[quote who="Weed_Warrior" reply="1729" id="2422026"]Stress would it not be possible to get rid of hangers and put in a photon/torp launcher platform? just an idea, or is it hardcoded that this class of hanger structure must be in the line up? Weed out [/quote] I am fairly certain the ai is dependant on strike craft, with the exception of the pirate ai, will chec
JTAYLORPCS
Just [quote who="Infinitarx" reply="1052" id="2412011"]dolynick i love your mod to stargate fans like me this almost has everything in it. even though your modeling skills lack, but everything else checks out fine but as for the destiny.... its a nice ship but because you are using a modern alteran fleet it wouldnt fit. i think you should wait for the SGU first season to be over before you begin working on a destiny addition, just so you can get some facts down, also check out http://en.wikip
[quote who="Thoumsin" reply="62" id="2421638"] Quoting JTAYLORPCS, reply 61 Just a Thought with the current limits in place and the planed diplomacy expansion coming they will most likely exceed there own limits!!! Don't think so... but it is maybe the reason why the 3th expension was canceled... no more working room for create a last expension... [/quote] <span style="color: #0000ff; font-size: small;
Look for this line and change it to FALSE , should be line number 81 "prefersToFocusFire TRUE" [e digicons]:fuzzy:[/e]
Just a Thought with the current limits in place and the planed diplomacy expansion coming they will most likely exceed there own limits!!! [e digicons]*_*[/e] [e digicons]:thumbsup:[/e]
We had fighter and bombers in the dev build for some not all factions. However that build became unstable and therefore we are rebuilding it from scratch ! "Patience is a virtue. Diligence is a gift " [e digicons]:fuzzy:[/e]
ya back online , stress please either email me the fed ref file or resync thanks josh [e digicons]:borg:[/e]
hey dolynick, just wanted to let you know solved the issue with the ancients starbase stargate not functioning within the well of stars correctly please pm or email me and we can discuss this further. [email protected] <span style="backgrou
stress please sync your files need that ref file thanks [e digicons]:borg:[/e]
[e digicons]:fuzzy:[/e] [quote who="Major Stress" reply="1709" id="2416997"]Rebuild status... about 25% complete. I have all the federations models, and textures back in. I am redoing some particles so that we dont need as many in the mod. Got the new naming convention done... well its the same as the old sins naming convention except psi is now fed. No longer do we use frigatefedconstitution it is now FrigateFedScout, and so on. buildings got same treatment. I am trying to m
[quote who="Major Stress" reply="1705" id="2416660"]TBH we have NO CLUE why soa2 failed with the new patch. I belive it was a combination of things. Some can run it fine while for others it dumped left and right. I did notice a lot of "junk" in the mod folder that we dont use anymore. Plus we had leftover files from a time when we needed every file from the original game in the gameinfo, window, and pipeline effect folders for the mod to run. We dont need those files now. Since entrenchment l
UP THE HARDCODE LIMITS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [e digicons]:borg:[/e]
gotcha stress got backups of 1.03 , 1.04 and 1.041 dev builds thanks[e digicons](\B):vulcan:(\B)[/e]
ok guys been offline for a few days due to real life. I have been sucessfull in making the dev build stable for the klinks , and romulans the federation are stable as long as you dont play againt the federation. working on it . Does any one have a list of all of the complete changes from 1.03 to 1.041 ? If so please email me @ [email protected] . thanks in advance. FYi the mod was completely stable after the 1.04 update b
OK can report that the developer copy is now stable!!!
[quote who="Major Stress" reply="1616" id="2409723"]He needs a break BADLY with good reason judging from the last few pages here. I just pm-ed him, and told him to take a breather for a while. Step back, and collect your thoughts, and if you decide to continue then great. I always said RL comes first. Myself getting stressed over this is one thing, but my TEAM getting stressed thats where i draw the line. You guys are treating this project like it is an EA, or Relic game, and deman
[quote who="Major Stress" reply="1627" id="2410065"] Quoting Blair Fraser, reply 1625 If you are using some version of Visual Studio (there is a free version I think) I can hook you with something that will provide more information from a minidiump. Email me if you want it ([email protected]). Whoa! 2 visits from Blair! Take him up on it! Anyways i have given my crew some time to figure out whats going on with our dev
[quote who="Darksxx" reply="1608" id="2409475"]Hello SOA2Team, First off I want to say that you guys have a very nice mod, the models look great and the sound effects are really nice. I’m a long time Hugh fan of the Trek Universe and have been waiting for a good trek game like this for a long time. Sins is a perfect engine for this mod. Please don’t take this wrong in anyway but I have cone concerns and issues with some of the things I have seen i
[quote who="Axalon_30" reply="1578" id="2406462"]Hey Stress i got a question about the Akiras. Are they going to function just like the Orgevs, or will they function like a normal ship? [/quote] The akira will function as a normal ship and we will leave it at that for the time being . Gotta leave some tricks in our bag ! [e digicons]:fuzzy:[/e]
[quote who="walkercubed" reply="1497" id="2400509"]I believe its because you and I might be at 1.041 which seems to cause and in game crash. I have the harpo tools but don't know how to use them or know which ones of the several to use. I have never used the tools so would need step by step help. [/quote] it is rather quite easy first download the tools make sure you have harpo_'s mod utilities 1.181 . Next&n
[quote who="Major Stress" reply="1487" id="2400112"]Romulans will be in update 0.4e Along with the starbase. There will be no 0.3e2. We are jumping straight to 0.4. I still need to build a Romulan Starbase from scratch (because i hate whats out on the web right now). We got a damn good design for a Rommie Starbase from Atrahasis. I just need to get off my lazy ass, and build it. Right now Harpos tools should be able to convert 0.3e1 over with 1 minor non-game crashing error. He wil
thanks harpos Your tools make modding easy [e digicons]:fuzzy:[/e]
i have combined both the sg races mod and the bc 304 mini mod. Its easy
stand corrected hotfix is out !!!!!