[quote who="Syneptus" reply="1422" id="2640113"]My totaleffects mod mostly focuses on doing the opposite to vanilla abilities. It makes almost ALL of them look better, but uses more processor power. If you are looking for space, a full set of vanilla binary particles is only about 3-4 mBs. My mod also does a couple changes to the deliverance engine, and all the other cannons. My mod is probably NOT what you are looking for, because, again, it boosts the quality of each effect rathe
JTAYLORPCS
[quote who="Syneptus" reply="1415" id="2638826"]Hello SOA2 team JTAYLORPCS mentioned that he wanted particle effects, does this mod really need particle upgrades? I have the slowest connection known to man, and it would take too long to download SOA2. If someone could just post the particle effects as a download file, I could do something about them. Up to you, doesnt really matter to me, I do this for fun... [/quote] Hello I will compile a list of what we n
[quote who="just_jim" reply="1413" id="2638734"]Hey guys on the Mod team, I have a question if you have a second. Since everyone is busy and it looks like the next version will be a while, which, BTW, is fine... I know Stress and everyone is busy. But since it looks like it's gonna be a while I figured I'd play around and add the planets from Distant Stars into my copy of SoA2, at least the ones from our own solar system. So far that's what I've done, imported everythin
[quote who="StarTrekFreak" reply="1698" id="2638673"]Are you going to add the asgard beam weapons to any of the humans ships? [/quote] It has already been done! On several Tauri ships . As well as Asgard pulse weapons and even ancient Lagarian Beam weapons. thanks jtaylorpcs
Hello Both the Soa2 and Sgi mod teams are in search of a talented person just like your self to work on particles , If your interested please drop me a line on here or [email protected] , also avlaible via msn. thanks jtaylorpcs
Update time The team is hard at work on the next release of soa2. In the next release you can expect to see a new starbase model, the incorporation of the sins optimization project and a few little suprises for all of you. thanks jtaylorpcs
[quote who="StarTrekFreak" reply="1369" id="2628325"]I was just wondering if you can put the max ship slots to 4000, and max capital ship slots to 32. If you have any extra time on your hands if you can also put species 8472 in. [/quote] We are working on the balance and fleet supply as we speak, as to species 8472 , HELL NO , isnt going to happen, The ship line ups are set in STONE. The only ships we will be adding that are not in the mod
Wow stress , Seriously, ? We need to chat via phone or msn and exchange files etc. Its a shame that you feel like you need a break but , as always I know you will be back sooner or later. Get some rest, Speaking of Age I am about to hit 30 guess this is your early birthday present [e digicons]8O[/e] . Rest assured we will all chug along and make a outstanding game , with your help from time to time of course , nudge. thanks josh
[quote who="Major Stress" reply="1306" id="2617733"]Jay.... You are assuming that he has the brains to use wordpad. If he could do better than us he would have already done so. He thinks his trolling will make "us" do it for him...WRONG. I think the borg deserve yet another buff... Dont you? hehehe [/quote] Agreed Stress the do need a buff in certain areas and a nerf in others namely assimilation is going to be nerfed a bit, for two reason 1. to fit in with the startrek lore 
[quote who="RedneckRapture" reply="1301" id="2617212"]To quote Stress, the Feds can outsmart the Borg or get allies onto their side. Well, your mod doesn't give anything to 'outsmart' the Borg. There's also the fact that if you only play alone or with a friend, you won't have the power to beat end game Borg. So, like I said, I'm simply going to modify your mod when it's released into something mo' better for me and mine. [/quote] Thats fine but we hope you only pla
[quote who="Major Stress" reply="1295" id="2616688"]Its no secret that new models from me will be problematic due to my RL work scheduale. 14 hour days does not leave much time for creating new meshes, and i cant go without sleep. You know us old geezers need their naps. I did however manage to get all but 2 units for the klingons rescaled for 0.5. The 0.4 series i am leaving in your hands as far as new content and updates.. Once i get the new foundations done we can work on interg
[quote who="Mystic Angel" reply="1293" id="2616080"]You don't like my semi-sarcastic Dominion ship descriptions? Seriously, that job belongs to someone else, but I was tired of seeing nothing. Plus, I didn't have enough creativity left in me to do all of the Dominion ships after doing the Fed descriptions. If you'd like to do them yourself, then by all means please do so. We're all a bit burned out at the moment and can use any help that's offered.<br
[quote who="SpardaSon21" reply="1273" id="2614424"]Considering how epically Borg fail at infantry combat compared to actual soldiers, not as many as you would think. Especially if Starfleet would do something militaristic and set up a Marine Corps and equip them with the 21st Century invention known as power armor. Throw some railguns or coilguns in as weapons and you have some lovely Borg-killing troops. Keep in mind they wouldn't need to kill every drone on the Cube, they
[quote who="Major Stress" reply="1264" id="2613983"]So why all of the flames, fuss, and drama for borg features (be it canon or made up) that we more than likely can NOT duplicate in sins? [/quote] You took the words right out of my mouth stress [e digicons]:digichet:[/e] .[quote who="RedneckRapture" reply="1266" id="2614012"]Well then, I guess this mod, like most of the other Star Trek mods and
Good job once again the community is making it easier for newbies to mod sins and also assisting others with such a promising tool thanks jtaylorpcs
[quote who="ScopeSgt13" reply="1245" id="2610152"]hmmm...in the current build of the game i play on the map that is meant for the ST universe. The custom one. and i always never run into the borg...always the scout ships or random ones they assimilate and send to scout. usually i find myself fighting the klingons and romulons. Oh also how do you get on the beta? [/quote][quote who="whiteperegrine" reply="1246" id="2610259"] Borg I actually have 'zero' issues wi
Hello all just wanted to drop in and give a little update with Soa2 I have recieved the new kron class and another klingon ship files , I will be pointing them tonight after work and placing them ingame for those of you who have beta. Assuming all goes well a update to the current relase will be availiable for download tommorrow. Thanks jtaylorpcs
Wow great work so far , tools like this one and harpos will make modding for the masses possible
[quote who="myfist0" reply="190" id="2588872"]0.03 ADrive Mirror As soon as you uploaded I made an ADrive mirror. post 137 1 thing I did learn is ADrive free links good 30 days.[/quote] That is correct without a paying subscription you have to manually update the links every thirty days. But so far A drive is more reliable than most free file sharing services.
[quote who="Major Stress" reply="179" id="2585611"]And what of the MP peeps that will de-sync because if they use the project they will have different files than the people that do not use the project? (Holy Shit! Major Stress is actually thinking about the MP peeps. Call Ripley's). Different file names is out of the question. There must be another way. No dev bashing! They are pretty much done with Sins, and moving on to Elemental. So it is up to US now.[/quote]
[quote who="Major Stress" reply="177" id="2584754"]The problem with that Jay is it wont be "vanilla" sins if we change the file names. The final goal is to be able to merge the project into the game itself, and not have to run it as a mod. [/quote] Actually stress it could be merged with the mod and the files removed via a handly little installer we have used in the past. As it stands now this is the only way to achieve the final goal. , Unless the devs get up off there ARS
[quote who="SuperZERO0" reply="5" id="2584692"]@ CursedSpirit, I would not recomend doing it that way. What about the travelSpeed and duration. If you put a beam weapon effects onto an auto cannons, it will have a travelSpeed of 4000 when it should be 0. The duration will be 0 when it should be 4. So effect wise your beam will last for 0 seconds. You may get away with swapping an autocannon with a laser because they are both projectile type, but even then the DamageType is differ
[quote who="Yanxa" reply="1170" id="2583978"]Hm. For some reason this keeps causing my game to MiniDump anywhere from 30-45 minutes in. Happened numerous times, most recently in a Fed-Klin vs Rom-Dom vs Borg game. Any advice?[/quote] Do you have debug reports? if so please contact me via email [email protected] thanks josh
[quote who="Major Stress" reply="174" id="2583871"]The textures are pretty much as optimized as they are going to get. If they are reduced in size any more severe detail loss will occur. So now the focus should be on the meshes themselves, and the UI. All of the capital ship meshes are pretty much right where they should be. At around 4000 tri's, and under. Frigates and Cruisers are pretty slim too. With only a few exceptions. It seems the poly hoggers are the NPC ships, and the structures. W
[quote who="just_jim" reply="1160" id="2580264"]hehehe... I knew if I poked the Mod team with a stick someone would answer...hehehe Actually the truth is I haven't played in a couple weeks either. There's a huge N/A music festival here in Florida in 3 weks, and I found out I made the finals in the flute players competition. Besides $$$, there are huge bragging rights at stake.. hehehe. So right now I spend pretty much all day every day practicing...