JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="myfist0" reply="3671" id="3314926"] Quoting Major Stress, reply 3670and finally get rid of all the TGA textures I really don't get your obsession with TGA files. I put probably way more than a 1000 hours of work into this mod and you just want to make a lot of what I did look like crap. Keep the large images DDS, like I did, and all the buttons and icons stay TGA. After all the optimizing I did we were just running over 1.2 and now I have added a few

5,100 Replies 12,666,292 Views

[quote who="Major Stress" reply="3660" id="3313384"]I FINALLY got the dev build for rebellion.... Wow what a mess! I guess i better learn how to do UI. Here are some early test shots Reduced 41%Original 1366 x 706 Reduced 41%Original 1366 x 706[/quote] As per the UI work, there should not be too much todo, they mostly added a new overlay , a few new window textures " the new rebel loyalist selection window" other than that just changes w

5,100 Replies 12,666,292 Views

[quote who="myfist0" reply="3667" id="3313914"]Yes, we added a few surprises people should like but we are asking the team and testers to be hush hush, even after release we are asking not to give them away, I want to keep the WTF factor for 1st timers. [/quote] Agreed after all its only logical [e digicons]:fuzzy:[/e] and if you do tell we shall assimilate you [e digicons]:borg:[/e]

5,100 Replies 12,666,292 Views

[quote who="ZombiesRus5" reply="9" id="3221707"]I can almost guarantee even you sinperium would know more than any intern hired. I'd personally rather have something that you could load the mini-dumps and see exactly what the mod issue is. Maybe this is another ploy to get someone to make your mod for you [/quote] Actually zombie , i have obtained the tool in the past to read the dumps and tell us what was causing this issue. Albeit was for ent

20 Replies 9,760 Views

[quote who="ZombiesRus5" reply="235" id="3229184"] Quoting kcirtap42593, reply 232I was just wondering how you use and set up the Manifest Generator, that would make modding a lot easier. Are you using Eclipse? Do you understand Ant? I've thought about removing that from the OP as it seems there aren't any modding this game that understand or are interested in using development tools like Ant. My recommendation to most people is to use Harpo

278 Replies 1,207,536 Views

FYI TO ALL I have weeded out all of the STOCK entity and game info folder errors that could cause issues and the corrected files are posted below. Simply download the file below , unzip it , next delete your game info folder then copy and paste contents of zip file into your rebellion file set and over write when prompted. Very important that you delete the game info folder as I removed files that were in there and not being used, also the only f

115 Replies 345,137 Views

I have weeded out all of the entity and game info folder errors that could cause issues and the corrected files are posted below. Simply download the file below , unzip it , next delete your game info folder then copy and paste contents of zip file into your rebellion file set and over write when promted. Very important that you delete the game info folder as I removed files that were in there and not being used, also the only file it should ask you to overwrite is the entit

326 Replies 701,389 Views

Ok so the errors are many and some of them might be causing the crashes. Seriously i wonder who the hell writes the code for IRONCLAD. Most of the errors are stupid typos namely. adding .mesh in the entity files when it should not have that extension or a ' symbol in the music file. Wow if they would use zombies tool to proof there own work these would not be in the game at all. Compiling final list now and will have for everyone soon. Maybe Ironclad should

326 Replies 701,389 Views

[quote who="Major Stress" reply="106" id="3198414"]Need to iron out a few issues like the lower poly meshes carried over from TSOP Trinity being Mirrored, and removing the unused materials from some other meshes. Should be at 1.0 status then (If the Rebellion 1.04 patch doesn't incorporate what is already done). Cant say exactly when it will be released on this end. I work a 12 to 15 hour a day real life job, and so far with the exception of GoFans Planet Shield Ability fix. No

326 Replies 701,389 Views

[quote who="Major Stress" reply="3493" id="3132965"]I answered a while back when Rebellion was announced that we had NO plans to immediately port SoA2 into Rebellion when it was released. We want to get as much as possible done with the Diplomacy version of SoA2 first. Then we can start work on Rebellion. We also want to let any possible rebellion patches happen before we port over as well. Nothing is more frustrating than to have to rebuild a mod from scratch over, and over

5,100 Replies 12,666,292 Views

[quote who="Major Stress" reply="3270" id="3061699"]I personally like the existing SoA2 hud style (TNG style multicolored LCARS) as it is now. Just waiting on MyFist0 to finish it (when he gets the free time of course). He basically expanded on the original LCARS hud i made using the vanilla textures and basically had to mimic vanilla, because I had no clue how the UI grid system worked (i still dont know how it works). Doing UI work for Sins is no easy task. Especially a new UI from scratch.

5,100 Replies 12,666,292 Views

[quote who="Walhallen" reply="23" id="3052327"]Btw dudes the ashgard future to be O'Neil ship is way to strong...I have defeated an Atlantis class in less than a minute.[/quote] agreed we are in the process of fleshing the asgard out . Will be updated with next patch thanks jay

67 Replies 283,628 Views

I have uploaded a patch to mod db its currently awaiting authorization below is a temporary link please download unzip the file and place contents into your sgi dip 1.34 folder if prompted to merge and overwrite files. This patch address's small issues and graphical errors. It also adds in research for the Tauri and supergates aka worm holes. thanks jay <a href="http://dl.dropbox.com/u/13228384/

67 Replies 283,628 Views

[quote who="zepherreload" reply="15" id="3048488"]I need help fast plz with this mod i cant change mods or disable it as i get a MINI DUMP WTF is going on any1 els getting this ?.[/quote] This is a known issue with both SGI AND SOA2. We are not sure why this is happening please post to the debug page and be specific as to your system specs etc. thanks jay

67 Replies 283,628 Views

[quote who="Major Stress" reply="3117" id="3044845"]The main thing is the sheer complexity of pulling something like antimatter based, limited distance warp (phase jumping). If Sins would have left the open map code in then it wouldnt be so difficult, but with phase lanes there is no way to limit the distance you can jump. In any kind of open map situation you must have limitations otherwise it really does become "whack a mole". GC2 late game is kind of that way when you have max research on

5,100 Replies 12,666,292 Views

[quote who="Major Stress" reply="3003" id="3037453"]Others have thought as you have Jay.. They tried to fight the inevitable... Now they are all Borg... [/quote] not if played right. I found this out testing heavily. With diplomacy and pacts it can rather be easy to take out the borg. thanks ajy

5,100 Replies 12,666,292 Views

[quote who="Major Stress" reply="2997" id="3037269"]Salutes to the SoA 2 Team for a fine release. Outstanding work guys. Enjoy the new skybox's, ships, and structures. Hopefully with no freaking crashes this time lol. Fleet supply was tweaked a little, but not to the extent of the fleet supply mod. Use LARGE fleet sizes in your game options.[/quote] I will also be uploading a new fleet size mod for SOA2. Warning this is only to be used on high

5,100 Replies 12,666,292 Views

[quote who="SoA2Team" reply="2995" id="3037167"]SOA2 .5D.1 Released! Link is in top post as well, merry Christmas guys.[/quote] no break for you or other team mates. Especially SAUL. SOS TO SAUL CAN YOU READ US??????????????????????????????????? PLEASE RESPOND THIS IS COMMAND!!!!!!!!!????????????????????????/ [e digicons]:borg:[/e]

5,100 Replies 12,666,292 Views