riviaguy221

riviaguy221

Joined Member # 3557130
4 Posts 126 Replies 2,310 Reputation

IF this was possible, it would be cool, but i think that only the cap ship factory can make cap ships, and as such you are limited in the number of types. (i may be wrong here though.)

19 Replies 6,301 Views

well, if we are taking reality into effect, most of those shouldnt be possible, as any object of sufficient mass would make a general spherical shape... but these would make cool planets if we didnt care about actual large body physics

95 Replies 171,357 Views

ok, thank you, that worked great PS, sorry for the late reply, i forgot to reply... i was quite busy, with editing files, working and getting ready for school...

4 Replies 4,668 Views

OK, so i personally have the files in this area: C:\Users\User Name\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge (Vista) Also, anohter thing i notcied causing crashes is if there are too many player files and not enough homeworlds. To fix this, go to edit at the top of the screen, and under the player management area, disable all except the ones you are using. this often made my files work.

43 Replies 25,859 Views

[quote who="kris159" reply="924" id="2337600"]Oh my god, has no one noticed the shield goes up? Would you like me to post a video? I could post a video [/quote] I would like a video... i dont know what shield you arer talking about here though, the atlantis one still?

1,775 Replies 3,758,502 Views

OK, so as a mod for my own personal use, i want to be able to make a specific cap ship become a huge burden on resources to get. I have already changed all the ships, but if it is available as a cap ship from the start, it becomes free, and you end up with an incredible ship at the start of the game. How do i tie a cap ship to a research icon?

4 Replies 4,668 Views

wow, you werent kidding when you guys said a lot of work needed to be done (only saying this because of the many areas that say string not found, including the pause button...) ... anyways, i LOVE the atlantian tech tree, it is SOO nice! and their ships are cool too. The parts about cap ships in the frigate area and mixed up frigates and cruisers will hopefully be one of the fixes planned... anyways, i never played the original for 1.05, as i cant seem to get 1.05, but this one is pretty cool

4,959 Replies 12,525,386 Views

OK, so as the title suggests, i was wondering if i should go to 1.03, or stay with 1.02. I was also wondering if it would affect the mods i already use, or mods to come out in the future...

4 Replies 4,703 Views

This is a particle fountain, it was in star trek, and it was highly dangerous. If you are doing binary, why not trinary stars as well? And a black hole and normal star that are one grav well ps, im still here too

95 Replies 171,357 Views

well, yes, but here is an example from your mod: maxAccelerationLinear 30.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelerationAngular 1.000000 maxDecelerationAngular 9.999996 maxSpeedLinear 300.000000 maxRollRate 2.000000 maxRollAngle 35.000000 And here is a an example from normal maxAccelerationLinear 100.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccel

67 Replies 192,443 Views

what about stellar nurseries as a star? Not a normal Nebula, but a huge one with actual stars in, that create large gravometric turbulence through the areas, and so damage the hull, even through shields. Also, what about a particle fountain?

95 Replies 171,357 Views