I usually have a few waiting in the wings for a variety of purposes. Mostly just because it's a lot of fun to wipe out a planet as fast as possible. Coupla seige frigs mixed in with a drain planet or two. tada instant new planet.
52500
[quote]However, how can access to SBs with 2 labs and easy access to neutrals justify a much weaker colonise bonus, overpriced scouts, extremely underpowered LFs, assailants that are much less cost effective then other LRFs and overpriced flak? [/quote] Don't forget, weaker heavy cruisers. More time intesive support cruisers. No structure killer cruiser.
Personally I never expect the AI to keeps its word. And I never expect to keep mine either. I get a cease fire, build a starbase in their capital, fully upgrade it, and then BETRAY!
[quote]Does that effect all AI difficulties? becuase I know that the easy AIs are absolutley stupid, and normal isnt that much better.[/quote] Even unfair doesn't recognize magnetic storms (or plasma?) as a place they shouldn't send carriers. The tactic of making a starbase there to protect a free extractor will inevitably end with a giant slaughter. Usually over and over again. And "scramble bombers" is an ability, so maybe that's why it still happens.
I think fate is conspiring against me playing MP. My mouse just died, and now i have no modem or router.
StarWars battlefront. Gameplay is fun, controls are generally pretty self explanitory. Depth of gameplay was extremely minimal. ffs counterstrike has more thought involved and more repeat playability. single play or co-op was simple, and has like 5 levels. vs mode was the exact same thing. you just duke it out over th same boring maps for however long it takes you to win. and then 2 came out. awesome new levels! new units! space battles! oh wait, only 5 or 6 new levels? oh...
[quote]It would be interesting if people could make AI mods because then there would be a competition in the marketplace to see who could make the best one, with people picking and choosing good ideas from other AI mods until the best possible AI was found.[/quote] Careful about how you word that, someone might think you believe in a free market. Then the unions will get involved.. we'll all be screwed.
Another game: Ceasar 4. I understand that wanted to make it more customizable, but in terms of building things that need to interact with eachother (water systems, roads, people on roads) have a grid structure is really helpful. If you want to let me rotate things, great let me do it after i get it placed correctly instead of making me rotate it first. Zoning was a success in simcity2000, and ceasar 3, why in gods name would you make me place each house individually now?
[quote]and as for returning armada... why not set a rally point or have one phase gate act as primary and have ships trickle in from all the gates (each with its own cool down) and rally at the rally point or primary gate?[/quote] I would just like to have RA have a rally point period. I'll be building a fleet la de da, and whoops I am out of capacity. "where are the rest of my ships?" i will most likely say to myself, my gf will look at me like i am crazy. "oh there they are, miles a
While that might be true, I still think its funny that no one has tried.
You know. We have a billion and a half threads about modding, and three and a half billion posts bitching about the AI. As a coding illiterate I am wondering: Can anyone MAKE a better AI?
Snotty damn Dunov.
I'll play Friday the 30th around 3pm est. I'll suck, but I'll play. edit: my name is IAMHOLLYWOOD... and unsurprisingly, I have never played MP. so seriously, ill suck.
Ah I didnt catch that. What does that mean then if we compare 3x + 15 dps versus the others?
but thats modding.
I wasn't being serious Ryat, thus the crying face. I love Vasari, but lets face it, their repair and survival abilities aren't amazing.
I usually make them a separate fleet/group think, and take off auto attack and park them near, but behind, my caps. If my caps need to start running, I could honestly care less about the 12-15 (at the very most) overseers behind them. i probably wont lose them all, but they are much easier to replace. And lets face it, if my caps are dying despite the Overseers, I'm a little whipped regardless.
This works in SP. I have no idea about MP. Doesn't seem like it would.
[quote who="Deceiver_0" reply="9" id="2424157"]Gotta be some bonus for the Vasari, seeing as their repair bays are the worst.....[/quote] YOU TAKE THAT BACK! [e digicons]:'([/e]
The boyfriend in general? or just the nips?
[quote]Nipple peircings are definetly gay.[/quote] they are not. They are, however, a terrible idea that hurts a whole whole whole lot. Also, just fyi, do no drink a lot of booze before getting them done. They bleed quite profusely. Also, do not do pushups on your grandparents shag carpeting without a shirt. There is a possibility of getting them caught. which shockingly, hurts a lot too. I switched modes from peircings to tattoos about... 6 years ago maybe, and its a much more addict
[quote]it is because they do not want to differ from each other but from the previous generations, their parants. they want to show we are not like our parants, it is our life, our world. this is most times the biggest missunderstanding and makes so many attempts of teens look ridicules in the eyes of lder people.[/quote] Hogwash. I not only wanted to be different from the people around me, but ALSO my parents generation. I wanted to be a completely unique individual. It's
Yes, but surprisingly... not as bad as getting nipples done.
Volt, what is your mod?
Being different is totally overrated, you feel lonely, left out, excluded and isolated. You are better off being who you are. I have always been a weird kid, and as i grew up i did things because i wanted to, and sometimes to set myself apart. the only things that i regret now are the things I did to get people to notice me. Oh, and getting my nipples pierced. However the d*ck peircing was a good idea and I stick by it.