Hello all time for a little update. We now having a working asgard beam that works, looks and is almost spot on with visuals from the show. Also we are working on a new hyperspace particle we are testing. Things are going well for sgi . We also now have almost all the new huds complete thanks to our new team member chad. Also of great importance SGI is not no longer using ANY STOCK CODING. the only stock elements we are using atm are some mesh textues, music sound and part
JTAYLORPCS
[quote who="Major Stress" reply="1503" id="2685354"]The thing is no one really knows what effect it will have until it is tried. Thats what modding is all about.. trial and error. [/quote] agreed stress The next update is going to bring about a lot of changes to abilties, a few new planet types, as well as a model or two. big things are coming and yes we are always in need of quality people. by all means contact me thanks jtaylorpcs
[quote who="bucky699" reply="1819" id="2679502"]Hey EO logn time no see, likeing the mini mod just got it myself been without net for a few weeks due to moving into an apartment. Got a question for you, are the models spose to be textured? Cause when me and my friend installed the Tauri mini mod the models look nice but they have absolutly no textures. Any ideas, did we do something worng or missing something? Anyways just wanted to say hi, its still great fun eve
[quote who="Major Stress" reply="1499" id="2678019"]All of the ship lineups are set in stone. No more ships are needed. The cardassians are a "slave race" of the dominion in this mod. The founders wont allow a race that could rebel at any given time to build a battleship. The real reason the cardassians are not their own faction is because there are not enough units to make them a separate faction. We aready tried this and it didnt work. Most fan designs leave much to be desired, a
[quote who="J808" reply="1792" id="2676403"]Omg that is beautiful... Don't think anyone answered so gonna ask again. What does the Search for ZPM and Ancient Database researches do exactly? [/quote] Search for z pm upgrades unlocks a ability, Ancient Database research accelarates the research rate for the Tauri or is supposed to, corrected that issue in sgi mod! mini mod will need corrected as well. Also fyi to all reverted back to vanilla sins sizes for planets
[quote who="kris159" reply="1786" id="2676144"] Reduced 71% Original 799 x 468 I had my go at producing a stargate hyperspace effect, didn't know where else to post it and I wondered if you liked it... [/quote] send them to me [email protected] thanks jtaylorpcs
[quote who="DrThrasher" reply="1787" id="2676148"]I probably won't receive a straight answer; however, I just wanted to ask (perhaps for the sake of posterity as well as to satisfy my own curiosity) will the ZPM Hive Ship be making an appearance as a late game super capital for the Wraith in the full release? I set out to look for an answer to this question, and ironically the first random page number I typed in (36) had the answer right at the beginning of the comments. Another qu
[quote who="Supertrinko" reply="1784" id="2676024"]Does the Ancient Ruins planet type replace one of the other types? I've been trying to place some in GalaxyForge. Only way I've been able to have that planet type so far is with "WeightedColonizable". Though that leaves a 1/11 chance of getting it. [/quote] No it is a completly new planet type. Please refer to the galaxy scenario file for reference. thanks jtaylorpcs
[quote who="openair" reply="1" id="2674317"] quoting post The length "scale" used in that gravwell (i.e. a +100% size gravwell looks the same, but it takes 2x the time to move across)? This would be my guess. Or at least, from playing SoA, there appears to be some way to adjust this, as it takes 2-3 times longer to cross a stars gravity well in that mod then any planetary well. [/quote] Hello to clear a few things up in Soa
[quote who="sparten117" reply="1779" id="2675550"]Will the Atlantis city ship be appearing in the sample mod for the Asurans ?????? Just wondering because that will most likely build or rebuild the faith of this mod coming out soon. [/quote] lol Funny thats assuming we even release any further standalone mini mods for release. Making the one we have was not fun nor easy to rip a mod apart and tear out a race and not get dumps. The complete mod doesnt have half the issues as the s
[quote who="Maxxedmk" reply="1773" id="2675223"]I wanted to know since I am not able to read through the 71 pages of posts, do you have a possible date of completion when you will have the whole mod done. Though I recently installed this game, I have been searching for something like this since I watched Stargate Atlantis , then Stargate SG-1, then Stargate Universe. I really love the ship fights and how they travel and such. Another suggestion would be the City o
[quote who="harpo99999" reply="1769" id="2674893"]another pointer in the same line is the TEC starbase big red button ability. harpo [/quote] Actually in the current complete build of the mod we do have a cap and frigate ability derived from a the starbase ability. The main issue is that caps can only have 4 active abilties, so we pulled it off the wraith hives, till we have time to recode it as a passive abiltiy and test to ensure the game wont have
[quote who="monkeymandave" reply="1491" id="2672103"]Hey, love the game...anymore planned internet games coming soon? [/quote] yes due to real life we on the team have not had the chance to arrange any, however feel free to use these forums as a staging area. or contact someone on the team and we will post in the header for you. thanks jtaylorpcs
[quote who="just_jim" reply="1489" id="2671178"]I think in the case of the Fed starbase it's worth the extra space... being able to see inside is pretty cool looking...lol... [/quote] Exactly there are no plans to redo the fed starbase or any other model at this time. Once we have all slots complete with models then we have planned to go back and optimize or replace third party work. But as with all mods time is a concern. Things ar
[quote who="loooseer" reply="1755" id="2668228"]Please check the Gameinfo folder and the entity.manifest I don`t have some files and when I start the Game with the E Dev.exe then comes, when I will activate the mod comes entity.ref not found [/quote] true due to me ripping the mod apart for this beta relase. Will take time to weed all of them out. thanks jtaylorcs
[quote who="Syneptus" reply="13" id="2638655"]Well sure! I like doing particle effects. [/quote] I need a optimized hyperspace effect that doesnt lag the game for sgi thanks jtaylorpcs
[quote who="Eomega" reply="1742" id="2665722"] Quoting DalekSec, reply 1739 - Hyperspace effect. When ships going jump into a phase lane the hyperspace effect just seems to slow down the whole game to a crawl. Apart from that i am really enjoying it. I like the music, i know some of it is from SGA but where are the other tracks from? Hyperspace effect has slowed down every PC I have played the mod on, I will
[quote who="chico87" reply="1477" id="2665124"]Sorry if I missed it, but do we have a Romulan starbase yet? [/quote] Not yet waiting on then new model. thanks jtaylorpcs
[quote who="starwarswins" reply="1722" id="2664852"]"Hello , to start things off Hardly any of the Tauri ships are textured/ uv mapped" Not having textures is fine, I just hate the shapes, especially the siege capital. "The tauri that you are playing is not even an exact duplicate of the tauri in the complete mod. Balance and abiltieis as well as mapping and painting ships is what our current work is on ."
[quote who="TheGhost47" reply="1720" id="2664712"]The mod looks great. Even with all bugs and untextured ships. Keep up the good work! I can´t wait to see the finshed mod [/quote] thanks . please report all bugs ,thoughts & ideas on our debugg page thanks http://code.google.com/p/stargate-invasion/ jtaylorpcs
[quote who="starwarswins" reply="1716" id="2664450"]I played it, and the only thing I can say is FUCK, why aren't the Morpheus and Daedulus classes capitals! The Morpheus was my favorite ship from the screenshots, but ingame, it's a useless pile of shit, it doesn't even have beam weapons for all those blue lines! And it's the same size as the Daedulus! All the other capital ships look like shit! It's not even the textures, but there just fucking ugly! The siege capital just looks like a hideo
Hello all Just time for a little update , We are moving full steam ahead with a update to the 0.4e series with several very important changes and numerous improvement, Namly a merged release of SOA2 and TOP Check back soon for new updated link for downloads thanks jtaylorpcs
Just a little update for all we now have group cloaking and declocking for klinks and romulans . Also a few other tricks up our sleeves for the next release. thanks jtaylorpcs
[quote who="Major Stress" reply="1455" id="2657982"]AFAIK Everyone who contributed to the mod is credited in some way shape or form. If you are not on the list, and did indeed contribute then the list WILL be corrected. I know you did add to the mod LoTek and your omission from the credit list was not intentional, or meant with any malice. I didnt know about the "first time", and We were so crazy busy with other things that we probably simply forgot to add you this time. We are hum
[quote who="Major Stress" reply="1429" id="2640817"]As i said on the SOP threads, and am saying here now. Any graphical enhancement mod run over SOP, or SoA 2 once SOP is incorporated will defeat the entire purpose of the optimizations, because the enhancements will override the optimized files. Increasing your ram usage instead of decreasing it. I had the very same problem with dumps on exit on my old laptop running windows XP SP3. Except it dumped running vanilla sins as well. On