Yes, it is fully DLC compliant as far as I know
soase-maelstrom
[quote who="SpardaSon21" reply="1530" id="3395277"]Any plans for a non-DLC version?[/quote] I don't understand the subtlety of your question ... I thought if you have DLC functionality in the mod then people both with DLC and without can still play the mod
[quote who="Rovert10" reply="1527" id="3389900"]It's not updated for v1.52 yet[/quote] It is now ...
[quote who="XATHOS" reply="1524" id="3377829"]How'd you add the DLC ID to all the research files? Did you get a program, or did you do it by hand?[/quote] I use http://www.replsoft.com/index.html and http://www.prestosoft.com/edp_examdiffpro.asp
[quote who="BloodDragoon" reply="1522" id="3377569"]so it will be a while before an update of malestorm ??[/quote] Just taking a bit of a breather ... will be back to it soon PS: I had 1.51 and DLC mostly finished a couple of weeks ago ...
[quote who="rebel231" reply="1516" id="3349389"]Probably should have been more specific. It was the Diplomacy one.[/quote] I know ... and I did test the Diplomacy links also. I had to download one twice ... so IskatuMesk gives good advice, as sometimes sh.. happens with downloads, it all depends on the server and network connection - i.e their traffic. You can also try downloading at the 'ModDB Website' or 'Strategy Informer Website' (links above), I have found
[quote who="rebel231" reply="1514" id="3348990"]I've used the download that he gave us.[/quote] Just downloaded Rebellion R5 via the link above and had no problems..
For those waiting for Maelstrom Diplomacy 1.37 (R10) it is now available
[quote who="XATHOS" reply="1505" id="3348427"]Should see some of the wonderful Midwest weather we're getting here in Illinois.[/quote] Everyone is enjoying good weather! A good thing ...
[quote who="rebel231" reply="1506" id="3348546"]When i tried to unzip the file to play the game, it said that the file was empty. Help?[/quote] Looks like you have a corrupt download ... try to download again
[quote who="McDili" reply="1498" id="3348091"]How's Australia this time of year? Winter yet?[/quote] harpo put it nicely ... it is a mild time of the year here
[quote who="rebel231" reply="1499" id="3348163"]So i tried to unzip it, and 7zip said it can't be opened as an archive. Help?[/quote] Looks like you have a corrupt download ... try to download again
[quote who="ARESIV" reply="1496" id="3347795"]Any change that it problem will no longer occur in future versions? [/quote] Yes, for the next release I'll be removing the Debris meshes from the mod ...
Glad you are enjoying the mod. The patch from 1.34 to 1.37 was minimal, that is why I have not upgraded it as of yet. Maelstrom 1.34 works fine with 1.37
For those that are interested I found the problem behind MP save files ... "your galaxy scenario file differs from the hosts" The solution is to delete all the DebrisXXX.mesh files in the Maelstrom mod "Mesh" folder (41 in total). There is a small and esoteric bug in the Rebellion save game function. The problem is Rebellion saves the complete local file name for the Debris meshes (in the save file) and seeing that the complete local file name is
[quote who="SpardaSon21" reply="1490" id="3345780"]Don't. Assuming people always follow your instructions is a bad, bad idea since a lot of the time they don't follow your instructions.[/quote] Yes ... I was being polite
[quote who="lordlubu21" reply="1488" id="3345768"]I had a friend who's mod crashed every 10 minutes. He fixed it by turning down the graphic settings. [/quote] There are recommended graphics settings which are in the installation guide included with the mod ... so I am assuming people who are reporting mini-dumps have correctly setup the mod.
I have been testing the MP "GalaxyScenarioDef file differs" problem - with 2 human players on Random huge maps with various (8) AI players. This is what I found 1. I can consistently reproduce the problem (within 15-30 minutes of play time) 2. The GalaxyScenarioDef files do not differ 3. The saved files differ (whether autosave or manual save) 4. I can consistently rejoin games if I send the hosts saved file to the other player Conclusion 1. Fo
[quote who="ARESIV" reply="1484" id="3344973"]Confirmed, Maelstrom Mod only. Exchange of save games does not fix problem. No matter how long ago the savegame is. Both players have powerful PC specs that are more than capable of handling the game. Loading of games of other mods or vanilla is without any problems. Who is hosting does not affect the problem, too. I
It is strange because I do not alter any entity files associated with MP and SP is fine. Will start some tests tomorrow ...
Hi Lavo_2, [quote who="Lavo_2" reply="1482" id="3344144"]Sounds like one of you got a desync or crash and have different saves. Has the host tried emailing his save to the others before re-hosting?[/quote] ... [quote who="McDili" reply="1477" id="3343319"]Right now we found a temporary solution, I have to send him my save files so that we can load the save but since this only happens with your mod(For us at least) I imagine that the issue must be connected to he Mod so
[quote who="McDili" reply="1477" id="3343319"]Right now we found a temporary solution, I have to send him my save files so that we can load the save but since this only happens with your mod(For us at least) I imagine that the issue must be connected to he Mod somehow. It was only after I deduced that much that I made the decision to contact you, because we have done everything we could have done on our end.[/quote] It could be a problem with the size of the map and the total number o
Are you using the recommended graphics effects setting? Lower the graphics effects setting
Hi McDili , Unfortunately I don't play MP games. However I went through the R4 version with a fine tooth comb to find the minidump issue and yes the galaxy scenario def problem, which another chap mentioned on modDB. There was no bug in R4 just a hardcoded issue with the new TEC capital ship ability to board and capture ... if it was used by another