Greyfox2

Greyfox2

Joined Member # 3445015
1 Posts 517 Replies 317 Reputation

I have never suggested massive tweaks either but there are inappropriately powerful things. Few will play on pre-made maps so random has been the way it goes. Random is just that....random. I agree that carrier caps are not balanced. They were actually fine before they were buffed. I am not completely trying to bust your chops, JJ. I am just not willing to take someone's word for it especially when someone is prone to smurfing(deceitful as I see it).

54 Replies 131,930 Views

It would seem to me that you are lobbying for vasari, JJ. Flaks as I mentioned can shoot all the way around and can kill them placed behind, side, or wherever. Fleet doesn't need to turn around with flak and flak aren't necessarily facing all the same direction anyways. Far be it for someone to micro their fighters to shoot down the mine squads especially if the enemy have shown a propensity to have and use them. You don't argue to make all min

109 Replies 181,726 Views

My comments were not aimed at you, desconnor, but at JJ. He was being a smartass about showing a replay and feigning ignorance to forward his agenda so I figured I would be a smartass as well. The problem with your suggestion is that it makes subverters even more powerful than they are already. Is it not enough already that they render a wide area of ships completely defenseless and unable to retreat? You would rather they attract already laid mines while they are

109 Replies 181,726 Views

[quote who="JohnJames" reply="32" id="2871034"] I dont need to help my case as ALL people in the fourms who want a balance do not post any type of replays nor have you yourself provided any replays to support anything you have stated. Many comments you have stated are peppered with biasness that have 0 support from replays ever. As you have stated you yourself only play 1 race, advent. Therefore your perspective is very nar

54 Replies 131,930 Views

I don't see the confusion but let me dumb it down for you. Subverters disable everything within a certain radius. The affected ships can't move, shoot or do anything. This enables the mine layers to lay their mines without them being destroyed. The only things that can destroy them is cap, SB or strike craft when this happens(something that is not disabled by the subverter). This makes it less likely that the mines will be destroyed by what you are trying to use

109 Replies 181,726 Views

[quote who="JohnJames" reply="24" id="2870814"] Well you always have to work for it to make mines be used in the offensive [/quote] Less so with vasari. No more than you would be doing with subverters anyways and its basically uncounterable without strike craft superiority(an iffy thing against vasari anyways since they tend to go overboard with SC anyways). It takes a lot of forethought to position to repulse someone into mines a

109 Replies 181,726 Views

[quote who="JohnJames" reply="29" id="2870590"] Yes, you do only have my word, because last time I posted proof like replays, like bugged lums, many like you, still questioned it. My goal is to educate and correct people's assumptions like people stating that upgraded assailants will kill a capital ship the fastest [/quote] Not posting replays does not help your case. If you attempt to test in a qu

54 Replies 131,930 Views

[quote who="JohnJames" reply="14" id="2870163"] Read the original post. Pound for pound is cost. Converting metals and crystal at a cost of 500 credits per 100 metal or crystal you get: Lums = 955 Assailants = 950 Javs = 625 I realize long ago even replays dont convince people. Takes a dev to come out to say it [/quote] Pound for pound is referring to overall st

54 Replies 131,930 Views

Personally I would want something done about vasari mines being laid in the midst of subverted ships to be dealt with before making them invisible or more powerful. Mines shouldn't be an offensive weapon but more of a defensive one in my opinion. [_]-Greyfox

109 Replies 181,726 Views

[quote who="JohnJames" reply="83" id="2869832"] I was in that game. Blair (the dev) went lums (when they were still bugged) against Cykur and Cykur completely killed all the lums by kiting his carries (pre speed nerf of the carriers with single sc only). This resulted in Blair reducing the speed for all carriers next patch [/quote] This was long ago when it was still vanilla that was played(I would almost definitely say it was before

114 Replies 54,312 Views

[quote quoting="post"]TEC Javelis lrms. Surprised how everyone thinks assailants are the strongest lrms when in fact they are the worst lrms. [/quote] The point is not that assailants are the best LRF that I have seen mentioned in general but that vasari are the most OP. Pound for pound, vasari can more easily take out a cap than any other race due to phase missles and bomber spam. Outside of that they have many

54 Replies 131,930 Views

If you played online, you would not have to ask this question. Yes, balance is needed. When 80 percent of the online population(which isn't many) plays vasari and spams the same 2 things(skirantra and assailants) then something is wrong. It is difficult for the rest to keep up, especially advent. The AI is stupid and predictable. It does not take advantage of imbalance the way human players do. Play online a few times and I guarantee you will be singin

18 Replies 9,120 Views

They are countered very well by LRF and heavy cruisers. LRF should be the majority of your fleet especially early on. Rarely is it worth it to have a huge fleet of disciples against the AI. Sometimes it is worth it online if done well with scout spam to kill LRF. If its just the AI, then don't worry much about discs and just make illuminators instead. [_]-Greyfox

14 Replies 5,992 Views

I will continue to play advent no matter what. I just lose more now because most everyone else uses vasari. [_]-Greyfox

114 Replies 54,312 Views

If one removes SC by nerfing their build time greatly, then no carrier cruisers would be built at all. This would also exacerbate scramble if done alone because it is built instantly for a cost of AM rather than slowly for free. It also removes an LRF counter in fighters(not that its a huge counter at present anyways) and makes lrf even worse. The problem is that it is practically impossible to clear the field of bombers with scramble bombers as it sits right now. Even

114 Replies 54,312 Views

Who would want to listen to siddy? Personally there is enough vulgarity already without him adding more than his share. Rarely have I heard something intelligent come out of him even when you know its him(on a smurf which is basically all he played much like the rest of DT). I agree though that "Siddy's Ghost" is not likely to be him though. Now if the name were something vulgar or retarded, I might say it was him or gini. No sense in necroing this thre

1,090 Replies 1,822,163 Views

Quar wants continued vasari dominance. He is not interested in balance. Although I play strictly advent, I would prefer balance(which I am doubtful will occur at this point) than something in advent favor. Even when advent was favored in previous patch, I advocated an end to something they were good at which was namely tier 0 spam. They are still pretty good at it post nerf and I have at times had to use it despite hating it. Against early vasari t

114 Replies 54,312 Views

I don't see why you all are bothering to argue with Quar. He is just trolling at this point. He apparently knew better than to use illums(or anything else for that matter) that he loves to talk shit about against a vasari. I have maintained the only possible response to a vasari early rush for advent is disc/scout spam which is shit. Scramble is OP and even he knows it. He won't admit it no matter how much you try to convince otherwise. &n

114 Replies 54,312 Views

Perserverance is a regen rather than an instant heal. I can't remember how much it is exactly. I am wanting to say 15 or 25. It also removes any disable on the single target frigate. It takes a lot of micro to counter subverters with it. It is almost easier to use the first ability to single target disable the subs than undisable your fleet. [_]-Greyfox

25 Replies 14,203 Views

Meteor and disorient have many counters. Mainly it is to not engage directly and use bombers which guess what....2 or 3 skirantra do that nicely even without carrier cruisers or building a SBas minds here says. 2nd is ant-AM abilities such as on a kortul. Radiances block it too with detonate AM. Repulse isn't OP. Assailants and javelis outrange. The afforementioned bomber spam outranges. Phase missles make them not that difficult to kill. I did

114 Replies 54,312 Views

The difference is that level 3 scramble bomber can replicate that and then some since the ones you spawned before don't go away when you reuse the ability. This makes it quickly additive and worth a lot more than 3 squads that advent get with same level if so chosen. Add in the occasional AE heal which heals the SC too and its practically impossible to thin out. The heal can be used sparingly for AM sake and it still doesn't matter. SC don't have much health anywa

114 Replies 54,312 Views

Your responses seem less thought out as time goes on, quar. DT has worn off on you too much. I remember back in the day when you were halfway intelligeable. At least star can feign civility on the forums even if not on ICO. You seem to focus on the time or 2 I melted your SB with a bunch of illums and not on every other time when 40 illums die easily to a halfway upgraded SB. If you think that vasari is not OP, it puts a different light on your whole "bugged illu

114 Replies 54,312 Views

The advent hangars aren't terribly expensive as is. They are not worth the expense however as a counter to skirantra/assailant spam since they are immobile and just as dependant on AM as a carrier cruiser. The benefit is if you spring for shield projection which is 3 labs(granting shield mitigation for buildings and small but not negligeable shield regen for your fleet). They also take a large amount of tactical space which is generally better used for repairs seeing th

15 Replies 17,836 Views

Tweaking fighters surviveability would be nice but I think that scramble would still need nerfed. It can simply put out way too many bomber squads to effectively thin out. Phasic trap needs tweaked too. Vasari has other issues certainly which have been beaten to death with no good result(eg. a developer change) [_]-Greyfox

114 Replies 54,312 Views

Generally if they get the sb up against advent, that world is lost if not a good portion of the fleet. You don't need scramble if you are keeping an SB up long enough to do what it was meant to do. The SC and few assailants will whittle down the fleet while the advent works on the SB which is generally a fruitless attempt anyways but leaving it sitting is just as bad an option.

15 Replies 17,836 Views