Swordsalmon

Swordsalmon

Joined Member # 3511569
15 Posts 452 Replies 15,015 Reputation

[quote who="DesConnor" reply="48" id="2644002"] I'm very tired of carrier capitals, all of them exploit the hole that their strikecraft don't need antimatter, so they don't 'pay' for poor play. Zombie bombers is just the worst case, where the hole is exploited so much that it completely distorts the game. However the Halcyon is nearly as bad, especially after the extra squadrons rather than extra strikecraft in a squadron change, that was a dumb down option. As th

59 Replies 150,209 Views

The Kol needs a DPS boost, GRG to negate shields (But lower damage output and remove the debuff), Adaptive Forcefield as a passive (With lower damage reduction, but keep phase missile negation), and it'll be fine. For the Sova, I'd think having Rapid Manufacturing instantly replace SC for all carriers in a short distance of the Sova would help enormously. Especially considering that TEC currently has no SC support abilities, and this would give the Sova late-game use and act

8 Replies 17,995 Views

[quote who="Shunmaha" reply="1" id="2633742"]Aren't destroyers smaller than cruisers? [/quote] Destroyers are smaller than cruisers, but bigger than frigates and corvettes. I honestly see no purpose of adding corvettes, but a destroyer unit (classified as a frigate) might be a decent idea.

16 Replies 38,190 Views
Reply to The Strategy in Strategy

[quote who="Darvin3" reply="2" id="2613003"] I guess the most appropriate question is: what should be done about it? [/quote] Buff the other caps to the carrier's power. Neither of the races have much reason to use any caps other than carriers, the Progen, Akkan, Kortul, and possibly the Egg. Every other cap is either too underpowered or situation to be viable. Vasari is, rather ironically, the only faction with completely viable caps. Skirantra and Kortul are am

42 Replies 17,479 Views

The Sova Carrier is by far, my favorite capital ship in the game. And favorite fictional spacecraft. ^_^ I've been using it since day one, and loved it before the buff. ^_^ The Akkan is also great to use by level six, and the Antorak Marauder is pretty fun to run. ^_^

16 Replies 28,784 Views

The last game would be Sins of a Solar Empire. I saw it for $20, and immediately bought it. Best twenty spent on a game. ^_^ Incedentially, it was the last PC game I've bought.

34 Replies 110,250 Views

[quote who="james227uk" reply="3" id="2588000"] @Swordsalmon Thanks. I'll remember not to build Kols next time. Which ones should I build next time, instead of the Kols? [/quote] The Akkan Battlecruiser or Sova Carrier. The Akkan is a fantastic starting cap, because its Colonize gives multiple free extractors and a nice income boost. Starting with an Akkan gives TEC a great starting economy. For combat, Sovas are the overall strongest TEC cap. Three Bombers, Missi

16 Replies 11,847 Views

Never build Kols. They're completely atrocious and offer nothing useful to a fleet for their costs. Otherwise, you need many more Hoshiko Robotics Cruisers. I'd say about at least 25% of any TEC fleet should be Hoshis. LRMs and Gardas are also essential for dealing damage and killing off SC/LRF quickly.

16 Replies 11,847 Views

[quote who="Twilight_Storm" reply="110" id="2585549"]Or reduce the damage GRG does, and have it fire multiple rounds for X seconds, increasing Damage and volleys per level. lvl 1 GRG= 125 Damage, 2 shots lvl 2 GRG= 250 Damage, 3 Shots lvl 3 GRG= 375 Damage, 4 Shots IDk. Tweak the numbers a bit, obviously, but that's the basic idea. -Twilight Storm -Edit. That's 1500 damage total, before mitigation, wh

125 Replies 146,695 Views

[quote who="Splitshadow" reply="7" id="2581911"]At the current rate, we should be able to make laptop-strength computers that fit in your pocket in the next 15 years. All we need to do is scale down a few components without losing processing power. [/quote] I think these links are appropriate. ^_^ http://www.liliputing.com/2009/08/sharp-netwalker-pc-z1-w

111 Replies 302,392 Views

You need to scout. Before making an attack, send a scout to check what your enemy has. By doing this, you can build and increase your fleet with the appropriate counters. This is essential in breaking a stalemate, because destroying an enemy's huge fleet virtually guarantees victory. Otherwise, micromanage capital ship abilities. Many abilities are best used during a certain part of the battle, like Shield Restore when a capital has lost its shields. Turn off autocast for capital ship

12 Replies 7,059 Views

[quote who="Darvin3" reply="56" id="2575221"] Bombers can be countered late game by abilities like jam weapons and telekinetic push. Once again, I think the problem here is more with TEC (flak burst doesn't do the job well enough...) and in the early game before fighters can be brought out in larger swarms as a counter. So again, I don't think we want to nerf bombers directly; let's focus on other things like buffing flak burst to compete with TK push and Jam Weapons, a

125 Replies 146,695 Views

[quote who="Jam3" reply="35" id="2575007"]Mid/Late game all these people telling you vasari econ sucks have never gotten up a good starbase network with 2 x colony pod upgrades, which essentially turns a a starbase into a 150 pop planet worth of tax income. [/quote] Except that one level of Trade Ports is generating more overall income than two levels of Colony Pods. ;)

51 Replies 190,861 Views

[quote who="Volt_Cruelerz" reply="36" id="2572548"] At any rate, many people continue to suggest that GRG bypass shields. NO!!!!! Read my reason in the OP! [/quote] That it'd be too powerful? That's why I also suggested a damage nerf and removal of the speed break. GRG is already a forward-facing ability, and it's high cost would mean that using GRG more than a few times during the same battle is unlikely. Dealing a flat 250/500/750 doesn'

125 Replies 146,695 Views

I'm not entirely sure what to do with Animosity, and don't bother with Advent anyways, so I have no comments. For GRG, the idea of adding several debuffs sounds fine, and so does armor-breaking. However, I do think that simply making GRG do direct hull-damage would be the best course of action. So removing the speed debuff and reducing damage to 250/500/750 would be appropriate in this case. Then at least the Kol becomes a nice cap-killer and complemnts TEC's simple abilities. <p

125 Replies 146,695 Views

Four abilities that really need help are: Gauss Rail Gun Flak Burst Adaptive Forcefield Finest Hour Actually, Shield Restore got buffed, not nerfed. The amount of shields restored was decreased, but so did the cooldown. And TEC ships have low enough shields that the 250/500/750 should be sufficient. With the Dunov as a whole, it has pretty good abilities, but is just overshadowed by the Sova, Akkan, and Marza. EMP Charge deals good damage, but Missile B

71 Replies 188,708 Views
Reply to Noob question in Strategy

Your planet is being affected by enemy culture. Check the nearby phase lines' color. If it's an enemy color, it's under the effects of enemy culture. Build a Brodcast Center (Media Hub for Vasari, Temple of Communion for Advent) on one of your planets, and have your capital ships on your HW. These both reduce the effect of enemy culture and promote your own.

2 Replies 2,576 Views

Don't build a Kol Battleship. Ever. Also, don't research techs you won't be using or have little viable use in your current situation.

25 Replies 13,825 Views

[quote who="DirtySanchezz" reply="6" id="2560945"] I just wanted to put the idea out there for discussion. Lich does have a good point--new purchasers of the game will probably come on for Diplomacy. I a way we really don't have a good solution to our problem. [/quote] New players are coming to Diplomacy, not Entrenchment. And with the small community we have, we should cater to this by playing Diplomacy games. Unless of course, having to res

13 Replies 8,080 Views

[quote who="DesConnor" reply="22" id="2558674"] With the carrier caps getting more squadrons, how about making them pay antimatter to rebuild them? Having anything absolutely free just invites spams and reduces skill. That might give the other caps a chance again, if only at the cost of making the caps less powerful. I like strong caps- but I hate free strikecraft. [/quote] The problem with that, though, is the Sova (And Skira

35 Replies 23,084 Views