[quote who="ManSh00ter" reply="1766" id="3300599"] IT'S ALIVE!!! As some of you who have been following this mod for a good long time know, I am prone to lapses of silence. Doesn't mean the mod is a goner, just means I am really busy with personal life, or have been for the past few months. Now that things are settling down finally, work shall resume. However, I do plan on less talking more doing mode of approach, so I will only update this thread with the
riviaguy221
Not sure how, but I ended up with 2 Subjugator Class CRS-H Supercaps while playing as the CIS.
Oh, good :) I thought you might've been hit by a bus or something... [e digicons]8C[/e] glad to be wrong! [e digicons]:thumbsup:[/e]
is there a way to make Magnetize apply only to one type of strikecraft? cause if yes, this would be a cool way of making Drone Weapons in the Stargate mods
Have we been tided over enough for a release date? [e digicons]:pout:[/e]
[quote who="ManSh00ter" reply="1733" id="3162838"]to tide over the wait before the official release date announcement : [/quote] [e digicons]:drool:[/e] [e digicons]\o/[/e] woohooo! can't wait (well, obviously i can, cause i have been for a few years now, but meh)
in the tech files for the races, change the number that is 0.0975(or something similar) to 0.00000 i'm at work, and can't remember the specific stuff, but it's something like that
as for the errors you are getting i have no idea. But last i heard the cap ship level is hardcoded.
yes, the Entrenchment version is no longer supported/updated. Dolynick, why not remove the Sins original races from the game? It would remove a lot of the stuff the engine has to remove, which would likely improve the game rate... Also, great job on the Ori, they are super fun to play (love the effect for the glowy thing in the ori cap ships) Another question: where did you get teh idea for the shape of the orici's ship? Was it in SG1 and i just never no
Sounds cool, however with that amount of extra information on diplomacy wont you reach the 2gb hard limit rather on the fast side (even with TSOP?)
i do know this was discussed before, and TECHNICALLY you cant change the type, but you can get veery close by applying new images with the ability, and to have the ability cause specific buffs/debuffs that are permanent (or millions of minutes long, which in all practicality is permanent)
wow! your Atlantis looks awesome!!! Also, great work on everything else! All the effects look great!
the AI is always starbase happy with me... (meaning they build a starbase EVERYWHERE...) same with space mines (which really gets annoying when the game has to render thousands upon thousands of tiny little mines... i usually end up turning those off (or down to about 5/grav well)
myfist0 i think the error is on your end, i can download it just fine...
[quote who="dolynick" reply="1294" id="2633118"] Quoting riviaguy221, reply 1293ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol It's just a matter of already having to maintain 4 different mods. Continuing to support Entrenchment would add another 4 copies to have to maintain separately and Vanilla Sins (without Manifest) would mean even more combo versions.
ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol
1366x768 resolution here... great work so far!
couldnt you make a passive ability that is set to target cap ships? instead of an ability?
is the current entrenchment version up to date? it SAYS it's an older version (the version number) and the goa'uld arent enabled...
In the Stargate Races mod the Ancients have Space Gates that have instantaneous travel. You can easily change the speed to whatever you want.
NICE! Texturing that looks like it may be a pain though... lol
i was playing as borg, and i noticed that, besides statistics, all the borgs cubes are teh same... (the same abilities) this may have already been said but shouldn't they be a bit more specialised? Like the assimilation cube having 2 assimilation abilities or something?
it wont let me download it... it keeps telling me that all the download slots are used for the program... EDIT: after 15 minutes of retrying the dowload link i was able to download it
also, i THINK that 7DS has Volumetric Explosions linked in as well, so with just bailknight's mod it would look the same... (unless the two are linked)
flankers, Manshooter JUST answered that it will be for entrenchment only, and POSSIBLY Diplomacy. Also, dont double post, just edit your old post... Just so you know, the Title of the Mod still says the last update was in 2009 (maybe that's why we get all teh "is this dead" posts...)