[quote who="Qaeylen" reply="58" id="2483084"]Oh great. A yellow alert now? At Christmas? There is never a crisis when it's slow or dull. Or in June. lol. Ah still. Eagerly anticipating. [/quote] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/alerts/Yellow-alert.gif[/IMG] <s
JTAYLORPCS
[IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/alerts/Yellow-alert.gif[/IMG] ........................ Start Priority One Communication ..................... <
Ok let me clarify for everyone that this is a non-paying postion. Also for all other modders , and or texture artists out there, I would be willing to do some coding work on a trade basis for texture work. So that being said do you need the expertise of a code monkey and know how to texture but not code???? Lets talk !!! We will scratch your back if you scratch ours !!! contact me
[quote who="TheRezonator" reply="1445" id="2475711"] though in that regard why not just have them use drones since they are robots (more or less) anyway. do you mean use drones in the sense of the weapon Drones? or like unmanned drone craft? either way, i dont think the Asurans would use simple machines (insofar as a semi-sentient craft) to do their bidding as they think of themselves as the 'children' of the ancients, and so they try to emulate their par
testing [e digicons]O:)[/e]
Stress will be back online friday and able to work [e digicons]:borg:[/e]
[quote who="Swiss Knight" reply="1" id="2465974"]because the only thing texture artists were waiting on was someone to make a post with a bunch of exclamation marks. [/quote][quote who="DanzaDragon" reply="2" id="2466032"]As a professional artist, the first thing that comes to mind is "what's in it for me" Usually by defining you want talent or at least interested in it there is often mention of some form of compensation for the induviduals time &
[IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/Stargate%20Invasion/Texture_Artist_Needed_by_Riser38.jpg[/IMG] Attention All . Stargate Invasion is now Looking for Texture Artist's for full scale mod production postions. Do you have the Talent!! Wanna help out drop us a line !!!! [email protected]</a
[quote who="cactusbob" reply="1915" id="2465314"]Can someone post the current status of this mod? Last post i saw suggested that the research needs to be done and that was all that was left. [/quote] The research was just submitted tonight for the Dominion. Things have been going a little slow atm with myself due to the holidays and real life. I assume the same with Stress. But dont fear we are working on th
[quote who="harpo99999" reply="73" id="2456636"]antichaire, the error is a missing line or lines in a playerRACE.entity for a line that has been added to diplomacy and does need to be added to the diplomacy mod playerRACE.entity files. jtaylor I am going to email you the latest personal build of the manifest maker( it is partially added command line functionallity) and have tested with one of my MOST complex personal mods with the diplomacy cleared and NO diplomacy files were added
[quote who="harpo99999" reply="68" id="2456475"]the ONLY program that had ANY alteration was the textbin gui, all other programs are EXACTLY the same and have had NO alterations, but it you want to have the mod updater look at the diplomacy , then you will want to edit the targetsins.txt and change the fourth line to 0.85, but it WILL NOT convert mods to diplomacy harpo [/quote] i understand that harpo the issue is the manifest maker is inlcluding diplomacy stuff in th
[quote who="harpo99999" reply="65" id="2453305"]the latest diplomacy compatible version is about to be released WITH the convertdata's including the diplomacy 0.85. I will post the links asap harpo edit the filefront location is http://www.filefront.com/14984769/sins-text-bin-gui-v1.181d.rar/ the mediafire link is http://www.mediafire.com/file/wcgnyjn2aem/sins text bin gui v1.181+d.rar harpo [/quote] hey dow
[e digicons]:D[/e] nice work
[quote who="Hoho5000" reply="28" id="2455610"]I'm having problems recreating that error. Would you mind sending me the player file you were trying to open? I have a feeling that you have a wrong count somewhere in the file, but I'm not sure. [/quote] NP email? or I am on msn [email protected]
in entrenchment you need a galaxy.manifest file with vanilla sins you dont. I would suggest either harpos mod tools or either sins mod helper. hope this helps links are below. harpos tools with diplomacy support http://www.filefront.com/14984769/sins-text-bin-gui-v1.181d.rar/ sins mod helper <a href="http://fs2mp.info/modules/PDdownloads/singlefile.php?c
Hello love the tool but having issues with it loading the research tree editor below is the error message. any assistance with this would be greatly appreciated thanks jtaylorpcs See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[quote who="harpo99999" reply="65" id="2453305"]the latest diplomacy compatible version is about to be released WITH the convertdata's including the diplomacy 0.85. I will post the links asap harpo edit the filefront location is http://www.filefront.com/14984769/sins-text-bin-gui-v1.181d.rar/ the mediafire link is http://www.mediafire.com/file/wcgnyjn2aem/sins text bin gui v1.181+d.rar harpo [/quote] <
yes indeed thank you [e digicons]:fuzzy:[/e]
[quote who="Alpha_Sniper" reply="1871" id="2451601"]Ever think noone's seen a romulan starbase because its invisible? Would make for interesting gameplay to have an invisible starbase at your planet. [/quote] Interersting Yes , but that would make them too OP [quote who="Major Stress" reply="1869" id="2451524"]Status of the rebuild... Still waiting on researches, re-balancing, and placeholder abilities for the dominion. There are some major mesh issu
[quote who="Franz Bravo" reply="1412" id="2451257"]I copied the entity file into the TECH Heavy in the GameInfo file in the DSC-304 mod folder, but I get a mini-dump when I try to activate it. [/quote] here is a copy that you should be able to copy and paste into your entity file . The previous post was to show you how to code the beam weapons. Also this coding is from my personal modding. YOU MAY WANT TO ADJUST SHIELDS AND WEAPONS SHE MIGHT BE A LITTLE OP FOR SOME OF YOU</
[quote who="Major Stress" reply="1864" id="2450956"]You must have played 0.03c, because the Connie hasnt been the colonizer since. In the entrenchment version the Connie is a scout/explorer fitting of her original role. If the 0.03c version killed your will to play i am sorry, but then again we arent forcing anyone to download, play, or doing any kind of "PR" for the mod. Except for this mod topic, and the damn near defunct ModDB page. I rarely if ever update the ModDB page. <
[quote who="Franz Bravo" reply="1406" id="2450061"]*Grin* That's awesome! I tried doing what it said on the guide to add beam weapons and missiles to it. Can you post what the file should look like for the Daedalus-class Tech Heavy Frigate thing? I put it in, put all I got was a mini-dump. [/quote] here is a example of how the entity file should look for beam weapons keep in mind this will not give you the beams shown
[quote who="Alpha_Sniper" reply="1408" id="2450687"]That beam's bigger than the 304... [/quote] it just appears that way from the angle the screen shot was taken. but we are still fine tuning it [e digicons]:P[/e]
[quote who="panzerdragoonorta" reply="1856" id="2450229"]Lol Yeah maybe I am a heretic but I also liked the look of voyager so I Might be a little weird. Anyway back to the mod, is the old romulan warbird going to be in the roster? I mean the romulans dont really have many ships that are original most are just variants to the warbird. [/quote] which one can u be more specific?
the beams require custom particle files and custom abilities not mentionied in the guide , hence this is still a wip