JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="SoA2Team" reply="10" id="2221561"]BETA TESTERS: New movement is in i need a test and post of findings please ASAP! -Shimmer [/quote] I also agree great job Darkshimmer. Looks good , fleets work better together and the experience is almost seamless. The only thing i did notice is a little bit of ships bumping into eachother from time to time however that was only when i had 60+ ships in a fleet,. But no issues with it here either .

791 Replies 1,936,038 Views

Good day just updated my beta test copy at around five and been testin away!! I found just a few bugs to report. 1. Player federation , "tech tree advanced civic design doesnt work will not light up and all research pre-reqs meet. 2. Player federation , "tech tree starbase merchant docks doesnt work will not light up and all research pre-reqs meet. Btw love the mod !!!!! you guys rock. thanks josh[e digicons

791 Replies 1,936,038 Views

Hey Dolynick, thanks again for a great mod, love it . I have noticed a few bugs or glitches that you may not be aware of, or maybe thats the way you want it either way figured I would drop you a line and tell you about it . The ancients planetary defense cannon "gagarian " I think does not auto fire when activate it to do so. When you build a tantilas class crusier is you fleet points supposed to increase by a hundred or so, cause it does. Also when you bui

1,775 Replies 3,750,119 Views

I discovered a major issue while playing entrenchment. I was tec facing 1 advent unfair ai, 1 tec unfair ai , and 1 vasari unfair ai. While assualting the advent with a variety of ships i discovered after i took that planet just that planet mind you that the game said the ai was gone, dead , HOWEVER they still had seven or more planets!??? At that point it was like the ai was dead because they stoped there attacks against all..

18 Replies 6,695 Views