Dang, you answered my next question before I even asked it. +1 Karma
godoggo
[quote who="GoaFan77" reply="4" id="2219000"] Quoting godoggo, reply 3 I have it on autocast. For some reason, whenever an enemy jumps into the area, my mothership just goes to some random capital, and uses it, even though none of my capital ships had died at all or had lost any health from the enemies that had just jumped in. It wouldn't be the way of saving the highest level, since it was one of the ones on a lower lvl... Also, does it a
yeah, there are a couple minor bugs that I've noticed. It's not a "serious multiplayer (it's not mp either) bug/exploit," but we may as well fix it... is it important enough to send the devs a private message? I don't want to bug the devs with constant emails of minor bugs, since they're already busy...
I have it on autocast. For some reason, whenever an enemy jumps into the area, my mothership just goes to some random capital, and uses it, even though none of my capital ships had died at all or had lost any health from the enemies that had just jumped in. It wouldn't be the way of saving the highest level, since it was one of the ones on a lower lvl... Also, does it automatically save the highest level? or must you do something? thirdly, if, say, you have a lv
do lvl 1 meteor storm and mass disorientation reach out far enough to reach to ogrovs and starfish? or only lvl 2 of each? (or maybe neither for the disorientation) I know (or have heard) that meteor storm is supposed to reach out to the anti-structure cruisers, but I was never sure which level.
I have never quite understood the benefits of getting lvl 2 on meteor storm. Maybe it has more range, shorter cooldown, or more damage. But some say that it decreases the range to 0 and it's bugged. Does anyone know what is true? Thanks guys.
I believe EACH can put in 150, making a possible total of 450. But, I'm not sure, and anyone correct me if I'm wrong. EDIT: that actually doesn't make much sense, since then all the different factions would be affected by eachother. So, it may be just a plain total of 150.
[quote who="Deceiver_0" reply="14" id="2212536"] Does anyone know if timed explosives work on SBs? They should, it'd be a quick way to drop an Orkulus under construction in your grav well. [/quote] Although I don't know the answer to your question, I was thinking the exact same thing. I'm working on Advent, and I'm pretty sure there's an ability when a scout expodes that deals damage (called martyrdom). If you make a large fleet of scouts, and just send them on a suicidal mi
wait, when you lay the squadron out to be mines, can you make another squadron and lay them out too? So, besides the cost of the carrier, they cost nothing?
Okay, haven't been playing for too long, and don't know everything, so I won't answer everything. I'm also a TEC player, so I'm pretty sure about their stuff but not the other races' A.) For TEC (and I think advent) there is a researchable cruiser costing 2000 credits and somewhere around 350 metal and 200 crystal (or maybe the other way around). The TEC one at least has no shields, and only around 1250 health, making it very weak (it also has no weapons). The TEC one takes up 10
To dbrainstorm: I have sort of experienced the same thing..., I've made a couple of posts, just asking a simple question (I'm not quite daring enough to try to help others yet), and every single time I've gotten shut down. People say that my question is obsolete since I didn't take something into account, except a tad more politely. Not that I'm frusterated at the people, but, sigh... I don't mean to sound like a moderator or anything, but I hope it helps.[e digi
wait... what's the difference between the subverters disabling ability and the subjugator's one? You said that the subjugator's one works against support cruisers (implying that it only worked on them), and then said that ideally you would use it against the support cruisers (implying not). I thought both worked on all frigates and cruisers. Also, you said that the subjugator was too expensive since it was a tier 5 ship. However, even though the subverter is tier 6, you di
[quote who="soasertsus" reply="8" id="2204560"] Quoting godoggo, reply 3 oh, and soasertsus, did you mean to stick this in the modding section? no I dont know how to change what section it goes in [/quote] nor do I. the advantage is that most people that are modding are more experienced, so they'll have better stories! [e digicons]:grin:[/e]
[quote who="dbrainstorm" reply="5" id="2204199"]Dynamic? [/quote] Dynamic Battle System, a mod by mansh00ter (i think it's him, but not positive), where ships don't sit still during battle, but move around, creating irregularity and making it harder to keep a tight fleet. [quote who="dbrainstorm" reply="7" id="2204207"]Oh, by the way, spamming may also help to bulk up a balanced team. If you know your foe's main battle strategy, you can spam ships to counter that st
[quote who="Hack78" reply="1" id="2202635"]A guy I was playing with went TEC by mistake, built a starbase and was then amazed that it didn't move. He had only used Vassari prior to this... [/quote] haha, that story was the story that sparked the idea for this post. I was wondering if it would come up. oh, and soasertsus, did you mean to stick this in the modding section?
if you were to build a lot of them, and manually control them, would you take out enemy support ships w/ them? you know, so they have an unbalanced fleet, and you could then easily annihilate their fleet? also, does the hoshiko have to face the direction of its target? Since the domina would have an even better repair ability if it did.
but then, you could have tons of starbases added to your fleet, making it nearly unstoppable. you could build one in each gravwell, then they could all phase jump to one spot. even w/ just one starbase, it would be a huge advantage. and besides, the devs tried to get it better at anti structure w/ the disintegrator weapon and faster building in enemy territory. it's not quite ideal, but in my opinion, that starbase has an advantage over the others since it can move, and is e
heavy cruisers. eg. kodiak, or skarakovas enforcer, or destra crusader
[quote who="Cataclysm2000" reply="6" id="2202375"] Quoting JuleTron, reply 5 I think it's 100% for level 1 and 200% for level 2. How does Frontal Deflector Shield reduce damage by 200%? Wouldn't the StarBase gain health by being attacked? Probobly a stupid question.100% reduction means it takes half damage and 200% means it takes 1/4 damage. Sins is silly like that [/quote] wow, that's weird...
great! let's see what we get.
speaking of which, how bout making a post just about funny sins stories that happened while playing? eg, there was one person who was about to kiill a vasari starbase, but just then all of his ships exploded, and the sb healed a lot of its health. It might be interesting...[e digicons]:drool:[/e]
great explanation! thanks.
[quote who="TheRezonator" reply="12" id="2198917"] Quoting godoggo, reply 11 Quoting EBITAD, reply 9 Lrms and strike craft and even ogrovs imho are better. Ogrovs and lrms can hit strike craft? no we are talking about taking out mines [/quote] wow, I'm not quite sure what I was thinking. but then again, I still didn't know ogrovs could take out mines...[e digicons]:grin:[/
hahaha. poor guy[e digicons]^_^[/e]
from a strategy point of view, the non-entrenched defenses are hopeless against any moderately sized enemy fleet. A starbase is a cool new factor to add, and is great for warding off attackers. Except that some don't move, so human attackers can navigate right around it. hmm....