Well, it's been about a month now with a handful of downloads. Anyone feel like sharing their thoughts on the sounds?
S-Taiseiyou
Exactly what I was looking for. Thanks a lot guys [e digicons]:grin:[/e]
[quote who="GoaFan77" reply="1" id="3261609"]gameplay.constants file.[/quote] Thanks GoaFan! You always have the answers. I looked there, but couldn't find it. I will try looking again.
For a game type I am creating, I wanted to change the limit for the amount of super weapons (Novalith, Deliverance, Kostura). I searched, but was unable to find the location of this in the game files to mod it. Could anyone point me in the right direction?
With Rebellion they now have a chance to get it, though it may not research the tech requirement for a while, and any starbases that get fully upgraded before that obviously won't have a chance. I see. Is there any way to force upgrade them? Since they are simply militia, I'm not too worried about balance. How would I even go about giving upgrades via the special, duplicate starbase's .entity file? As for Meteors, I guess I
Announcement Mod by S. Taiseiyou Downloads: Direct Download (.rar) Download via Soundcloud &n
Great! Thanks a lot guys. I was able to make Titan and Starbase duplicates, and it's worked well. I really like the idea of using pirates or a special pirate ship to give increased amounts of experience to the militia as well. I didn't think of that! As for the upgrades, I was unable to find out how to designate a the duplicate's upgrades via the .entity file. Where should I look if, for example, I wanted to make a Transcendia Starbase with the "Meteors" abi
Hi, I was recently working on some maps for my multiplayer group in Galaxy Forge, and I came across a question that I cannot seem to find an answer to. I apologize if it has been answered, I searched and was unable to find a conclusive answer. Is it possible to set the level/upgrades of "militia" titans, starbases, and capital ships? I was making a map with "relic worlds" similar to the "Secrets" map in vanilla Sins, but I decided I would add some bot armies for added d
Looks like I ended solving my own problem. In case anyone looks here in the future, there are 2 options: 1) gameplay.constants > change the value of fleetSupplyScalar 2) RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1.entity > Change values for each level for each race Way easier than I expected. [e digicons]:X[/e]
Hi, I've been playing Sins with a few friends for a few years now (since before Entrenchment!), and we've kinda tailored certain aspects of the game to our liking over the years. The only mod I am currently using is Distant Stars (for Diplomacy). I don't really do a lot of modding, mostly just tweaking (in-game strings, music, portraits, etc.), and now I've run into something I don't think I can easily tweak. Currently, when setting a game's option
Does this still exist? It would be very useful to save a lot of time editing the strings file.
It would be great if you could add an RSS feed to your website for updates! That way, we could be instantly updated when a new version is released instead of having to check back all the time :)
Is this still available for download? The link says it can't be found. Or perhaps has someone else developed a similar mod? I love variety in a game like this.
:( I'm sad.
Any news on the progress of the mod? I haven't played Sins in forever > Is this mod still alive? If not, can anyone suggest a similar mod?
Yay! You're back :) Thanks for putting so much work into this. I can't wait until you have the Entrenchment version done, I haven't played SoaSE in a whole because without your mod, it just feels entirely too plain. It's really something they should consider designing into the game. Anyway, welcome back! :)
Hey, XselenS! I just wanted to say thanks for making this indispensible mod for Sins! I've recently switched to Entrenchment and have realized how much I've taken your mod for granted. It's so hard to play the game with so few planet types! haha. And, I remember reading that you were only 15 o_O When I was 15, I was dreaming of making mods merely half this good. I don't know how you do it, but kudos! I don't like mods like 7DS, or ones that I feel change the scope of the game, but your mod re