CursedSpirit

CursedSpirit

Joined Member # 3436115
8 Posts 161 Replies 5,175 Reputation

i find the set up is pretty good atm humans weak start strong finish warth med start and even through out the game ancients i find are the strongest and remain the strongest the only way i found to be able to kill them is with the dedalus nuke skill due to its massive damage which i have to micro manage 1 2 3 4 5 6 in order to take out caps lol and lets not talk about a lvl 6+ atlantis which i advise you to just RUN very fast away lol

2,178 Replies 5,307,192 Views

[quote who="monkeymandave" reply="2082" id="2826220"]Hey do the pirates have some sort of time dilation device? Because whenever i fight them everyone just stops in the battle...i don't mind actually think its cool i just wanna make sure it's spose to happen! Dave [/quote] hahha i was wounding the same thing its only in the current grav well also

2,178 Replies 5,307,192 Views

[quote who="d_jackson" reply="2080" id="2825386"] Quoting CursedSpirit, reply 2077 hows the new textures coming ? hi, i am working as fast as i could do. look at moddb for updates. d_jackson [/quote] ya jackson i sow the new ones you just posted looking good and i didnt mean to sound like that was just courious i persoannly really like the like and feel with the windows on the hu

2,178 Replies 5,307,192 Views

kyigre12 i complete agree with you, also as it was mentiond just like most games you cant compare a expansion sales to the main game sales theres always a seadly declain as each expansion proceeds. since theres a falling out of players and such or the game just gets shelved. but as i said if the game stands by its key elements and trys to bring new freash features to the table that are possible that werent during the first run and much updating i belive just as many games sales with e

37 Replies 186,229 Views

semz i also like the idea of a univere, where you can move from one start system "galx" to the next taking over the entire area sorta like a total war feel zeroing in on seperate areas for the mission/campaign off topic eve is great but hate p2p X3-TC and reunion are great alts but a tad to much like a simulation to me but the graphics i lean towards when id like to see a 1st person combat veiw from my ships even if its only a veiw mode "would like to see my ships being

37 Replies 186,229 Views

i would much rather like to see a SOSE 2 than another expansion. At the moment i think sins is a great game but with a new base of coding and with much better systems out there there is just so much farther the game can go where i think atm its almost at its limits of being capable to do. I swear there are tons of molders out there that can agree that the 2gig limit theshold is tight to work with and a new base for the game would be a HUGE step and bring a much newer fresher fan b

37 Replies 186,229 Views

its alot cheeper just to get each expanision serpertly through impluse i belive its only $10 per = 20 instead of the 39.95 credit card needed but nowadays u can just get a perpaid from moneymart ect

6 Replies 6,107 Views

but also dont forget doing this will also lose the ability to raise the weapons power if ur just after the looks than that is also easy just remove and past this section in WeaponEffects weaponType "Projectile" burstCount 1 burstDelay 0.000000 muzzleEffectName "Weapon_TechCapitalLaserHeavy

9 Replies 4,644 Views

sounds lke the testing is going along well "good to hear" i know its been bugged for a while but just woundering other than the testing going on atm is there any other work to be done such as texturing molding research ect?? or is it just try and break the mod time

2,178 Replies 5,307,192 Views

[quote who="Mystic Angel" reply="2" id="2560591"]I'm not sure why you're wanting to set the trigger at 1 hit point, but you can certainly accomplish the exact same thing by setting a buff to begin on the ship's destruction. Apply a buff to all enemy targets within a radius and apply the appropraite entity or bool modifiers. [/quote] well mystic im unsure how to set it to when the ship is destroyed but i thought setting a trigger to the hp amount woulb b

5 Replies 4,867 Views

Hello, i was hoping someone out there may be able to help me with this. What i would like to do is make an ability that when a ship reaches 1 hp that it will blow up resulting in a -effect to surrounding ships larger ships greater the area these negatives would be - engines - weapons antimater loss ect any feed back would be great "ideas how to do this wether it would be good ornot ect" Thank you

5 Replies 4,867 Views

ya i tierd all that before hand teal save/run with both firefox and explorer personaly i got no idea but if im the only one its not working for dont bother wasten any time on it than.Iv also ran viris scans spyware ect trying to track an issue down but all came up clean for the most part filefront also works fine for me on some other links so im sure its not there end either but thanx for checking into it anyways

37 Replies 18,793 Views
Reply to beam color in Sins Modding

in the entity file under the weapon area it will tell you Beam_colour ffffffffff or something like that the leters there are the colour of the beam but for a list of which is which im no help would be great if a more advanced person would fill that it

17 Replies 57,401 Views
Reply to Jump Drive in Sins Modding

i would like to see somthing like this more like a cooldown for jumps perventing a person from jumping in and running away so to speak

17 Replies 8,543 Views

can you please change up the weapons in the next release so it doesnt look like a mass of the same weaps being fired weather you use phase and standered doesnt matter much as long as there slightly different and great job so far and danman hurry up and finish 2.5 lol cant wait for it

1,489 Replies 3,375,946 Views