[quote who="EBITAD" reply="9" id="2197467"] Lrms and strike craft and even ogrovs imho are better. [/quote] Ogrovs and lrms can hit strike craft?
godoggo
no one else has had this problem?
nono, it was the phase destabilization. the same thing happened with an advent starbase, confirming it.
The homing mine's range should be a little bit shorter than the scouts ability to detect them, otherwise mines would be overpowered, if the only way to destroy them would be to activate them. When all of the mines activated that first time, the scout was probably either on auto-explore or doing a manual move, both of which ignore mines (or so it seems based on experience). But the second time, they stayed out of the range and took them out. The problem that I often have is when scouts d
thanks
hmm... does the 2nd starbase trade port upgrade make the starbase act like 2 starbases instead of 1?
Thanks Hack78, I never quite got that. Also, do non-colonizable areas break the chain? Do you need to upgrade your starbase to use them? And since the ships can use wormholes, if a wormhole is in between two planets in your chain, is it broken?
Hey everyone, I think I just found a bug. I had this large TEC fleet in with two enemy neutral extractors. While all of them were waiting in there, I just finished the designate target research. Then, all my cielos suddenly used the designate target ability on the neutral (invulnerable) extractor. As soon as they did that, my caps rushed over and started using their abilities. The one that I remember is my marzas using radiation bomb, but I think there were others, too. Has anyone e
hmm, i'm kinda surprised I forgot that. That would explain the earlier occurance of a similar thing.[e digicons]O:)[/e]
yeah, there was a starbase. I always destroy a starbase before I leave the gravity well, but not this time, and I just got the phase destabilization. thanks!
What the heck? I have this large (taking up the whole bar), thoroughly mixed, TEC fleet. I'm competing against another TEC enemy. I jump to a wormhole to their fleet taking up all the bars except one. Immediately, all my ships lost probably half of their health. I figured it was missile barrage, but all they had was a lvl 2 Dunov and other mixed frigates and cruisers. What happened?
You guys are killing me![e digicons]XD[/e] [quote who="Vleessjuu" reply="4" id="2172927"]Firing Phase Missles at Chuck Norris will only cause the missles to hide in phase space untill he leaves. Foolishness, of course. You can't hide from Chuck Norris. [/quote] Love that one!
ah, thanks. i'll try to search around for some players once I can beat an unfair AI.[e digicons]:grin:[/e]
or as many as the computer could take... a lot of people would crash their computers[e digicons]:grin:[/e]
wait, I just created a screen name, but the only options that I have are add player, remove player, and manage account. How do I join a game?
the destra's voice sounded like an old woman to me... that kinda scared me. Unlike everyone else, the advent voices bother me more than the other two races'.
I just caught up with everything! AAAAAAHHHHH! can't wait for the next chapter! Keep it up![e digicons]:D[/e]
I'm sure they'll come running back soon. Based on the calibur of this story, they've definitely not gotten bored, but maybe just busy, like you recently were. I haven't quite gotten the chance to read it all yet (I've got a music performance tomorrow and homework), but I can't wait until the weekend to read it! congrats on the great story! [e digicons]:D[/e]
wait, i thought the enforcer's only abiltiy was distortion field. EDIT: oh, right, reintegration thingy. forgot about that one. What do people think about my example above?[e digicons]:-"[/e]
I'm sorry to get this thread so off-topic, fitzyofsydney.
I wish that it would go more slowly, though. The ships would be gone so fast, and you wouldn't have even sat down to watch it yet. We could have a replay with tons of lag, and that would be better.
I think the Destra and kodiak have a total hull plus shield difference of about 50 (kodiak with more), but the enforcer has 230 more than the kodiak. I haven't been playing long enough to know if my situation is actually true. I'm just starting to get into large games.
I've noticed that a lot of people seem to like Kodiaks and Destras more that Enforcers because of the higher bang for buck (sorry for that cliche). But wouldn't the higher amout of ship strength (shields and hull), about 230 more from Kodiak to Enforcer, lead to more firepower in the long term? That makes no sense, so I'll give an oversimplified example. If say two skirmishers (blue) are fighting one enforcer (red), and say that the enforcer has exactly twice the amout of hp an
that would be cool... a few enemy fleets filled w/ scouts. you have a few marzas, heheheh
that would suck for the leader of the scouts. all that money gone from one ability... but i don't want to get on the topic of buffing other caps, nerfing marza, or doing nothing. but by saying that i wouldn't get on that topic, i suppose that i did. [e digicons]:X[/e] sigh...[e digicons]O:)[/e]