Cat_Empire

Cat_Empire

Joined Last seen Member # 3449693
3 Posts 56 Replies 429 Reputation

Glad to hear there'll be a new version soon! Ryat - will there be a new version of your awesome Powerful Pirates mini-mod? I keep telling all my friends who play Sins about the old version and how the pirates could destroy a whole AI-faction if you just paid them enough - but no one believes me [e digicons]:pig:[/e]

8,423 Replies 15,672,306 Views

[quote who="Stant123" reply="8134" id="3325144"] Nobody rides a space pony... Can I say that? What? Yes? I can? Okay. New rule. Nobody rides a space pony. (Except for maybe a Space Bison.)[/quote] Is that M. Bison from Street Fighter-series? [e digicons]:omg:[/e]

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[quote who="Ryat" reply="8130" id="3321137"] Quoting Liondrome, reply 8128Also how is the progress going in the next version? IDK, will thump Nacey another line but I may have to soon try and fix it myself. I know its not that hard but I have a very busy life as well.[/quote] Hooray! [e digicons]:pout:[/e]

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[quote who="Stant123" reply="7033" id="3116853"] Quoting Leuthesius, reply 7010Sixth time was the charm, but something is wrong--where's that awesome music? It's playing standard Sins music at the splash. See this post and download the efficiency pack. https://forums.sinsofasolarempire.com/335474/page/271/#3055017 It has fixes for the mod, includes the mini mods, as well as has the galaxy forge icons... And has the other more awesome music.[/quote]</p

8,423 Replies 15,672,306 Views

Hi! I just experienced a bug with my Coronata Titan! I built it at my home-world - and instantly fought some pirates. After that I grouped it with two capital-ships and told them to jump to another planet - that's when suddenly my Coronata dissapeared from the gravity-well visually. It still showed it as if it was in the gravity-well (In the side-thingy) but I couldn't see it with my eyes any more. Double-clicking on it to zoom in took me

36 Replies 88,902 Views

So far I like the corvettes since they heal my Corsev Battlecruiser up when they die, and they're cheap - and there's lots of them [e digicons]:D[/e] I agree with Teun-A-Roonius - hopefully there will be more changes to the, in the future!

9 Replies 7,368 Views

Hai again. I have a friend that is trying to get his Distant Stars working and is apparently getting the wrong checksum all the time - which leads to minidumps once he tries to activate the mod. He's on Diplomacy 1.32 and is using DS (D) 0.99 B5. The checksum he is getting is 2269 compared to my 73603744. Any ideas? Edit: It seems his download was broken, or the extraction of the zip went w

8,423 Replies 15,672,306 Views

If it's 3000 and a fully upgraded asteroid has 2500 - then I assume that 30% damage reduction of "Hardended Cities" will save it, just barely. Then again - I'm not sure if the damage reduction is only against Krotovs and the like - or if it also includes the cannon-damage? Advent doesn't have planetary shields, unless I missed them completely.

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[quote who="AgentExeider" reply="6052" id="3000553"]under the TEC tech tree, under Defense, the Tachyon upgrade, its description says "No String" I think someone forgot to put in the description of what it actually does. I can research it, and I think it actually works in game, just the description is not there.[/quote] It's the same for Advent - probably the same for Vasari!

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I have a question - EWS Bombers - do they only disable the regeneration of hull and such, or do they also do actual bombing-damage? If yes, is there any reason to build the "original" bombers at all? Also if I understood this correctly, Gunships function like ordinary fighters, just with that terrify-ability or whatever it was called (forgot the name). Sincerely

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As Minibeas1 mentions - having campaigns as downloadable content for a sum of money would be great. That way we get what we want, and you get what you want! :)

110 Replies 242,891 Views

[quote who="liamjon13" reply="5960" id="2990358"]I just downloaded a new version after i deleted my old copy by mistake, but it doesnt contain the extras folder with dynamic movement and the galaxy forge stuff where can I get this stuff.[/quote] It will be included in 1.00 apparently!

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Hai. I've had an idea for a while now. Not sure if this is anything you can or want to do - but the skill called "Shield Regeneration" that the Progenitor Mothership has is way too weak once you've upgraded most shield-upgrades. I was thinking that making it a %-value instead of the set value as it is now (unless I'm mistaken). I don't know what a reasonable value would be though. Maybe 5%? It just feels like when I'v

8,423 Replies 15,672,306 Views

[quote who="ice27828" reply="5926" id="2988044"] Quoting Cat Empire, reply 5922Was wondering if there'll be a powerful pirate and dynamic movement version for 0.99 - or if you're going to wait updating them until rebellion arrives. It should be in the Extras folder. The extras are updated when the new files are released, so when 1.00 comes out so will the pirates and the DM. Any modifications to them will be release as the patches are released.[/quote] </

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[quote who="Stant123" reply="5924" id="2987918"] Quoting Cat Empire, reply 5922dynamic movement version for 0.99 There already is... http://sites.google.com/site/steelers086/gamefiles/DynamicMovement0.99B4.rar[/quote] Thankies! [e digicons]:pout:[/e]

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