, but any of the ones i played only went up to about 90 minutes or so, way too short for a Sins game IMHO.
[quote who="myfist0" reply="17" id="2867307"] A true orbiting universe I would love with no phase lanes.[/quote] This. If you could have stars on their own be stationary, but have all of the planets orbit the star, as in actually move (slowly, of course) and have even all objects around a planet orbit the planet (buildings and ships alike, especially starbases). Then you could have dynamic phase lanes to different planets, with no phase lanes to/through the star, such as have all
i wouldnt care about only having two weeks to play it, but i agree (grudgingly) with your assessment. i cant wait for this new patch!
[quote who="psychoak" reply="2037" id="2856868"]Thanks, helpful ideas on pact bonuses there...[/quote] As far as pacts go, here are some generalizations at least based on what i know of each race. Might not be much, but might be a step in the right direction. For feds, i'd want Trade and Culture bonuses, mostly. Klinks would want weapons/armor bonuses, maybe mining as well. Rommies might want antimatter to help their stealth generators. I'd als