JTAYLORPCS

JTAYLORPCS

Joined Member # 3452184
10 Posts 567 Replies 373 Reputation

[quote who="Weed_Warrior" reply="1249" id="2378110"]i am working on getting the standard weapons of all ships to randomly disable a targetted ships weapons, warp out or engines for 7secs. its proving a bit tricky but i think i am making headway! will be on hols for 2 weeks now so hopefully be able to mail it in after that! *edit* does anyone know what the constraint is called that will only cause an ability

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[quote who="Paradoxnt" reply="1230" id="2377191"]Oh, just so people understand where I am coming from on that Defiant issue. I love the ship. It is cool and I like the barebones weapon platform philosophy. I am just trying to figure out a balanced way it can fit into this mod AND stick to canon. I am trying to get away from the 'Hero-i-tis' that the Defiant suffers from....of course it can take on all commers in the show, because otherwise all the main characters would be de

1,969 Replies 4,016,096 Views

[quote who="Paradoxnt" reply="1183" id="2374036"]Yeah, the boarding parties working only once the targets shields are down is key...might be harder to do. [/quote] Not hard to do with a ability or a buff [e digicons]:borg:[/e]

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[quote who="danielmoore" reply="1151" id="2372633"]dont vulcans go insane if they dont surpress their emotions? [/quote] correct but not half vulcan half humans! [e digicons](\B):vulcan:(\B)[/e]

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[quote who="danielmoore" reply="1119" id="2371583"]romulans = [/quote] hehe [e digicons](\B):vulcan:(\B)[/e] U get it !! I hear alot of people giving there thoughts and critique. But the reason we released this in the first place is for the general public to help out. With that being said anyone have any ideas for abilities???? Not just stock

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[quote who="ru7h" reply="1017" id="2368620"]maybe its just me but the "nebula clones" dont do any dmg and are kinda see thew [/quote] That is correct and meant to be that way. The Gemini effecct was featured on a star trek the next generation episode "cant remember which one" In the episode the gemini effect only made it appear that there where multiple ships present not just one. That being said how can a hologram do

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[quote who="ru7h" reply="1017" id="2368620"]maybe its just me but the "nebula clones" dont do any dmg and are kinda see thew [/quote] That is correct and meant to be that way. The Gemini effecct was featured on a star trek the next generation episode "cant remember which one" In th episode the gemini effect only made it appear that there where multiple ships present not just one. That being said how can a hologram do d

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[quote who="ru7h" reply="974" id="2366792"]awesome of course but where are the romulans or dominion klinks gettin boring too fast right now kinda too overpowered [/quote] We are working on the mod as you type. Rest assured that we intend to add said factions .

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[quote who="cperceful" reply="967" id="2366619"]I noticed that the Klingon ships have mostly Romulan names, are these just placeholders until there are unique names for them? [/quote] Currently sins is hard coded to 3 types of ship and starbase names . Untill this changes some races will share a name string.

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[quote who="adamdresch" reply="847" id="2362642"]I'm noticing an odd problem I've been playing for some 2 hours now and have just encountered the klingons But for some reason they weren't attacking my ships, I could attack them, but they didnt' fire back The pirates are also doing the same, I'm currently bombing their base and destroying their ships and they're just sitting there I scouted a klingon world, which had a starbase and a couple of frigat

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Attention [quote who="Major Stress" reply="844" id="2362469"]I think it is time to open the door for community contributions. [/quote] Agreed Stress, I would like to ask the community for some ideas on names for the Federation AI , Klingon AI and the rest of the planned factions . There are only ten name slots per race AI. Currently we have some custom , some place holder. Any ideas or thoughts ?

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[quote who="BokThoi" reply="678" id="2355606"]hey guys is there anyway of removing the team colours from the ships? my federation fleet looks pretty wierd in dark green awesome mod though guys ! [/quote] Until we release the new patch just deactivate team colors in the user interface menu! [e digicons]:grin:[/e]

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[quote who="just_jim" reply="680" id="2355615"] Quoting BokThoi, reply 678 hey guys is there anyway of removing the team colours from the ships? my federation fleet looks pretty wierd in dark green awesome mod though guys ! I agree... but light green looks AWESOME on a Klingon ship...lol. Just go to effects, there should be a button to turn the team colors on and off. Hey, one thing I noticed... not&nbs

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FYI The reason the download is taking forever is that everyone is trying to download SOA2 195 downloads and its only been up for less than a day! oh and I think I speak for the whole team in saying thank you for the compliments, we try [e digicons]|-)[/e]

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