JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="JTAYLORPCS" reply="452" id="2349135"]UPDATE !!! FIXED AKIRA!!! [/quote] Thanks again stress got the resizing done !!!! thats four critical errors done five to go!!! [e digicons]:P[/e]

1,969 Replies 4,015,127 Views

[quote who="Major Stress" reply="450" id="2349099"]LOL that was just simple texture editing i was talking about. Lets not even go into the scripting nightmare we dove into. If Ironclad wrote Sins in lua like HW2 we would all be screwed!. I already fixed all textures in my build of the mod. The ships affected by the odd sized textures are the B'rel, Akira, D-11 Onewing, and the Cardassian Kimal. The rest of the ships are within the required specs. Just resize the texture width to 10

1,969 Replies 4,015,127 Views

[quote who="Major Stress" reply="8" id="2347554"]Trade ships icons are there, but they can be toggled off in the UI options. Now if someone found a way to auto-toggle the UI icons for cloakable ships then we would be getting somewhere.. I cant do it i am a modeler not a code monkey. [/quote] Im the code monkey stress Its easy to do but probably would mess the ai up

29 Replies 26,937 Views

and rather [quote who="Whiskey144" reply="950" id="2348335"]though, it WOULD be interesting to see if it CAN be done; a custom mod where there are a bunch of unarmed carriers that launch squadrons across the map would be VERY interesting IMO. [/quote] And rather easy I might add

1,775 Replies 3,752,843 Views

[quote who="Major Stress" reply="440" id="2348447"] 9? only 9 bugs?! Wait a minute thats too easy we should still have about 100 [/quote] [e digicons]:P[/e] We have been working hard [e digicons]:thumbsup:[/e]

1,969 Replies 4,015,127 Views

[quote who="Mystic Angel" reply="327" id="2344784"] Quoting Weed_Warrior, reply 326 i wonder if Ironclad will add in a cloaking system in a future patch? would be awesome to have an antimatter draining cloak for this mod in the future!! There already is a "cloaking" system that drains antimatter while active. I can't remember if its the ability these guys came up with for the mod or if it was already

1,969 Replies 4,015,127 Views

[quote who="Major Stress" reply="287" id="2343377"] Quoting Jack_Straw, reply 284 The colors mean nothing to me...I'm waiting for "Condition Finished"! You dont understand about mods.... They are "Never Finished" This will be an ongoing work in progress until ether sins dies, or we all lose interest. Whichever comes 1st. Hopefully that wont happen for years to come. [/quote] <span style="color: #0000ff; font-size:

1,969 Replies 4,015,127 Views

[quote who="Mooster" reply="283" id="2343043"] Quoting MagnoCain, reply 280 Where do you get the alert animations from? http://www.startrekequilism.com/wiki/index.php?title=Alert_Status Since there is a new patch to the volumetric explosion and damage effects, will some of the effects in the game be upgraded to it? Quoting Bylak2, reply 282 The important question though is "is condition blue before

1,969 Replies 4,015,127 Views

[quote who="harpo99999" reply="251" id="2341166"]any idea what the likly release date might be? I ask as a former CAPTAIN in starfleet international harpo [/quote] Soon real soon hence the yellow alert [e digicons]:maybe:[/e]

1,969 Replies 4,015,127 Views

Here are a few screen shots, Keep in mind these screen shots are somewhat old 3 weeks !!!! [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_9.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_11.jpg[/IMG] [IMG]http://i791.photobucket.com/albums/yy196/jtaylorpcs/ScreenShot_49.jpg[/IMG] &n

1,969 Replies 4,015,127 Views

[quote who="kyogre12" reply="408" id="2334494"] Quoting JTAYLORPCS, reply 407 already got it thanks btw ur mod is missing a texture file debris gasket_cl.dds hm... I have not idea what that texture is for... wait, now that I think about it, I think I know what it is. But that, I think, is a problem for ManSh00ter, because if it's what I think it is, it's something from the Volumetric Explosions mod [/qu

1,489 Replies 3,378,657 Views

I have a few screen shots that should apease everyone for the time being untill we release, just dont have time to post them now, gotta get ready for my job interview!!! will post them when i get home.

1,969 Replies 4,015,127 Views

[quote who="TheRezonator" reply="1250" id="2337117"] where the heck would it store the amunition? and firing systems.... it should have a bigger back end... that's just my oppinion... aside from the fact that in Sins we dont care about ammunition, you are most correct... perhaps a small cylinder the diameter of the area of all 4 guns located behind the guns for core systems, and a "bridge" at the top of the structure... unless you intend it to be com

2,178 Replies 5,311,853 Views

[quote who="Bylak2" reply="187" id="2336996"]Hey there! Sorry if I missed these elsewhere, but I have a few annoying questions ^__^ - what races will be playable when you release the mod? - which are balanced to play against each other? - is it able to play with computer players as some of the new races? - what kind of ship lists are we looking at? - are the starbases cool? which starbases are each of the races using?<br

1,969 Replies 4,015,127 Views

ok sounds like the same memory leak that we have all been experincing. is your mod a total conversion? or just add on,?

6 Replies 5,006 Views