riviaguy221

riviaguy221

Joined Member # 3557130
4 Posts 126 Replies 2,310 Reputation

[quote who="ManSh00ter" reply="1766" id="3300599"] IT'S ALIVE!!! As some of you who have been following this mod for a good long time know, I am prone to lapses of silence. Doesn't mean the mod is a goner, just means I am really busy with personal life, or have been for the past few months. Now that things are settling down finally, work shall resume. However, I do plan on less talking more doing mode of approach, so I will only update this thread with the

1,794 Replies 4,171,374 Views

is there a way to make Magnetize apply only to one type of strikecraft? cause if yes, this would be a cool way of making Drone Weapons in the Stargate mods

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as for the errors you are getting i have no idea. But last i heard the cap ship level is hardcoded.

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yes, the Entrenchment version is no longer supported/updated. Dolynick, why not remove the Sins original races from the game? It would remove a lot of the stuff the engine has to remove, which would likely improve the game rate... Also, great job on the Ori, they are super fun to play (love the effect for the glowy thing in the ori cap ships) Another question: where did you get teh idea for the shape of the orici's ship? Was it in SG1 and i just never no

1,775 Replies 3,753,797 Views

i do know this was discussed before, and TECHNICALLY you cant change the type, but you can get veery close by applying new images with the ability, and to have the ability cause specific buffs/debuffs that are permanent (or millions of minutes long, which in all practicality is permanent)

4 Replies 1,903 Views

the AI is always starbase happy with me... (meaning they build a starbase EVERYWHERE...) same with space mines (which really gets annoying when the game has to render thousands upon thousands of tiny little mines... i usually end up turning those off (or down to about 5/grav well)

4 Replies 2,668 Views

[quote who="dolynick" reply="1294" id="2633118"] Quoting riviaguy221, reply 1293ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol It's just a matter of already having to maintain 4 different mods. Continuing to support Entrenchment would add another 4 copies to have to maintain separately and Vanilla Sins (without Manifest) would mean even more combo versions.

1,775 Replies 3,753,797 Views

In the Stargate Races mod the Ancients have Space Gates that have instantaneous travel. You can easily change the speed to whatever you want.

8 Replies 7,915 Views

i was playing as borg, and i noticed that, besides statistics, all the borgs cubes are teh same... (the same abilities) this may have already been said but shouldn't they be a bit more specialised? Like the assimilation cube having 2 assimilation abilities or something?

5,100 Replies 12,677,681 Views

also, i THINK that 7DS has Volumetric Explosions linked in as well, so with just bailknight's mod it would look the same... (unless the two are linked)

10 Replies 8,007 Views

flankers, Manshooter JUST answered that it will be for entrenchment only, and POSSIBLY Diplomacy. Also, dont double post, just edit your old post... Just so you know, the Title of the Mod still says the last update was in 2009 (maybe that's why we get all teh "is this dead" posts...)

1,794 Replies 4,171,374 Views