Just wanted to say that i LOVE it. the new ships are very well designed to keep with their racial themes. Also wanted to say that the Telekinetic Push Plus ability, when on autocast, is being constantly cast regardless of enemies in the area or not. It was a huge waste of my AM early on.
NHD-151
Not sure exactly, but i think you can find it on the mod's home forums. Its called Mantis Bugtracker. I haven't had to visit it for some time. EDIT: Found it. Here's the link. http://warlords.swrebellion.com/mantis/view.php?id=502
Which one keeps crashing? Requiem should work just fine for Entrenchment v1.051, the current version, and Sins of a Galactic Empire's public release has a minidump issue with the current Entrenchment version. If you want to play SoaGE you can sign up for the Beta test, but you shouldn't get it just because, and try to help find bugs so the public release can hit the world faster. I'm in the SoaGE beta, and you can play as Republic, CIS, Rebels, Empire, Yuuzhan Vong, and New Republic f
Evaders.... you mean that about the NR and YV? if so... OMG! please do tell more... And on that note.... any idea on the ETA of the next update?
I swear that wasnt showing up before...
Can anybody point me to the full download of the mod? i only see the two additions for the Mine ban and the Vasari Stargate buff.
the 200% allegiance is only with Allure of the Unity (+20%) AND the two starbase upgrades (+30% total), so it's costly, but very effective, and selective as well depending on where the player decides to put these upgrades. As far as i can tell, i haven't seen anything that really destabilizes this mod in terms of balance between the races. If there is something, i don't believe it is of serious consequence at the moment. Loving the mod, and i hope you can incorporate the O
Sloan, i think the advent are already powerful enough with their culture (it's super effective up to four planets away!) and their 50% allegiance bonus on all planets. On a medium sized map, i can win by playing nothing but defense and having only 4-5 planets under my control, each with a single culture center. Take that into consideration when facing the Advent. If you see their culture incoming, you get rid of it ASAP, or you're done.
You said to report any bad files? i got an error while unzipping on the PlanetVolcanic02-da.dds file. I think the process stopped at that error, so i'll see if there are any more. EDIT: just noticed there were separate folders for the different versions. It was in the "E" folder, and it did indeed stop the process so im not sure about the rest of E or any in the OS folder.
Wow, stress, i'm very excited to play SoA2 D just because i may actually be able to play LARGE maps with the Trek races haha. I already have to stick to small and medium with vanilla and all other mods just because of how bad my games get from mid-game to end-game. Okay, i lied, im not excited JUST for that reason. I really can't wait to see how the races get more and more finished and polished (love my federation ships). You guys really are QUALITY mod makers, and i put
crazy, no, it is not perfect nor do i believe it will ever be. As a work in progress, why would you believe it to be anywhere near finished yet? The content that appears in-game is the dev teams choice, and since you are not on the dev team you do NOT have any say as to what goes in or not. They did not say that they dont want ideas at all, they just said they dont want them YET. not until they get towards the end of development and only need to do small adjustments, when they
Ah, but Diplomacy adds so much more than diplomatic options Vulture. Two new difficulties, a new speed setting, even more specific Pirate Raids (you can select the specific target!). That, and i hear that the AI in Diplomacy is much more efficient and overall just better to fight, so i'd say go for it either way. The Jupiter-class did seem not-battlestar-like the first few times i built it. But then i realized it was just so awesome that it didn't matter so much. I just can't wait to
Awesome! i was just looking for a relative time-frame anyway, as i realize things can come up to screw up an exact release date. Lets all keep our fingers crossed for that Phoenix-class then! thanks, Canadaman.
Hey, i've been following the news on SotP for a long time now, and i have to say im quite impressed with the work done on it. I really can't wait to destroy the covenant as UNSC, and vice versa. I do have to ask, as my curiosity is overpowering my reason to just let it go, but do you have any idea when you may have at least a mostly-completed version to release? I'm not pressing, just wondering, because this looks awesome. Great job on the works so far, and good luck for the f
Started playing a game as borg. Thoughts on the unicomplex = Holy sh**. 11 upgrades... so much power... (mouth waters) Glad to see it in the mod now, and also glad to see a killable federation! great job on the mod guys, truly there is no greater. EDIT: Just noticed that each upgrade adds on more pieces to the structure. That is so amazing... Loki, i love your work with the borg. I dont think there is anyone who could have done them better.
Nevermind on the checksum, i got that figured out. Another issue, however, is the federation abilities that give the ships over 100% mitigation (cough nebula cough). I had 6 level 10 tactical cubes, backed by a lvl 10 queen's diamond and a lvl 10 scout cube about 7 other cubes around lvl 5, and 30-40 borg heavy cruisers. They warped into a federation grav well joining battle with a whole mess of nebula starships. The nebula's mitigation was roughly 130-150 each, and i lost 3 o
Quick question. What should be the correct checksum for the mod? i downloaded the first loadup and then i got the hotfix at release, and my friend downloaded the more recent upload, and we have different checksums, so i was just wondering what the correct one should be.
Teridoc, my dad has 6 of those ornaments! A B'rel, D'deridex, Galaxy, Defiant, Voyager, and an old shuttlecraft. They are so cool! and hdcamper, there is no download link for the Entrench version, as it hasnt been released yet.
Ah... the B'rel... such a beautiful ship...
I honestly believe that the only buff necessary would be the colonials in a late-game way, because i had a game where i had a MASSIVE fleet of basestars (86 basestars and 2 resurrection ships, thats 36 capital basestars and 50 gammas) and i was entirely unstoppable due to the sheer amount of ion bolts form the capitals and the resurrection ship's healing lvl 6 ability. I get the feeling that even if there were a few Jupiters in the mix i'd still not have taken even a scratch. It's true the co
Hey carbon, i have all of the E.S. Posthumus songs on my hard drive. they are all really cool! They'd make an excellent addition to the DS Soundtrack IMHO. If you need them and you know of an easy way for me to get them to ya, i'll do it. Honestly, i havent tried either DM or PP because im just fine with regular DS. I can try them myself if it might help narrow the problems down. DS is truly an amazing mod, and i wish that all other mods i played had all of the research option
You aren't alone Qaeylen
In regards to the using of Hamachi, i use it to play with friends because i end up getting a MUCH less lag-infested game that way because i don't end up having to go through the ICO servers. Yes, i originally had to use it to play with friends that pirated the game (though i gave them a serious piece of my mind about pirating this amazing game) but now i just use it to increase performance. Just because it is used by scum does not make the program itself scum.
FTW means For The Win (meaning excellent) I anxiously await the Boomer class baseship too [e digicons]:grin:[/e]
[quote who="koobalt" reply="746" id="2486868"](-) cylon ships are week they research are more expansive than colonial they defenses are week (+) They can build more ships[/quote] also (+) Their fighter and bomber squadrons are two to three times the size of the colonials. They hold 2-3 times the amount of squadrons (thats like 4-9 times the amount of fighters/bombers) their missles look so mu