I'm new at modding Sins of a Solar empire (worked on basic mods for various games). So off researching but wondering what I should do. Making a few tweaks for me and my friends multiplayer games. So far just tickling some numbers on starbase research points and basic crew leveling research to level 10. I'm thinking of expanding that ability to Titans but unsure how to. Will continue looking up information but if anyone knows if/how I can do this, I'd appreciate the info. Also just for fun, an
furzball
Cool, thanks for the help on that. One last question, is "PlanetSlotsShipsAdjustment" the same as "ShipMaxSlots" except that the modifier shipmaxslot adds an amount to the max while "PlanetSlotsShipsAdjustment" adds a percentage. But it says planet so I'm wondering does that mean it adds depending on planets or the actual fleet points.
I thought it was 15% or is that just when it's upgraded twice I think. So it would be 80 Caps= 4000 ship slots Vasari Phasic Transmission, 15% + 4000 = 4600 means 92 cap ships.
Dude, Harpo thanks. You're always one to look out for the rest of us. I should really fix up the mod nicely so I have at least one contributation for the community to make up for all of my idiotic questions lol.
I'm making a capital ship multiplayer mod for between my buddies and I. I'm just making sure, could I upgrade fleet size and cap ship amounts to say, support 80 capital ships. Plus however much extra with Varsari Phasic Transmissions research?
I've been looking through the entity files for research and have yet to find which one is for varsari phasic transmissions research. I'm looking in the original sins file and not the expansions since I thought it was on the original and didnt come with the expansions. Checking to see if I'm wrong but still, any help much appreciated. Thanks.
Rats.... Well I'm just about out of ideas unless I put some form of superpowered pirate starbase near the planet or make a pirate world that is next to indestructable. Anyone have any ideas. I basically want a pirate base that is always available for multiplayer use (Send in the pirates before you go in)
New semi obvious idea. Make a version of the pirate world that is non colonizable except for pirates?
Sorry Harpo I was not trying to be rude or undermine your advice. Just was trying to think outside the box, but if you tried it and it didn't work, then I believe ya.
I thought about something like this before but I'm not sure if it is possible. I'm not sure culture alone can take over planets. If it did everyone would switch to advent. I think whats going to end up happening for me is I'm going to create a sorta of superweapon structure. Basically it'll fire a conversion bullet that will check for planet culture and if it is at least to a certain percent it could be taken over. Which means planets farther from the home world have less chance of being take
Oh silly me, thanks
I'm trying to get it so that squads are the main form of attack in game. I cant seem to find a way to edit their health, attack, etc. Like Squad tech combat file looks like (Below) so I can change it's construction time, decay, scuttle, etc. But not attack, health, or even to add abilities. TXT entityType "Squad" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE hudIcon "HUDICON_SQUADTECHCOMBAT" smallHudIcon "HUDICONSMA
Wait, what if I gave all stars the ability to have a permanant phase gate ability type deal so the pirates can just warp into the sun and no one would be able to reach them
Is there a possibility to make something akin to an unreachable pirate base that can supposedly still send pirates out to the players. That way the only way I could think to defeat the pirates is to have tek buddy up with and advent player who has clarvoyance in the works and have tek shoot Novalith cannons at then exposed planet. Is there a way to do a one way black hole and set that pirate base to have explored, adding the artifact that gives you the research to pass through the wor
yeah I did exactly that, removed the line and changed the count to 8. That making it part of a research is a good idea. I'll probably make it an advent research since me and friends dont play advent.
Ok, so rediculous costs for the stuff then. Thanks. I was originally hoping to get rid of the frigat factories and in another update add a new building. Ah well.
Will try that out and report back with the results, thanks. Or would it be better to delete the ships in the factory?
yeah, I got rid of it to enforce me and my friends multiiplayer rule about there being no frigates.
oh... would it have anything to do with me getting rid of the frigate factory line then? [e digicons]:blush:[/e]
Yeah, I can never get dev mode to work [e digicons]:waaaa:[/e] I'll try fixing it up though, thanks.
Carbon... I can understand want of originality, but stomping on people's feet just cause they are fans of other stuff is just rude. Constructive criticism is allowed, rude putting down is what you did. Here's what I'm translating to be your meaning. -Replacing art assets is not a complete/total conversion. It is actually called reskinning. +Ok, thats fine to correct someones terminalogy. But treating them like they are stupid is just wrong. OP is probably new at thi
hmm.. dang. I'll have to figure that one out. I'll just go back and add one piece at a time, hopefully that way I can figure out which one has the error
I'm basically just messing with a few simple things like, amount of squads come from captal ships, and getting rid of frigate factories so they aren't used in multiplayer anymore. With just those two things the game gets stuck trying to apply the mod. No mini dump. I have it in proper order of modfilename-->gameinfo--> texts. Why does the game get hung up like this on some mods but not others?
[quote]so I want to switch them out for something different[/quote] statement of a want. Though you are right, not in question form. So here it is in question form. How do you change the search buttons graphic wise and to look for other things like trade ports, refinaries, or super weapons?
Um... anyone have an answer?