Actually yes , I have had this same error with a mod and thought it was either a entity error or a galaxyscenario.def error. In fact it was a mesh error. Once i removed a custom mesh the error went away. It was a custom mesh for a added planet mesh. The mesh was creating the error in conjunctuion with the galaxy scenario file. I would say start looking at the custom mesh for the planets , you will find the culprit. let me know if this helps thanks jtaylorpcs
JTAYLORPCS
Hello all I have decided to release a few screen shots of the new asgard beams and some other eye candy. Enjoy.[e digicons];P[/e] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ASGARD%20BEAMS/ScreenShot_317.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ASGARD%20BEAMS/ScreenShot_321.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ASGARD%20BEAMS/ScreenShot_322.jpg[/IMG] [IMG]http://i791.photob
[quote who="Pantson" reply="1544" id="2721603"]Hello All update time for me at least, my work on this mod and all other mods has come to a grinding halt! Due to the fact my modding rig has decided to die on me. All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with. Untill my rigg is fixed i cannot work on modding. I plan on going to the store and getting a new soldering iron and hopefully can brin
Wow finally a solution . !!!!! my hat is off to you [e digicons]:grin:[/e] great job
[quote who="Myles" reply="1907" id="2713866"] Quoting Anubis208-RG, reply 1904 I tested the minimod and it was hilariously awesome. I played the tauri against a team of 3 humans, 3 vasari, and 3 advent, all on unfair. By the end i had a fleet of about 100 daedalus ships, etc. Ended up killing about 45 cap ships 4700 enemy frigs in my path to victory. Back to the mod tho, i think it's comming along exceptionally well. 1 thing i do have a question about is
[quote who="harpo99999" reply="1541" id="2718343"]that is WHY we ignore comments about the graphics quality. quite often us older hands turn the graphics down for performance, so it is a personal choice for all of us with fast computers. harpo [/quote] [e digicons](\B):vulcan:(\B)[/e] True but we do want to ensure that all "pc's" capable of running sins can run Soa2 . So all can enjoy. A decision has been made about Soa2
[quote who="Grottenolm85" reply="1536" id="2715453"]I have a tactical question. How can i counter a Dominion attack in early game with the federation? The Dominion capital ship easily destroyed my Ambassador and 6 Miranda class vessels on its own. Luckily some Borg came by to destroy the dominion ship but were unable to bombard the Planet afterwards Still counting on Borg is maybe not the wisest choice. Thx. [/quote] there will be in the next release
[quote who="Kenshirou" reply="1895" id="2707704"] Quoting JTAYLORPCS, reply 1894 Hello All update time for me at least, my work on this mod and all other mods has come to a grinding halt! Due to the fact my modding rig has decided to die on me. All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with. Untill my rigg is fixed i cannot work on modding. I plan on going to the
[quote who="psychoak" reply="1529" id="2707779"]Crap... I'll start keeping changes locally and keep a backup till we're in the green. [/quote] FYI ALL I FIXED MY RIGG [e digicons]:thumbsup:[/e] thanks josh
Hello All update time for me at least, my work on this mod and all other mods has come to a grinding halt! [e digicons]8C[/e] Due to the fact my modding rig has decided to die on me. [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with. Untill my rigg is fixed i cann
Hello All update time for me at least, my work on this mod and all other mods has come to a grinding halt! [e digicons]8C[/e] Due to the fact my modding rig has decided to die on me. [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with. Untill my rigg is fixed i cannot work on modding. I plan on going to the store and getting a new solderi
[quote who="J808" reply="1884" id="2701337"]I am curious... you say that a level 10 Atlantis takes 10 hives to take out... is that level 1 hives or level 10 hives? Just out of curiosity, how many cap ships are the Wraith getting?[/quote] Atm its 10 hives of lvl 8 or more and the load outs will be. wraith hive zpm hive subhive tba tba asurans atlantis aurora anteus</
[quote who="dolynick" reply="1880" id="2699940"]For what it's worth, having the Asurans able to construct Atlantis city ships (presumably at a huge cost) and the Tau'ri not having access to one is the right way to go. So good choices there. Unless you're going for a re-enactment of the series, there is no reason why the Tau'ri should be able to build Atlantis. Starting with one would a HUGE balance issue and problematic. Plus, to do it properly you would have to h
[quote who="Mystic Angel" reply="3" id="2700110"]I always enjoy a challenge, but this is turning into more of a manic crusade to overcome the lack of appropriate coding for the task at hand. In other words, I'm quite happy helping out. When I'm not pulling my hair out, that is. [/quote] send me the files I will look at or you, and or make work. If i cant figure it out , I know someone that can . thanks josh
I agree with this topic totally, I have installed MS VISUAL basic that will allow me to read dump files and have the sins and sins entrenchment PDB files. However even with those files We as a community can only read the dumps. IC is holding back with another file that I have asked for on many occasions. I forget the name of the file, but I do know that with it will installed will more or less let us re-write the entire game, As well as read the entire dump files. I think with thi
[quote who="kris159" reply="1877" id="2699216"] Quoting Maxxedmk, reply 1876I have a suggestion to make... I've been watching Stargate Atlantis again, and noticed that the shields of the Daedalus are blue-lightblueish I don't know if you guys are going to keep the current color of the Daedalus' shields or if the map I am playing makes the Daedalus have red-blackish shields. And @kris159 I understand what you mean, but as Tgillian suggested, it would be ni
I would like to see this work, I have several questions about this and the way it was coded. Do you have msn ? Also what sins are you running? Did you update the manifests? thanks jtaylorpcs
[quote who="LzpAppel" reply="1869" id="2694282"]If you'd balance the game according to the Stargate Universe the Asurans would just turtle it out until something provoked it. Unlimited ZPM's, Atlantis bases and a great number of Aurora warships. Plus, they almost wouldn't be able to be bombed off a planet if you believe the series. It would be way too easy to win with them, if they would provoke you (or if McKay unlocked the base code) you'd squash about everyone.
Hello all anyone have any idea where to find this error. The error pops up when it wants to sometimes on game load , sometimes on game exit and sometimes not at all. Assert @ c:\gs\entrenchment\CodeSource\Engine/Math/RandomStream.h(64) maxV >= minV Any thoughts thanks jtaylorpcs
[quote who="sevendaydemon" reply="1862" id="2691315"]I'm curious about the Asuran Gate weapon... Watching the episode, I picked up 2 things in particular,; Firstly, the beam attacked the Apollo before the planet, and secondly, the beam was a sustained attack. If you're trying to match this for the mod, am I to assume that it'll be capable of assaulting ships and structures as well as planets? The sustained beam part sounds difficult to match though
[quote who="Major Stress" reply="452" id="2692149"]Just an heads up of things planned for the 0.06 update. Bad files listed in MyFist0's "bad files" topics will be fixed. Work on fixing the planets, and skybox's will continue. Will try to make improved versions. If that fails then we will just remove them from the mod. Searching for more errors, and "typos" in EVERY file that we can convert to text, and open with wordpad. My main focus now is what I
[quote who="kris159" reply="1853" id="2687559"]JTAYLORPCS, I got no responce/reply to that hyperspace enter effect I sent you... [/quote] please resend to me been busy as of late checking on mod and stabiltiy after ripping all stock stuff out. Not to mention my other mod Soa2 i a have been busy with as well thanks jtaylorpds
[quote who="Syneptus" reply="1851" id="2687437"] Quoting JTAYLORPCS, reply 1840 Hello all time for a little update. We now having a working asgard beam that works, looks and is almost spot on with visuals from the show. Also we are working on a new hyperspace particle we are testing. Things are going well for sgi . We also now have almost all the new huds complete thanks to our new team member chad. Also of great importance SGI is not no longer usi
[quote who="aaa11" reply="1849" id="2686845"]will it work on the latest version of entrenchment? is it still about 40% done? [/quote] The mod works on Entrenchment 1.051 and codewise mod is 99% done, models 80% done , textures 10% done overall the mod is about 60% done But much work is to be done especially in the texture dept. thanks jtaylorpcs
[quote who="kris159" reply="1846" id="2686152"] Quoting sevendaydemon, reply 1845 A quick question also, could you make the drones behaviour pathway be more curved when using the frenzy ability? For example in the show the waves of drones tend to curve like mad when leaving the ship. If you've seen the drone behaviour in Dolynicks mod you'll see what I mean. I think having several waves of drones shoot up and then curve towards t