Welcome, Let us know when you get online. I for one will join in comp stomp games with newer players to help them get a feel for the online game. I played SP for 7 months before venturing online and still got my arse handed to me when I finally joined. It takes a little effort to learn some of the tactics necessary for online play and also a little time to learn the proper counters. Good luck and have fun.
ZombiesRus5
You were paid to play?!?! [e digicons]
[quote who="Dr Guy" reply="14" id="2564708"] Quoting Mumblefratz, reply 12 Look beyond your rabid right wingnut Ayn Rand sycophant politics of selfishness and greed for a change. Still cant form a coherant thought without resorting to insults and name calling. You really are pathetic. [/quote] This is why I ignore everything written by this person. He stopped influencing the moment he resorted to these tactics.
You don't believe this is my picture???
[quote who="Surge72" reply="8" id="2562143"]Thankyou for that Darvin3. Out of interest, how do you know this information? Is it just through vast experience and an ingame "feeling", or can it be found in some game files? [/quote] The damage modifiers are in Gameplay.constants, look for lines like this: DamagePercentBonus:ANTIMEDIUM:Medium 1.33333 The armor and damage type for ship are in the respective entity files (you will need to convert them from bin
I doubt it would matter much when the TEC player with the supply pact comes through with a boat load of bombers and orgrovs. I think this could have made a nice high level pact, I'm just not sure which race it would fit with.
Don't just spam LRF. I took out an Illum spammer today, 40+ at once at one point, using fighters and 12-15 illums backed by a Mothership and Halcyon and some Drone hosts. I kept waiting for him to build Defense vessels and he never did. Don't just FF (focus fire) on his capital ship(s) unless your are sure to get the kill. I had two capital ships a Mothership and Halcyon and rotated them back to my nearby world to swing by some repair bay(s) and back into the action while m
Hi Andraxal, I would say you did well. You spent a lot of cash sending pirates at me :) I will add you to my list so I'll remember ;) I believe you were playing advent and asking about my multiple capital ships (figure out how to get them out early yet?). I went random and ended up Vasari, although I prefer Advent myself. A Mothership with one or two Halcyon's are my favorite with this race. Advent doesn't really have a healer until late so the Mothership shield restore coupled with G
I was banning the guy for want to pinch the cheeks of said avatar! Banned for making fun of my avatar [e digicons]:banhammer:[/e]
Not a problem. You are looking for the "Ironclad Online" button in the main menu. This was confusing to me first time as well. The "Multi Player" is for local lan games. Welcome to online. Zmb5
banned for being creepy!
The utility of any PC overshadow's what a console can do and will likely ever do due to licensing rights associated with consoles. The power of a PC will most likely always overshadow what a console can do. Consoles have always fit the nitch that allows households to play video games without the fear of having to troubleshoot complex hardware and software issues. Heck, even my 60 year old mom and dad play video games on a Wii. This just isn't feasible for most when it comes
Banned for being a tool for steam!
My suggestion would be to mod the strength of the pirates down to fit the gameplay with your friends. There are a couple of threads here somewhere that show how to do this which is not as complicated as one would think. I would be fine with your suggestion overall, but don't think it will happen anytime soon.
Yep, I was one of those not talking. sorry [e digicons]O:)[/e] I was watching both Vanilla/Entrenchment and Diplomacy. I ended up joining a game with some new people begging to play on Vanilla and trying to sell the virtues of the expansions to them.
[quote]What do you expect from a 7th level tech with six prerequisites? Its position on the tech tree means it will always be end-game material, and once you get there it's quite worthwhile. Yes, most games never reach the 7th and 8th lab levels, but those that do go on for long periods can put techs like these to great use. I don't see any changes here.[/quote] Let me rephrase my issue with damage upgrades. Most upgrades become available at tier 1-3, however, they provide little stra
Sometimes you have to go where you’re not invited.
So was tesb actually the winner for over an entire day, how sad :(
Latest models I am working on. <img src=
I actually had the game for 7 months before venturing online. I have 3 kids, a wife going back to college for a second time, coach youth sports as well as work full time. So I'm kinda busy. I never really played online before this game either. Now, I enjoy playing online and actually had to step away for a bit to appease the wife ;) It's also got me started into modding which has become a nice hobby on the side. I'm hoping to have some decent skills by the time a Sins 2 comes out.
[quote]Expansion packs (and their betas) notwithstanding, the tech trees have never been altered, so there's substantial reason to believe they never will be. In any case, the 4th level tech is not a serious issue.[/quote] I know. I have no faith any changes will be made either based on this thread or the other civilian thread either. It's just an interesting discussion as this research makes it more difficult in the suicide spot to protect your planet. There is no issue outside of th
Adding my two cents again from memory. (Forum went big time boom today :) In general: I really dislike the standard 5% level increases on research upgrades. Not only is it boring, it rarely adds any significant value to a fleet (with a few exceptions such as hull upgrades and Vasari phase missles). The Vasari and TEC Hull upgrade is probably the best example on how to make them a little more interesting and not the flat 5%. In terms of usefulness, I would like to see a bigger imp
[quote]If the Skirantra 'fix' had beeen omitted the last patch would have been so much better for it, though limited in extent. Please revert.[/quote] I would agree. I have started seeing "No Vasari" games online now as a result of this patch...
[quote who="ice27828" reply="6" id="2557405"]Seriously Sins is a good game, I say don't screw it up by making a sequel Ok, I'll say to a sequel if there is the following in version 1.00 of the game: Modding More modding abilities Official mods[/quote] Well, add 64 bit and quad-core processor support to the list as well, which would support you critieria even better. There are a lot of cool features that could be added to a Sins 2 
OMG, next thing you know we will have kids in the white house making policy decisions...