Just a fyi a patch is on the way . The patch will address some gameplay and stat changes. We added missing componets of the user interface. Borg were adjusted and We also found the time to add some new content in for you!!! With this release we rounded some of the rough edges Soa2 had. [e digicons]:P[/e] The dominon and romulan starbases are being worked on as we speak. Missing componets of the hud are now in and all ships / structures ha
JTAYLORPCS
[quote who="G-ADM_Prawn" reply="793" id="2535671"]It's funny how somebody (QTD I think) mentioned Roddenberry didn't like 3rd warp nacelles, since they seemed to become pseudo-cannon while he was notionally on-watch over TNG. If you recall, the grand finale (All Good Things...) featured a future Enterprise-D with a third nacelle added. That may be what the "Entendre Class Dreadnaught" above is trying to show, but it's just ugly. It's like strapping square metal boxes on a sh
[quote who="anthony1187" reply="788" id="2535529"]Still not finding that folder!! Strangest things im gonna uninstall and reinstall everything so i can start fresh [/quote] please make sure that you have loaded entrenchment 1.05 and click mods next click show mod path. This should create a mod folder if there isnt already one. Also will show you the file location. thanks jtaylorpcs
[quote who="GrayLord" reply="718" id="2532436"] Quoting G-ADM_Prawn, reply 701 P.S. - To the devel team - sorry I'm completely AWOL, but I'm digging out from under SNOWPACALYPSE here (I live in the DC area). I've got about 24" of snow on my front lawn, drifts to over 36", having a bear of a time keeping the driveway clear, can't hardly get to the mailbox, and have another 10" to 20" on the way in the next day or so according to the national weather service.&n
[quote who="G-ADM_Prawn" reply="701" id="2531666"]P.S. - To the devel team - sorry I'm completely AWOL, but I'm digging out from under SNOWPACALYPSE here (I live in the DC area). I've got about 24" of snow on my front lawn, drifts to over 36", having a bear of a time keeping the driveway clear, can't hardly get to the mailbox, and have another 10" to 20" on the way in the next day or so according to the national weather service. What's even worse? The liquor store down the s
[quote who="just_jim" reply="696" id="2531394"]I'm curious if there is anything in the works for the Romulin and Dominion star bases yet?? I really hate that Vasari base... I'd rather see them with the TEC one myself if I had to choose one. [/quote] Yes the dominion starbase had been started [e digicons];P[/e]
[quote who="IskatuMesk" reply="694" id="2531134"]They will play on the left channel if they are stereo. My mono sounds correct that problem, but I don't know if they put them in the mod. [/quote] will be included with the next update thanks again [e digicons]:thumbsup:[/e]
Hello Everyone, The main topic now seems to be about the AI. So lets just dispell some theories on the AI. Since the latest patch. The AI has improved five fold. The AI still seems to have issues with the CAPITAL ships being locked up in research. That is why the ai will turtle on people till its ready to attack. The fleet balancing has improv
Hello everyone . A few things i need to address now. All SOA2 Team members please upgrade to Entrenchment 1.05 , download new sync folder to mods 1.05 folder and send me a email confirming. So I can reset permissions. Ok now on to the unicomplex. It is completly possible to destroy a fully upgraded Unicomplex!!!! Albiet a very time consuming and expensive effort. A few tips on taking down starbases in general. Use your long range an
[quote who="ibbertson" reply="635" id="2528019"]Please can somebody help me get this mod working [/quote] locate your mods folder 1.05 find the SOA2 folder , make sure that it is located in the mods 1.05 folder and there are no subfolders within that folder except the standard mod folders. Ie not Soa2 inside a Soa2 folder, sounds like that is your issue. If so cut copy and paste the second Soa2 folder into the mods 1.05 folder thanks jtaylorpcs
[quote who="Major Stress" reply="618" id="2527586"]Just move the soa2 0.4e folder from your mods-1.041 folder into your mods-1.05 folder. Or if you have a fresh sins install just install it into \mods-1.05. We will get around to fixing the installer soon enough. Its been pretty crazy here as you can see. Once we get the free time it will get done. Yes i am officially back... I will start work on the 0.5E foundation this weekend (if i have a full 2 days off). Everything as of 0.4E.1
[quote who="QuicktoDraw" reply="589" id="2526686"]Thanks Mystic. Alright fella's, I have bad news. I have downloaded the installer 3 seperate times now and each time I have tried to install it, it comes back with an error saying: the cabinet file 'disk1.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package Is there any way that you could pos
FYI I have the mod working for 1.05 entrenchment now [e digicons]B)[/e]
[quote who="QuicktoDraw" reply="571" id="2525815"] I do technical writing as part of my job. Compared to what I have to describe in that, this is easy stuff. Well it definitly shows in your work prawn, because I like how you can include little bits of treknobabble in your guide which is what makes it seem professional to me. upcoming patch which should be out today Wow, you guys were further along than I thought you were. It seems
[quote who="ice27828" reply="566" id="2525573"] This has been corrected with the upcoming patch which should be out today. Stay tuned all Is it going to be a patch (copy and paste), patch install, or full install for the next update. [/quote] We are working on getting the newest version of Soa2 out the door asap. This will be a full install. Too much has changed, to just patch. sorry but for the best. thanks jtaylorpcs
[quote who="tesb" reply="554" id="2525137"]i have a short question for the modders out here (not neccecarily the soa team) where and how can i edit the damage of the beam platforms of the dominion? or maybe someone can do it for me (from 20 to ~120) so that they are on par with other races. [/quote] PLANETMODULE_DOMINIONORBITALBEAMDEFENSE , edit the line of code that has the weap
[quote who="just_jim" reply="538" id="2524438"] Quoting tesb, reply 537 is there an eta for the next patch? the sceduled month would suffice (please say Feb please say Feb please say Feb...hehehe) [/quote] Lets just say stay tuned . Soon very soon. The patch also will address several other areas of Soa2 that we thought needed work. Mainly abilities and balancing but some new content as well.
[quote who="Major Stress" reply="530" id="2523933"] Quoting psychoak, reply 529 Ooh! Audio Janitor! Sorry, I've been too nice today or something, just had to do it. So have i (finds nearest naysayer, and smacks him) [/quote] Better yet Punch a midget [e digicons]:X[/e]
[quote who="Alpha_Sniper" reply="512" id="2523402"]Are there supposed to be two b'rels for klingons? the only difference i see, is one costs 20 supply, the other 40... [/quote] Just a placeholder for now.
[quote who="Major Stress" reply="501" id="2523145"]Best of Both Worlds type Borg is what we were seeking There is no one "right" way to play them.. There is however a "wrong" way Same goes with any faction. GRRRRR! 3 days into the release and i STILL have had no time to play it GRRRRR!! As far as whats in the next patch only Jay can answer that at the moment. I said before that once i recover ill start construction of the 0.5 build of the mod. Yes, there will be a Diplom
[quote who="Myles" reply="492" id="2522735"]The Quantam Shield Harmonics ability is still causing problems because the max mitigation set for a ship doesn't seem to take the bonus mitigation into account. So the mitigation is still going over 100% and causing enemies to cease firing even though the max mitigation is set to ~80%. [/quote] Thanks to all that reported back . I figured it was a combination of the research and abilities. This will be fixed in t
[quote who="G-ADM_Prawn" reply="487" id="2522662"] Quoting kamikazi929, reply 486 seems to only be like this on the centrifuge map.... strange That's a problem in the mod's code for that map. I've noted it on the bugs page. Thanks. [/quote] fixed it already will be corrected with the next patch. Some how we included my proving grounds map with the mod. Was only meant to test the mod not for end player usage.
[quote who="sniperman07" reply="484" id="2522606"]I can verify that with the hotfix my ships are still getting up to 143% mitigation [/quote] can you be a little more specific? Race , ships any abilities thanks jtaylorpcs ps We have yet another patch in the works to address a slew of issues.
[quote who="Major Stress" reply="477" id="2522451"]Wow! I dont recall any fed ship ever having 100% mitigation when i made the foundation. it was usually in the 10 to 15% range IIRC (its been a while since i looked at it).. Time to start checking for typo errors. I wish i had more free time (12 to 16 hour work days, but least i got a job). I would look this stuff over. Sounds like much was changed in my absense. [/quote] That was already fixed stress
[quote who="AdmiralTeridoc" reply="476" id="2522421"] Quoting NHD-151, reply 475 Nevermind on the checksum, i got that figured out. Another issue, however, is the federation abilities that give the ships over 100% mitigation (cough nebula cough). -snip- Now, i dont care how balanced the game truly is, but a fleet of level ten tactical cubes backed up by a bunch of other powerful borg ships should NOT be defeated like tha