NHD-151

NHD-151

Joined Member # 3428075
9 Posts 211 Replies 9,310 Reputation

[quote who="coloniel3" reply="1239" id="2818563"]and also u guys ever goin to change the StarBases? shrink the Colony a lot and add the ragnarok station lol just a minor suggestion just some helpful hints and tips a bit obbsessed with BSG and would like to help with ideas or anything[/quote] They've already got big plans on Starbase changes... I can hardly wait... Any news, Kyogre?

1,489 Replies 3,378,170 Views

[quote who="just_jim" reply="1849" id="2812466"] Quoting psychoak, reply 1844Memory usage is probably the culprit. Say you play a 10 player game with all the sides the same, you've got lots of cpu usage running all those AI, but only art assets for that one side are being used. A four player game with four different sides would be using more. OK, wait, I'm confused... Your saying it's better on the memory to play 1 vs 9???&

5,100 Replies 12,673,584 Views

You mean like Halogen? That was hilariously unfair... I doubt he'd have a problem here though. I think the Halogen affair was just because they were also working on an RTS, and though this one is also an RTS, it's in space, not on land, so it's something different and i doubt their planning anything like this.

277 Replies 751,970 Views

[quote who="Jihad110" reply="127" id="2708766"]Sorry to be captain obvious but have you cleared this with bungie? I mean the mod looks EPIC and is so close to completion, it would be a shame for bungie to come along and be like 'yeah we own the rights...and you didn't ask us so shut down' AWESOME JOB ON THE MOD BTW!!!!! YOUR DOIN' AN EXCELLENT JOB [/quote] Bungie doesn't own the rights, Micro$oft does. And it'd only be a violation of rights if he was making

277 Replies 751,970 Views

I just think that the bridge connection should look a bit sturdier to have the full Battlestar feeling to it as a ship. And if the hangars were a bit more in the middle of it then i don't think it'd feel quite as Klingon of Romulan to me. Other than that, i can't wait to blast it and many of it's sister ships out of the skybox with my many battlestars. And i'm really sad to hear about that setback with the GPU Kyogre. But hey, whatever you need to get it done, right? No rush f

1,489 Replies 3,378,170 Views

Those gun-heavies look beautiful... any way you could possibly give us a tiny update/patch so we can have gun batteries firing like crazy... and tide us over until the big update? [e digicons]:pout:[/e] you know... just wondering... cause it IS such a great mod, and i LOVE to play it.... [e digicons]O:)[/e]

1,489 Replies 3,378,170 Views

awesome to hear that ETA. A buddy of mine and i can't wait to see it. And though the Vipers would be good optimized, i think the Raiders need it a bit more, having a mind-blowing 20 fighters per squadron! Anyways, good luck with the work, and thanks for doing this for all for all of the Sins players out there. It's a top-quality Mod.

1,489 Replies 3,378,170 Views

Though he will still be around, i would like to give my gratitude to Major Stress for pioneering this mod, one of the best mods i've played for Sins. Let us all now hope that the mod will continue on it's course to provide us all with fun-filled Star Trek entertainment!

5,100 Replies 12,673,584 Views

Hey Kyogre, with the Diplomacy build seeming like it's off to a good start, is there any ETA on the Boomer class basestar or any shiny new (and hopefully BALANCED haha) star bases? Also, i think the best way for you to reduce lag is to try and optimize your fighter and bomber models. I'm getting anywhere from 3000-10000 fighters (thats usually about 350 squadrons max) from my Cylon games, and thats just for ME. There are probably 2-3 (possibly even more) times that total in any one ga

1,489 Replies 3,378,170 Views

If there were flood controlled variants of planets, and you get the research to colonize it, then the population growth should be really, REALLY slow, to simulate the pushing back of the flood infestation on that planet. If you are unlucky, and get a planetary bonus like a Gravemind on one of these planets, then the growth is either nil or you lose control of that planet. Or you could make those planets get a small group of flood-controlled ships (like rebels) that jump into the grav

277 Replies 751,970 Views

Aww.. canadaman... why can't you just release what you have? please? I want to play! Video was cool. Especially liked the MAC effects.

277 Replies 751,970 Views