JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="Eomega" reply="212" id="2506541"] Quoting Major Stress, reply 211 As far as models themselves i think you guys got that covered judging from Eomegas work. Where the hell have you been all this time BTW? didnt you have a trek mod of your own at one point in time here? We could have used that modeling talant years ago. I have a cardassian orbital weapon platform, Danube, and Nova model if you need it. I just havent had any time to convert/Re-UVmap them yet.<br /

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[quote who="G-ADM_Prawn" reply="208" id="2505307"]I don't want to speak for the development team since I'm just helping with the beta at the moment, but I'm pretty sure there are no plans to add those ships for the following reasons: 1--> The mod already has enough Federation ships to put one in each slot w/o pulling from the STO ships. Adding more would probably screw up the AI. BTW - the work the development team has done with roletypes is amazing. In fact, t

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[quote who="Eomega" reply="194" id="2503269"] Quoting Major Stress, reply 189 Looks good. Whats the poly count? The poly count is just over 9,000 right now. I was going off the fact that in the model files it says Card_Starbase, so I was going off information provided by JTaylorpcs. He said that Starbases could be up to 10,000 so that being the case, I set that as my limit. Quoting Major Stress, reply

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[quote who="LokiGodOfMischeif" reply="171" id="2500587"]i thought someone would have done that prawn, those are the old ones from earlier builds tho I have begun adding the faction to the mod- i have put a txt file in the sync to show the progress of the faction + what needs doing anyone fancy some multiplayer of the beta on tuesday ? [/quote] I have taken the liberty to assign these tasks to everyone on t

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[quote who="Micael456" reply="151" id="2497941"]Great work on the Sabre class! It looks pretty amazing. Okay, I'll let you guys know if I come up with any more ideas . I'm guessing you already have the ones I posted before, or do you want me to re-email them in? [/quote] When were those sent in? if you are not sure please resend thanks jtaylorpcs

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[quote who="G-ADM_Prawn" reply="152" id="2498005"]Taylor - I haven't noticed much change on planet size or grav well. What changed? It looks like the grav well got a little bigger, which is good (annoying when scouts can jump in, turn 90 degrees and jump out). P.S. - looks like the Rom E. Tree/Ovhd/infocard icons got fixed. Much better. Any chance we're gonna see icons for starbases and Rom anti-structure? That's a huge annoyance when

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[quote who="Major Stress" reply="116" id="2491626"]I hate being the herald of bad news.... However i must face the truth. Depite how dissapointing it may be.. My time for this mod is pretty much at an end. At least temporarily. My Real Life needs must come first, and i have many issues i must deal with. It leaves very little time for games or modding. I will turn over everything i have completed so far to Jaylorpcs. He cant model, but he can script, and finish up what we have done

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[quote who="J0hn185" reply="3813" id="2486235"]I need help. I can't use the mod, I get a mini dump everytime I want to activate it. Do I need to provide a log so that you can see my problem? how can I get that log? (sorry, I'm new in this, as you might have already guessed). I also turned everything low, even the definition. Ok I found the log. It's this.. Failed to Create D3DX Effect 'C:\Documents and Settings\Administrador\Configuración local\D

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Just a FYI we now have a texture artist. Danman has agreed to join our team and do some texture work for us all!!! All includes you!!! too . However we are still looking for a full time texture artist . Being that Danman has 7ds and his many other projects. I would like to take this time to say Welcome to the Team, Danman . We

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[quote who="Yanxa" reply="76" id="2483958"]I know that you said not to bother pointing out bugs in the o.4os version, but you said that it'll be pretty much the same in the new release - in which case, will you fix the player portrait issues? [/quote] Yes that will be fixed before next release[e digicons]:fuzzy:[/e] [e digicons]:X[/e]

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Yes it is take a look at the stock ability "steal resources" for some ideas . I would offer to code it for you but my plate is full with Soa2 and Sgi

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[quote who="Major Stress" reply="69" id="2483587"]What it means is that we are indeed close to a release. Once i recieve the finalized researches they will be tested one more time in a brutal full game to make sure the AI does what its supposed to do for each faction. Since i am the one that is going to package the mod. I am doing the final test. Also the final at least for the 0.4e release UI tweaks will be done. What to expect... Similar to the 0.4os release except shi

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[quote who="heizluefta" reply="66" id="2483486"]Great ! Since your last release I´m nervously sitting on my little computer chair every day ! Thx for all the work and a happy christmas so far ! I can`t wait playing the new version... in addition: i`ve been working on a Star Trek map with all important territories for this mod. I`m really a noob in creating maps at that point. But, i don`t know, maybe you are interested in looking at it ? I think, a good map with al

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Reply to Yes in Sins Modding

english translation?

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