JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="Micael456" reply="1484" id="2399632"]Starbase looks great! And glad to hear you have 1.04 compatibility working. Any chance of it being released as a micro-patch, or is it the current build too closely entwined with the Romulans? [/quote] I wish i could give you a answer. However everything is kinda up in the air at the moment. Considering there is still a hotfix aka&nbsp

1,969 Replies 4,015,952 Views

[quote who="Major Stress" reply="105" id="2398554"]Your tools are awesome! i was able to convert SoA2 0.03c to the 1.18 version of sins. No problems, and it works great. However when i tried to convert the entrenchment version it just freezes up my puter when i try to run the mod (yes i used the entrenchment mod converter). Can you check this out Harpo, and see what if anything is missing? [/quote] the issue is that soa2 was already converted to 1.04 . Sorry for

370 Replies 935,895 Views

[quote who="Major Stress" reply="1472" id="2398526"]I have the fed starbase ready for import, and testing, but i failed when i tried to convert my build of the mod to 1.04 using Harpo's tools. Jaylorpcs has had more success, but he is still testing before he uploads his build. However it worked for 0.03c. So i must be missing something in the entrenchment build. Harpo if you read this can you test this on your end? Ill import the fed starbase as the "trade sta

1,969 Replies 4,015,952 Views

Ok just a thought here , Feel free to comment and make suggestions. When Sins and Entrenchment are updated why not release a pdf of the changes that were made ?

4 Replies 6,046 Views

[quote who="Moguta" reply="1452" id="2395666"]Major Stress: I notice that the Distant Stars mod already has Entrenchment 1.04 compatibility working. I know that a total conversion mod like this overhauls much more, but perhaps consulting with the Distant Stars team would be helpful.[/quote] We are aware of that mod and how to scale the planets, There are some issues with redoing the size of the planets thou. Untill those issues can be fixed or addressed resizing the planets

1,969 Replies 4,015,952 Views

[quote who="Major Stress" reply="1444" id="2395389"]Nice video, but you too have yet to learn how to turn off Ship Mesh Highlight filtering. Which is why some ships glow much brighter than others. I never use it nor have it enabled. We still need to figure out how to make that feature work right with the mod, but its been low priority till we got more important things done. Go to options\effects, and uncheck it. Also ctrl + shift + z turns off the UI (after u switch to cinematic mode of

1,969 Replies 4,015,952 Views

[quote who="Blair Fraser" reply="1440" id="2394662"] Quoting Major Stress, reply 1437Right now it is about as close to pandemonium with the fix as it gets. It is going to take time. LOTS of it. I am doing what i can to figure out what the patch broke. With what resources i have available. Short of re-building the entire mod from scratch. We had to rebuild the mod from scratch with each major patch before, and i am afraid we will have to do it yet again. The old sayi

1,969 Replies 4,015,952 Views

We are working on the it. Just a fyi sins and entrenchment will undergo a hot fix to correct some issues with the last patch . Currently that is what is holding progress up for everyone. Also does anyone have the stock sins 1.18 files ? I have the stock 1.04 files thanks [e digicons]:fuzzy:[/e]

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[quote who="Micael456" reply="1413" id="2391954"]jtaylorpcs- is it just the stock Gameinfo files for Entrenchment that you want? Because I updated earlier today so can send you those files if you still need them.[/quote] please do send me the entire stock sins/entrenchment game info dir would be great also dont forget the new convert datas . Would help out with fixing the mod thanks [e digicons]:fuzzy:[/e]

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[quote who="ShadowOfThrawn" reply="1411" id="2390980"]Any word on a mini-patch to comply with the latest patch, along with perhaps some of those balancing tweaks?[/quote] NOT !! BUT if anyone out there has the new 1.04 stock game direcotry in bin or text would help thanks [e digicons]:fuzzy:[/e] plz send to : [email protected] or contact to exchange download info thanks inadvance. </

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[quote who="LokiGodOfMischeif" reply="1401" id="2389947"]for some reason i cannont seem to see any posts at all or see what anyone has said past Admiral Prawn wtf ?[/quote] Had the same issue loki it has something to do with internet explorer! Get firefox that fixed it for me [e digicons](\B):vulcan:(\B)[/e]

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[quote who="Ganos-Lal" reply="1371" id="2387228"]I think we're gonna have to start getting more organised for a planned games. There is regularly in excess of 10 ppl around now. Maybe we should get a tournament lader up and running or something like that. [/quote] AGREED !!!!! [e digicons]:borg:[/e]

1,969 Replies 4,015,952 Views

[quote who="Ganos-Lal" reply="1371" id="2387228"]I think we're gonna have to start getting more organised for a planned games. There is regularly in excess of 10 ppl around now. Maybe we should get a tournament lader up and running or something like that. [/quote] AGREED !!!!

1,969 Replies 4,015,952 Views

Hello All Like the feed back I am getting from the community and wanted to let everyone know keep the ideas, thoughts, and abilities coming . [e digicons]:fuzzy:[/e]

1,969 Replies 4,015,952 Views

[quote who="cperceful" reply="1323" id="2382084"]I was just thinking along those lines Maybe the D'Deridex could have the ability to self destruc its artificial singularity drive once down to a certain amount of health, causing a shockwave that will cause some damage. If I could mod, I would play around with this myselft, but alas, I'm not [/quote] hehe all i am going to say is that we have something a

1,969 Replies 4,015,952 Views

On a side note we are planning a final release with no stock files. all enity files will be custom no stock nothing so if anyone has any thoughts ideas please email me or pm me . this is and will always be a total conversion so lets chip in and make it happen. btw the mod is about 80% custom 20% stock at this point. Also we now have a deadline " before diplomacy comes out in feb 2010 to finish Soa2 entrenchment!!!

1,969 Replies 4,015,952 Views

[e digicons]:borg:[/e] keep the ideas and abilities flowing people. btw we now have the tractor beam in game!!! but keep in mind resistance is futile!! keep em coming[e digicons](\B):vulcan:(\B)[/e]

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