[quote who="harpo99999" reply="13" id="2335814"]folks, I am going to re-write the entire design of the string editor to just work in the strings file WITHOUT accessing the entity files to simplify the design and debugging, and I might eventually add back in the cross-referencing of strings & entities. the redesign will include adding planet names,ship names, and starbase names up to the apparent limit of 99 of each and also editing/adding of other string entries harp
JTAYLORPCS
Yes Cardassia and the dominion are one playable race
its on danmans forums
can you post the rest of the errors, also what if any mod were you playing
yes
[quote who="cperceful" reply="167" id="2334727"]Now, I'm a die hard, life-long Trek fan, and pretty damned knowledgeable about everything from the big to the small with regards to Star Trek, and familiar with what's canon Honestly, in terms of ship classifications and whatnot, I've been completely satisfied. This isn't a Star Trek game, it's a Star Trek themed mod. You're working within the confines of the Sins engine, and you're doing it superbly The fact th
did you have another error that reads prime3d has run out od space for rectangles. or something similar?
hooooooooooowaaaaaaaaaaaaaaa
[quote who="just_jim" reply="164" id="2334525"] Quoting salemonz, reply 163 Wanted to echo the sentiments of a grateful fan! Thanks a mil for all the thousands of hours of work! I can't code, but I'm in the Army, so I'll shoot somethin' for ya! Where ya stationed? I did my 3 years in the 1st AD in Germany back in the 80's. [/quote] I was too !!!! 82nd airborne , airborne rangers
i believe the cause of this is the vanilla sins to entrenchment encoding, wierd thou? makes you wonder if this is a conributing cause of the memory leak
already got it thanks btw ur mod is missing a texture file debris gasket_cl.dds
it only shows up when you switch for regular.exe to dev.exe on load interesting enought is the fact that we have not changed any create space mine buffs , using stock
[quote who="kyogre12" reply="403" id="2333791"] Quoting JTAYLORPCS, reply 400 Fyi says link is broken Are you sure? I can follow the link just fine. Maybe it's your browser? [/quote] Could have been the fact that I was trying to click the link a few minutes after you posted it, btw i tried both firefox and ie 8
anyone know what this is reffering to? c:\gs\entrenchment\CodeSource\GS\AI\BuildResearchAI.cpp(712): assert! [ability->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateSpaceMine]
[quote who="darkshimmer" reply="158" id="2333770"]sorry it will be out before your birthday [/quote] OK glad you let the cat outta the bag !!! hehhe , Guess everyone should get ready!! For SOA2 !!!!!!
Fyi says link is broken
Hey loki when you have a moment wanna chat with you on borg entity files thanks josh
[quote who="Volt_Cruelerz" reply="472" id="2330029"]Not sure which one it is talking about, but it looks like the autocast AI tried using it on multiple targets when it is only supposed to target one. At any rate, you could just use that file extension and check... There is a reason it is there... [/quote] ok not to sound stupid ,but how looked at all the entitys and they look fine. Also I have vista and cant get any of the debug programs
Does anyone know specifically what this error refers too? I know its referencing an ability. but any thoughts? thanks [e digicons]:|[/e] c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IAbility.cpp(264): assert! [NeedsSingleTarget()]
[quote who="JTAYLORPCS" reply="1213" id="2322148"]the issue is that Quoting ImperialMarines, reply 11 okey. i have some problems with the textures for the 304. the ship has my team color and the missiles fires out the wrong way. what shall i do? Reduced 71% Original 800 x 600 I believe the issue is that you have downloaded the old 304 mini mod . If you go back a few pages and
[quote who="beemer127" reply="14" id="2327368"]I have to admit, I'm impressed with what I am seeing in the videos. I have a few questions: 2. Would you release the entity files for SoA2 0.03c so that I have something to do while I wait (Since I can't get into beta)? [/quote] 2. Soa2 003c is already released the dl link is on the op , or below
[quote who="darkshimmer" reply="4" id="2326385"]the Galors in the game have been balanced actually.... Galors are frigates not cruisers, they were replaced by better cruisers and the keldon is a capital ship [/quote] Opps My bad
[quote who="harpo99999" reply="1" id="2324958"]first make a COPY of the sins/entrenchment folders in another path possibly on another drive, then download, extract & run either my sins txtbin gui or my modding utilities v1.1 the files in the forge tools are from 2 versions ago, and with my utilities you can get a copy of the current files. if you are modding entrenchment you only NEED the files you want to change in the mods-entrenchment v1.03 mod folder, but for van
[quote who="GulKelan" reply="2" id="2326293"]wooow this is so amazing, how jim just sayd ure guys are great!!! these movements of the brel and the hits of the desrupters. just nice... pls make much more of those vids, PLSSSS but one think nerfs me again why are the galor cruisers so underpowerd? i mean 1 galor class can fight agains 3 brels and win if the commander is not a fool. i mean its a cruiser. some say its in version 3 a heavy cruise