D-Zid-816

D-Zid-816

Joined Member # 3482383
1 Posts 2 Replies 81 Reputation

[quote who="GoaFan77" reply="3" id="3219692"] I complained about it in beta. Unless all the map makers get together and ask for it, I doubt its going to happen. Probably aren't enough of us mapmakers that want to take advantage of it to justify the time it would take to enable that. [/quote] Shame, with a bit of tweaking so that map makers can actually make good use of it i could see it becoming a decent and fun gametype, pity as currently it just feels poorly

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Well that sucks! Hope that gets changed at some point, i can understand having it for the existing default maps, since they don't have the victory condition planet, but on custom maps that do >. Fingers crossed this gets altered in the future..

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So is there any way at all when making maps via the in game map designer, or possibly using forge, to prevent the random extra star containing the occupiable planet? I was hoping to make a map that focuses on the occupation victory condition. Yet despite setting the occupied planet to spawn in a certain place, and even looking like it works in the map preview, i always still get the random extra star with the planet (which overrides the one i placed for the objective) when i start an

4 Replies 3,310 Views