Terran_Crusader

Terran_Crusader

Joined Member # 3467768
7 Posts 7 Replies 298 Reputation

I just finished my first multiplayer game in the Rebellion beta. When my opponent completed a successful Rebel colony spam and landed a Titan on my doorstep, I gg'd and quit. Now, though, my history lists me as having played one game, but with no losses. Why?

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High fleet upkeep doesn't change the fact that the current rate of credits to metal and crystal is skewed. Also, I had enough credits and factories that I could easily rebuild my entire fleet if lost. The unbalanced ratio is a problem in the early game because the net loss incurred when buying off the black market is unaffordable. It's a problem in the late game because even if you do have enough credits to buy huge quantities of resources off the Black Market, you shouldn&#39

13 Replies 11,673 Views

This collection rate was with those techs researched. Additionally, the Black Market is there for when you need a quick boost to resources, not as the main source of those resources.

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Metal and Crystal Accumulation: While you naturally need more credits than metal or crystal for purchases, the current ratio is extremely imbalanced. For example, in my latest game I was collecting about 10.3 credits for every 1.4 metal and 1 crystal. This was despite having all possible harvesters and refineries. How to Fix: Increase the rate at which metal and crystal are harvested. Reducing credit income would slow the game down too much.

13 Replies 11,673 Views