riviaguy221

riviaguy221

Joined Member # 3557130
4 Posts 126 Replies 2,310 Reputation

Well, the amount of defense platforms and Starbases isnt really an issue, as i can go change that for personal use if i wanted... I just dont like the time it takes to traverse systems, and i dont feel like speeding all the ships up. Also, how do you change the description on a Research Tech in game? EDIT: Figured it out. Second question: Why is there no Gameplay Constants file in the SGRaces file, but there IS on in the SGGalaxy one?

1,775 Replies 3,755,569 Views

not exactly what i meant. The thing you are saying is to make an ability that turns a ship into a ZPM powered ship. What i am proposing (its been done before, look at the returning armade ability in the Vasari) is that a BUILDING have an ability that spawns the ship. THat building's ability would either have a ver long recharge rate, OR it could self destruct after that ability is activated. In this it is good because you can make the ability take a LOT of resources (as that type of ship woul

1,775 Replies 3,755,569 Views

Just wanted to say that if you want to make a ZPM hive ship, the only way i can think of making it that you have to find a ZPM first would be to have a building with a spawn that creates the unit... and have that spawn timer set to something incredibly high. This building would be linked in to certain planets, and then could be captured when you capture the planet... just my thought about it, and this way you could likely have it do something for all 3 races...

1,775 Replies 3,755,569 Views

Wow, long post :D Im a trek fan from the much younger generation (being only 18, TNG ended when i was 3...) so i never really got into original star trek, but to each his/her own :D i just wanted to say that SOME 18 and under crowd is mature enough to enjoy this game, lol. keep up the good work, and let's hope the new problems dont set you back too far (you have already put more work into this than some devs put into their games)

5,100 Replies 12,681,522 Views

shuazoid, yes that IS what it means. IT is how much you add too that specific lvl. Another fun thing to do when modding is to change the RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity (or the advent and vasari as well) and change the amount of total ships you can have (be careful here, because too many may cause your computer to lag a LOT) and also maybe even change the amount of Tax the research applies per lvl. Just some added ideas for you.

8 Replies 5,246 Views

One of the Diplomacy researches doesnt seem to work. It's the one that supposedly removes the differences in the races (what i mean is it removes the diplomatic penalty for being of a different race) I'm not sure if this is Diplomacy itself, or if it is the mod. Also, i've only noticed this with Advent, as i havent played with the other races yet. The game also seems slightly unstable (not sure if this is my computer, the mod, or the beta status of Diplomacy that is cau

8,423 Replies 15,677,078 Views

Is the research in this mod SUPPOSED to be slow then? Notice that ALL the research is negative numbers, meaning everything is slower than normal... researchSpeedData-Slow researchRateGameSpeedScalar -4.75 researchSpeedData-Normal researchRateGameSpeedScalar -1.3 researchSpeedData-Fast researchRat

8,423 Replies 15,677,078 Views

OK, so i've had some slight experience with modding, but im still not the most knowledgeable when it comes to that. In the Gameplayconstants file, there is a part that deals with research speed. The file's set up like this: researchSpeedData-Slow researchRateGameSpeedScalar -4.75 researchSpeedData-Normal researchRateGameSpeedScalar -1.3 researchSpeedDat

8,423 Replies 15,677,078 Views

Another way is that you can edit the Planet Upgrades, and change the tax. You can make it a high positive number, and it increases the amount of credits you recieve.

9 Replies 5,095 Views

I cant quite seem to make the Diplomacy version work. I am trying to convert the new release of Distant Stars into an editable format, but it isnt working, i get the following message: convertdata not found for the expansion chosen. looked for convertdata?diplomacy.5.exe here, and did not find it. please copy it into this location I did download your new converter, and i have the ConvertData_Diplomacy.85 copied into the GameInfo fo

238 Replies 585,862 Views

one thing i want to mention, is the Destiny was a prototype. Im guessing there was only one of them, but htat is just an assumption. Also, the Destiny does NOT seed gates. It was following the ships that do seed the gates. Also, the Destiny was designed specifically to obtain its power from stars, Atlantis was not. Another point is that the Destiny was drawing power from the sun, and most likely was able to use that power to renew the shields. Just my take on the show, not any official meanin

1,775 Replies 3,755,569 Views

from what i have seen the AI doesnt need strike craft, as the asgard do not use them in the Stargate mod by Dolynick. You may have to specifiy that something is their strikecraft, and then give them 0 points for all ships... Also, the current download looks great and runs smooth;y until i get a minidump... For the fed the discriptions for the Scout and Colonizer are mixed up. Great mod so far :D

1,969 Replies 4,016,867 Views

yes, these limits need to be increased. The mesh one seems to be the biggest issue, however there are some other important ones also listed above.

78 Replies 46,478 Views