Vulturev4

Vulturev4

Joined Member # 3500488
5 Posts 138 Replies 274 Reputation

I agree with Stress... the Borg becomes a race against the clock. If you can engage them earlier rather than later, you can really hurt them. However, if you wait until they start cranking out cubes, and start upgrading their bases and weps, they start getting insanely hard fast. They have compensated for the borg's late game uber'ness by making things like research stations very very expensive, and take many slots, which I think makes it okay. If the borg is to get to

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I have a noob question here, I think I already have it figured out, but wanted to know if it was a bug, or supposed to be that way. The Borg cutting beam, is it supposed to be able to assimilate capital ships? I had a Queens Diamond guarding an asteroid choke point while taking over another planet with my other ships. After wards, I zoom in to the asteroid, and see that my QD had assimilated the enemies capital ship. I'm not complaining actually, it wa

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If you are looking for a lore appropriate faction to fit in with the mod, you should consider the Eastern Alliance... who gave the colonials trouble in the original series. I can only find the EA Destroyer online, but I imagine with a little imagination, you can mix and match enough ships to get a faction together.

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Yeah, I gave up on building frigates long ago. It wasn't until he introduced the Gammas and the Berzerk escorts, when I started building something else. I find they just don't have that much of an impact, unless they are in a MASSIVE bulk, and then we start talking that, I would much rather have a cap anyway.

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[quote who="doorsmaniac" reply="914" id="2540931"]After I research the Danube class Minelayer how do I make one? Couldnt find it anywhere......Maybe just blind?[/quote]I used this with the starbase... you can build them I think either with the starbase, or with a hanger. After you build them, you can tell them where to deploy, or set it to auto, which I think automatically finds a place.

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That is what I do, if there is something I want to assimilate, I turn AA off and run my cube over there. Once it hits the siege frigate with the assimilate ability, it then open fires on it and blows it up before it is complete. I have even tried to have it run away after the ability, but nothing. I can't seem to get it to work very well for me, lately, I haven't even bothered.

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Just wondering out loud here, to those who are better at the Borg than I... How do I assimilate ships without destroying them? I turn auto attack off, and move them in close enough to assimilate them, then hit them with the ability... once the ship is hit... my borg cube or diamond then destroys it. I tried last game to get a decent fleet of assimilated siege ships, and ended up with 3 total, everything else I tried to take over, got destroyed.</

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[quote who="Major Stress" reply="891" id="2539837"]What about on the vanilla sins maps? has anyone notice this playing maps like systems of war, or the randon gen maps? It is what i thought a simple change, but we need to know if the problem is on all of the maps or just on the custom maps. I cant do anything about it right now, because i gotta go to work, but we will try to get it fixed later today.[/quote]It happens on Twin Empires too, the 0 metal on ice planets, and 0 crystal on volcanic

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I haven't even bothered to build the Jupiter the last few times I have played. If anything, I think if people are going to build it, it should be nerfed with regards to cost, IMO. I think the Jupiter is a game ender if you ask me. The few times I have actually built one, I have leveled it up to level 4 and jumped it in to the pirate base and let it clean it out to get it up to level 6, then ran into the enemy world and clear it out with the Nuke Barrage, long story sho

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[quote who="MercenaryMuffin" reply="751" id="2534489"]So...why don't Borg cap ships have planet bombing weapons? Who thought this was a good idea? My already strained fleet limit is made even more so by the fact that I have to have multiple planet bombing spheres just so I can take out an enemy planet. It's making the Borg unplayable for me. Is this gonna be addressed, or is this how it was meant to be?[/quote]I have assimilated what I needed... the pirate seige ships a

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Yeah, I found the borg are a very tough race to play but they are extremely fun to play too. In the beginning I found that they have immense growing pains, and I can only take 5, 6, or 7 worlds before I really have to start building up defenses and crank out a few Unicomplex's. The longer the other side leaves the borg alone, the stronger the borg become. Last night I got my Uni's in place just in time to push the Federation out of my little area, and they kept them at bay u

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Are you going to put out a Entrenchment version of your mod when you put the Boomer in? Diplomacy really doesn't sound like an addon I will enjoy. I play this game to destroy things and conquer worlds, not keep squabbling politicians happy, and the diplomacy additions sound like something I wouldn't use anyway.

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[quote who="zonek" reply="691" id="2530964"]I notice you included my map (fortune favours the bold) in the latest release. Has anyone tried the map online? how's the balancing? Loving the mod, the borg are intense!!![/quote]I like the map, but the only reason I honestly don't play it is because when you pull back far enough to see the layout of a few systems at once to maybe strategize some... you get that white haze that obsc

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I had a long game last night Borg (me) vs the Federation, and I must say the AI with the patch are playing differently. Last night I played on Twin Empires, a map I play a lot. The AI beat me to a certain choke point I felt I had to have, and by the time I got there, they had already put up a base, and fortified it. I managed to put up a Uni to hold them off for a while, but while I waited for the tritanium and dilithium to come in, I could see that they were massing their e

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http://www.youtube.com/watch?v=SWL9BWlSCQs I made this from a small fight my Tactica Cube had last night. I used a worm hole to get deep into Dominion territory and take over a planet. They massed a small fleet and tried to take out my cube... I think they should have brought more ships with them. No audio, Fraps hates the audio on my computer, the audio sounded over modulated, so I took it out. It's not mu

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I didn't mean to insinuate that the AI's behavior is the mods fault... I have that exact same problem with the other mods I play as well. On normal, they are more stand offish than I have grown to like. I have played a few hard games, and really like the fact the AI won't just mass ships on the edge of a grav well and wait for me to jump in.

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