JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="radu1" reply="2153" id="2878744"]is it just me or the explosion effects are not the same as in the older version of SOA ?? http://www.youtube.com/watch?v=FXx-acw5KKg&feature=related ...this is an older version on youtube, and look at how beautifull the ship explosions are ... in the new version it seems that the explosions are the same as in vanilla Sins...[/quote] yes they are stock atm , due to the fact we removed

5,100 Replies 12,666,438 Views

Hello All , Well time is upon us again to post a update about the mod . We as a team have been busy as bees mustering up the next release of SOA2. Things to expect in the newest build. A realistic lcars menu setup thanks to myfist0. More custom music. A completely reworked pact system for all races except borg as they will just annihilate or assimilate you, thanks to psychoak. We are also proud to announce The newest 3D mode

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[quote who="gruntmaster1" reply="1" id="2867010"]What do you mean by "see it" and "does nothing"? Is see it in the HUD or that the buff is applied to it but nothing happens? Is "does nothing", that it doesn't apply the buff, the buff doesn't do anything or something third?[/quote] I have had a stargate abiltiy on planets and stars but you are correct that it doenst work properly . As the stock abiltiy is made to function on a ship or structure.

8 Replies 6,805 Views

[quote who="tyco-tm" reply="2102" id="2865933"]im curious as to why the prometheus class ship is not featured in this game seeing how it fits in nearly with the plot since the ship was a prototype war vessel to deal with the dominion threat and it only stands to reason that this ship would be shown as either one of the federations capital ships or heavy cruisers, in my opinion since the ambassador class is an older design i feel that the nebula should replace the ambassadors place and be the

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[quote who="Major Stress" reply="2062" id="2858389"]Wow! lots of stuff to read back on, and way too much to comment on and still have room left on these boards The last time i screwed around with cloaking it was a very simple, but "functional" cloak, and it only worked on the b'rel. Cloaking the Elites (cap ships) was more of a challenge, and did not work half the time. Obviously the mod has come a long way since (we got better nerds, and code monkeys). When myself, and Darkshimme

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[quote who="psychoak" reply="2032" id="2855641"] If this mod gets any better, I will have to quit my job. That's going to be a problem, because it's most definitely getting better when we put out the diplomacy version, no more Borg ally nonsense. Could you do away with superweapons entirely, and make the tech tier something the ai actually builds?

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[quote who="wbino" reply="2027" id="2855081"]I personally didn't mind the vanilla pirates remaining in game, now with the new pirates it seems like you are running into the same ships you will fight eventually any way. Any chance to use one of a kind models for neutral planets and pirates? I don't believe pirates should have access to miranda's and romulan and Klingon top end ships. Besides now pirates and rebels have the same fleets. Just some suggestions...... [/quote]

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[quote who="d_jackson" reply="2144" id="2852536"] Quoting ducktopia301, reply 2142 is it true that SGU is cancelled?!? I've read that on many forums but i didn't saw any ''official'' announcement yes it's cancelled. many actors like David Blue twittered it Edit: Sorry a110 didn't saw your reply [/quote] They may have canceled the series. But where they failed we shall prevail. Were they could not

2,178 Replies 5,307,196 Views

Greetings everyone, just wanted to drop a line and let everyone know what is going on with the soa2 team and the dip build. The UI is still undergoing a massive rebuild and my hat is off to myfist as he is doing a outstanding job on the lcars setup.[e digicons]\o/[/e] Also psychoak and myself have been busy hunting down alot of little bugs with the ai. To be honest we have all the game crashing bugs worked out , now we are just focusing on the small error o

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[quote who="davidt0504" reply="1985" id="2851327"]so to install the upgrade we just put the new files in the existing coorosponding folders? also in case anyone is interested I've made a map of star trek space for this mod. Its on my moddb account. [/quote] can you please email it to me or share your mod db account thanks in advance. Also about the patch , the ui is under major reconstruction that is why there are no new icons for her yet. All in due time. <

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Hello all have a error i cant get ic support to tell me what it is or what might be causing it any thoughts or input would be appreciated thanks in advance jay c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Player\PlayerOrbitBodyInfo.cpp(170): assert! [squad != 0]

1 Replies 4,523 Views

[quote who="sajuuknightfall" reply="1970" id="2846428"]hi guys i been playing the mod and there is something that should be improve and that is the explosions. i recommand that you use the explosions from Haegemonia. its got some of the best explosion i have ever seen. in a space game. [/quote] speaking of particles , we have plans for those , but there on hold cause we are waiting on the sins opt project to finish the particle over haul , no worries friend cause w

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I would like to take the time to let everyone know that the Tauri are going to be getting a buff. and the planetary defenders are getting nerfed its my fault they have the op stats, as i changed code and didnt let myles know about it. So fyi we will have a update for everyone to enjoy. thanks jay

2,178 Replies 5,307,196 Views

[quote who="Major Stress" reply="1940" id="2836661"] Quoting SpardaSon21, reply 1938 "I AM NOT YOUR BOOTLICK!!" Sounds like you're a real "Blood for the Blood God" type, eh Major? Skulls for the Skull Throne! Chaos cannot be denied. Jay I already tried to add you, but it will not let me. I do not know why. and tbh i really dont have the time, or patience to fight with ModDB right now. At least not until things chill out at my

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Yup got them and finally fixed SOA glitches in dip for the most part. Once the ui is incorporated fully and we are happy we will be posting a update to SOA2 both for dip and Enrenchment. Stress I still cant add to the mod bd page contact me please . Very urgrent. Thanks jay

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[quote who="Myles" reply="2098" id="2828008"] Quoting tyr402, reply 2095 Quoting gungrave89, reply 2094I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod. LOL, and they lasted 10 seconds???? &nb

2,178 Replies 5,307,196 Views

[quote who="jpaa1701" reply="2065" id="2810034"]Awesome mod guys. Just wondering if you know your STARGATE INVASION ALPHA 2.0 README half the time refers to this mod and the other half is refering to the "Sacrifice of Angels 2" Star Trek mod? [/quote] Yes i am aware of it and have corrected the read me file for future versions of sgi thanks jay

2,178 Replies 5,307,196 Views

[quote who="psychoak" reply="1784" id="2803607"] OK, so I have a question... does it take the combined race's abilities to bring down the Borg, or is it just a question of numbers? Klingons and Federation will have an easier time due to their ability lineups, Romulans can all cloak, but they have no other Borg specific advantages. Yes, being able to cloak has Borg specific advantages as you can avoid assimilation with it. The Dominion actual

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[quote who="ducktopia301" reply="2057" id="2802680"]i wanted to tell you guys that you're doing a fabulous work i just wanted to ask too if it's normal that Atlantis bottom is kinda ''glitched'' or ''invisible'', or i just didn't patched correctly and again, keep up the good work [/quote] it is cause she is not textured corectly or uv mapped yet.!!! But we now have a full time texure artist.

2,178 Replies 5,307,196 Views