I just finished my first multiplayer game in the Rebellion beta. When my opponent completed a successful Rebel colony spam and landed a Titan on my doorstep, I gg'd and quit. Now, though, my history lists me as having played one game, but with no losses. Why?
Terran_Crusader
How is it a problem?
High fleet upkeep doesn't change the fact that the current rate of credits to metal and crystal is skewed. Also, I had enough credits and factories that I could easily rebuild my entire fleet if lost. The unbalanced ratio is a problem in the early game because the net loss incurred when buying off the black market is unaffordable. It's a problem in the late game because even if you do have enough credits to buy huge quantities of resources off the Black Market, you shouldn'
10/1/1 was the approximate ratio of income. My actual income was somewhere around 76/11/7 after the 75% spent on fleet supply.
This collection rate was with those techs researched. Additionally, the Black Market is there for when you need a quick boost to resources, not as the main source of those resources.
Metal and Crystal Accumulation: While you naturally need more credits than metal or crystal for purchases, the current ratio is extremely imbalanced. For example, in my latest game I was collecting about 10.3 credits for every 1.4 metal and 1 crystal. This was despite having all possible harvesters and refineries. How to Fix: Increase the rate at which metal and crystal are harvested. Reducing credit income would slow the game down too much.