S-Taiseiyou

S-Taiseiyou

Joined Member # 3493944
4 Posts 13 Replies 215 Reputation

[quote who="GoaFan77" reply="1" id="3261609"]gameplay.constants file.[/quote] Thanks GoaFan! You always have the answers. I looked there, but couldn't find it. I will try looking again.

7 Replies 14,685 Views

For a game type I am creating, I wanted to change the limit for the amount of super weapons (Novalith, Deliverance, Kostura). I searched, but was unable to find the location of this in the game files to mod it. Could anyone point me in the right direction?

7 Replies 14,685 Views

With Rebellion they now have a chance to get it, though it may not research the tech requirement for a while, and any starbases that get fully upgraded before that obviously won't have a chance. I see. Is there any way to force upgrade them? Since they are simply militia, I'm not too worried about balance. How would I even go about giving upgrades via the special, duplicate starbase's .entity file? As for Meteors, I guess I

7 Replies 5,191 Views

Great! Thanks a lot guys. I was able to make Titan and Starbase duplicates, and it's worked well. I really like the idea of using pirates or a special pirate ship to give increased amounts of experience to the militia as well. I didn't think of that! As for the upgrades, I was unable to find out how to designate a the duplicate's upgrades via the .entity file. Where should I look if, for example, I wanted to make a Transcendia Starbase with the "Meteors" abi

7 Replies 5,191 Views

Hi, I was recently working on some maps for my multiplayer group in Galaxy Forge, and I came across a question that I cannot seem to find an answer to. I apologize if it has been answered, I searched and was unable to find a conclusive answer. Is it possible to set the level/upgrades of "militia" titans, starbases, and capital ships? I was making a map with "relic worlds" similar to the "Secrets" map in vanilla Sins, but I decided I would add some bot armies for added d

7 Replies 5,191 Views

Looks like I ended solving my own problem. In case anyone looks here in the future, there are 2 options: 1) gameplay.constants > change the value of fleetSupplyScalar 2) RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1.entity > Change values for each level for each race Way easier than I expected. [e digicons]:X[/e]

4 Replies 3,358 Views

Hi, I've been playing Sins with a few friends for a few years now (since before Entrenchment!), and we've kinda tailored certain aspects of the game to our liking over the years. The only mod I am currently using is Distant Stars (for Diplomacy). I don't really do a lot of modding, mostly just tweaking (in-game strings, music, portraits, etc.), and now I've run into something I don't think I can easily tweak. Currently, when setting a game's option

4 Replies 3,358 Views

Does this still exist? It would be very useful to save a lot of time editing the strings file.

28 Replies 25,989 Views

Hey, XselenS! I just wanted to say thanks for making this indispensible mod for Sins! I've recently switched to Entrenchment and have realized how much I've taken your mod for granted. It's so hard to play the game with so few planet types! haha. And, I remember reading that you were only 15 o_O When I was 15, I was dreaming of making mods merely half this good. I don't know how you do it, but kudos! I don't like mods like 7DS, or ones that I feel change the scope of the game, but your mod re

265 Replies 730,865 Views