[quote who="IskatuMesk" reply="1049" id="2556203"]I have a theory that may work (at least in my case, I'm not sure how this mod is structured) to completely remove the texture/mesh sizes enforced on the game by vanilla data. But the question must first be asked - if you replace, say, the Kol mesh with your own mesh, does the game also load the kol mesh out of the vanilla folders as well as your mod's mesh, even though yours replaces it? If not Create 0bk files
JTAYLORPCS
Just a fyi we are plannning to release a update to the mod to add some more content, within the next week or so. thanks jtaylorcs[e digicons]:fuzzy:[/e]
[quote who="Eomega" reply="1535" id="2555594"]hello everyone, we have our list selected of Beta testers, the email will be going out tonight when I get home from work, so if you can bare with me for the next 10 hours, then your wait will be worth it I hope. EO [/quote] Ok all applicants, Please understand that a msn/live account or id is required to be a beta tester. If you have a id already then great. If not please
[quote who="Alonzo11208" reply="1041" id="2555265"] Quoting Major Stress, reply 1039 Oh, Believe me i learned the hard way about how ABSURD that community can really be. Nit picking minor ship details that are according to them the "wrong color", Demanding the stupidest shit. Like totally idiotic looking non-canon ships that look like a 4 year old made it, and it belongs on mommys refridgerator... I even recieved DEATH THREATS over how i ruined someones Star Trek e
[quote who="J808" reply="1525" id="2553334"]Yay good news on the beta! Also, I would think that Anubis' ship would be able to hold their own against the Wraith anyways in the show. He did have Ancient knowledge and from what I recall was able to actually best the Asgard who were pretty close to having Ancient's level tech (shield at least I think) and were the only ones who actually walked away from the Ori supergate massacure. My lore may b
[quote who="starwarswins" reply="1026" id="2553144"]Bridge Commander was pretty good, if it didn't fucking crash all the time with the sheer weight of all the mods I put on it. Also, why are you so angry at Voyager? I may have been shit, but you make it sound like it killed your family and raped their corpses. [/quote] Ok to clear some things up . BRIDGE COMMANDER wouldnt make a pimple on SOA2 's rear end. Also We on the team r
[quote who="Anubis208-RG" reply="1522" id="2553025"]Looks good guys, keep up the good work. Btw, would it be possible, when both sides of the mod are done, to make a combo mod that has the wraith, asurans, tauri, asgard, AND goa'uld in it? I, personally, would find it pretty epic to attack some wraith hives with my epicpwnage-Anubis-Goa'uld-mothership-of-death. The balancing might be fail on that^ but it'd still be fun. [/quote] Actually ye
[quote who="Major Stress" reply="1018" id="2552669"]OK here is the situation. I ALONE am working on the Diplomacy port. This is to make sure everything Mesh, and Texture wise is working correctly before i hand it over to the SoA 2 Team to finish the stuff i am not sure how to do. Just like i did the 0.4 series Entrenchment foundation. Everything in 0.5D will be re-scaled to 1/2 scale. The ships, The stations, Everything. and the map objects will be returned to vanila sins size. Exc
[quote who="Hobbit25" reply="993" id="2548956"]So I turned a bunch of thoes settings down, like the dust clouds,rings,elevators and also the sky boxes. I had a 3 hour game without a single crash. Looks like that was the issue. My machine has 4 gigs of ram, never though there would be a ram issue with this but looks like it worked. [/quote] Good to hear! To be honest I really have not experienced any of the random dumps, however i do keep my settings at the defaults. Just a
[quote who="18Zulukiller" reply="983" id="2547046"]Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and took control of the Kilingons as i wanted to give them a b
[quote who="El-Vi-Riachi" reply="982" id="2546960"] Quoting QuicktoDraw, reply 976 Quoting El-Vi-Riachi, reply 975 Let me know if your interested (p.s not worked on the engine sounds yet as they are a little loud also hehe) You have peaked my curiosity, for I am interested El-Vi-Riachi. I would like some samples if you don't mind shring them with me. [email protected] <
[quote who="SpardaSon21" reply="968" id="2544630"]So SoA2 works on Entrenchment 1.05? In the OP it says it does, but in the readme it still says 1.041. [/quote] Yes its is for 1.05 , sorry about the read me we must have missed that, However in the op above it does state that it is for 1.05, Also moving forward we WILL NOT SUPPORT any issues that are related to 1.041. Simply uprgrade to 1.05 via impulse. The latest build was built for 1.05 and might have unknown issues
[quote who="Bob14gs" reply="965" id="2544589"]This mod is great! Just a quick question though. This may sound silly, but does this new patch only fix the asteroid bug? Or does it change more? I've looked through some of this discussion, but its pretty large Anyway, keep up the good work! [/quote] you will need to download both the Soa2 0.4.2e aswell as the patch for asteroids. Combined both of those files represent the most current public releas
[quote who="Major Stress" reply="960" id="2544473"]Like i said Fleet Cap is being looked over. Now that we see fleet cap crippling the economys of the AI on all factions this definetly is an issue now, and will be looked at. Also we have another problem...well depends on point of view. The borg assimilation ability will also assimilate other borg. so we need to find a way to make it borg immune. It is kinda funny watching 2 borg factions try to assimilate each other. over, and over
[quote who="18Zulukiller" reply="956" id="2544299"]@Just jim i had the exact same thing with the Borg in my game. I did exacterly as you did saved my game and then reloaded as the borg. To my horror though the Borg (the really big Borg faction in my game) had barley any research done at all except for fleet logistics which they had maxed and a couple armour upgrades. Compared to myself that had everything researched and the best fleet i could possibly assemble (they did have enough labs to re
[quote who="widowmaker488" reply="933" id="2542370"]I play Huge Multiplayer map, aginst 7 to 8 AI all on normal difficulty. I'm running with 6 Gigs of G-skll ddr 3 1600hz ram. With Intel Core I7 920@ 3.4 [/quote] makes no sense i have a much lower grade platform and am able to play huge maps no problems. Recommend a full delete and re install of sins and mods. With out further info. thanks jtaylorpcs
[quote who="The original Jean Luc" reply="1496" id="2539312"]This thread was started two years ago ffs lol Two years and it's not finished !?! I mean, don't want to sound rude but, that's ridiculous. [/quote] Well you are rude . For your information , sins has changed drastically with in the last 2 years, For starters this mod was for vanilla sins when it first started. Now its for entrenchement. The mod is also about to be released for a beta tester
[quote who="Vulturev4" reply="903" id="2540025"]Just wondering about the Borg... why must I start out now with one of those pyramids instead of having resources to build a Queens Diamond without taxing myself right off the bat? I figure that was added in there as a nerf, or my PC is acting up on me again. [/quote] it was apart of the nerf. This was done more or less for the borg ai. Also if you dont want it scuttle it and use the rsesources from
the issue with the resource asteroids has been corrected since yesterday. sorry forgot to post. Will be uploading a patch. soon, will only be a few files thanks jtaylorpcs
[quote who="MercenaryMuffin" reply="885" id="2539661"]Is it possible to post what the actual changes were for the latest patch? [/quote] change log for Soa20.4.2.e 1. borg got a buff for ship and structure costs, also recieved a buff to starting ships. 2. federation starbase now has working upgrades, all completed and working. 3. all ships and strucutres now have working brushs "aka pics and icons" 4. added new abiltites sorry too many to name.
[quote who="ice27828" reply="872" id="2539096"]seriously I am not surprised that a small patch can cause a massive re-upload and re-install. Even in DS, a simple match will send me right back to 0.5 beta and then patch up to current version It is always the small errors that cause the biggest headaches. This is true with whatever game you're modding. it is the same with programming grr, pointers and stuff [/quote] Typos happen mistakes happen no
[quote who="chico87" reply="869" id="2539013"]I just wanna make sure I understand something right.... Do we have to download the whole thing again to get the latest version, or is there a smaller file of just the changes that we can download? Thanks. And btw this is an unbelievably sick mod. You have no idea how long I've been looking for a decent star trek game and this beats them all, even if I'm not in the "targeted age group." [/quote] This will
The issue has been located and corrected it was a small typo in regards to a phaser weapon on a dominion strikecraft and a missing starbase upgrade in the entity manifest. How the smallest of errors can cause the biggest headaches. A corrected version will be uploaded to A drive soon thanks jtaylorpcs
[quote who="Fulgrymm" reply="818" id="2537293"]Regarding the Borg, I think the reason they don't take asteroid fields is because they have no ships that can do so. At least, not as far as I could see from playing as them. The only way to do it is by building a unicomplex near them and upgrading it to have the assimilation ability. But even then, you don't gain any income from them, so taking them is moot except for the purpose of depriving the enemy of them. [/quote] Actually did
[quote who="Mystic Angel" reply="812" id="2536955"] Quoting MalkutX, reply 810 I'm still having missing texture problems, especally with starbases and photon torpedos. It doesn't happen consistantly, but it does crop up fairly often. Is there something I can do to fix that, or is it a rough edge that you guys haven't smoothed out, yet? This actually has nothing to do with our work on the mod specifically (I don't think), but with h