[quote who="Thoumsin" reply="18" id="2324471"]Hell, myself being only a modeler, i am not a pro when it is related to code... maybe make a post in the Harpo topic... it is his GUI so i think that he can help you... or if kyogre have some free time, he can maybe send you the file in txt mode... [/quote] I believe the problem lies in the fact that the convert data is located in the mods files, try taking the files, that you want to edit copy them to a new file p
JTAYLORPCS
love the screen shots keep up the good work[e digicons]:borg:[/e]
the issue is that[quote who="ImperialMarines" reply="11" id="2321923"]okey. i have some problems with the textures for the 304. the ship has my team color and the missiles fires out the wrong way. what shall i do? Reduced 71% Original 800 x 600 [/quote] I believe the issue is that you have downloaded the old 304 mini mod . If you go back a few pages and read the posts we were all having that issue. Eomega r
OK So here I go . DOES SINS STILL HAVE THAT MEMORY LEAK THAT WAS SUPPOSED TO BE FIXED!!!!!!!!! No one at ic support will answer my question so what does everyone else have to say about this ??? The developers have said since the 1.05 patch that they WOULD FIX IT !! <span style="color:
OK So here I go . DOES SINS STILL HAVE THAT MEMORY LEAK THAT WAS SUPPOSED TO BE FIXED!!!!!!!!! No one at ic support will answer my question so what does everyone else have to say about this ??? The developers have said since the 1.05 patch that they WOULD FIX IT !! <span style="color:
FYI I am rebuilding the klingon and federation entity files, Possible mini dumps till completed!!
[quote who="just_jim" reply="11" id="2319908"]No... I like the idea of Defiant being a Capital ship. Remember, she was massively outgunned for a ship her size and damn near blew herself apart the first few episodes. So what if she's small??? Where exactly does it say a Capital ship has to be huge? And quite honestly I'm not comfortable with a cruiser being a Borg killer... I don't care what race it is. I'm good with it being a Cap ship for now. [/quote]
there is a program that can read them we just need the symbols thats why we are asking the community before ic
FYI I think i have fixed the issue with the Federation mini dumps !!
the sins symbols for debuggin programs like to read a mini dump report
[quote who="Mooster" reply="1" id="2318197"]what do you mean the debugger symbols? [/quote] yes we have the windows symbols we need the sins ones
Hey Dragoon4ever get with me today via messenger, I worked on the mod last night must have fallen asleep at the computer, when you messeged me, Wanna bring you upto date with what i've done. thanks josh
using dev.exe v1.03
Hello all quick question has anyone ever encountered this error before? and if so know anything about it . Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(172) i >= 0
Has anyone ever seen this error ? If so know anything about it? thanks in advance for the help. Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(172) i >= 0
thanks for the update!
Hello got a question how do you use the mod debbugging tools in DANMAN GAMES SINS MOD TOOLS . I have already installed the programs and symbols but cant get it to work "trying to read a sins dump report thanks josh
The files are still corrupted! [e digicons]:borg:[/e]
the problem lies in the entity files! It seems they are corrupted i looked at them and tryed to convet into text and bam errors Wont convert. SUGGEST looking at entitys !
same here error report says something about binary something
hey quick question has anyone here heard about a 400 limit on mesh files ? Does 7ds have more than 400 mesh files , just curious thanks josh
We were having mini dump issues. The mod was put on hold till we can fix that problem and await more feedback from ic suppport.
[e digicons]:cylon:[/e] Hey great mod , any updates to the mod's intergration?
sweet thanks [e digicons]:D[/e]
ATTENTION ALL BETA TESTERS MULTIPLAYER TEST TOMORROW [e digicons]:borg:[/e]