wouldnt that be a binary star? also, what about this: (sorry that i cant remember what they are called) a large (perhapes several times the normal size of a star) star that is actually a dome around a star. These have a name, i just cant remember it. Also, how about a star GOING super nove, it wouldnt be a true nove, as it would simply stay the same size and all, but if there was a star in the process of going nove, with severe damage around said star, that could be an awesome
riviaguy221
im not sure if anyone has mentioned this, XselenS, but you can buy entrenchment, and most things online, with paypal, and it doesn't require a credit card, only a bank account.
i see the necros strike again, lol
[quote who="Mr_Blunt3d" reply="3" id="2230846"]well i found out something intresting. The Dynamic battle system from Mansh00ter is compatible with the SG galaxy mod, espically if you use the Fleet size mod.[/quote] well, it does mention that when it lists the order in which you should add them
yes, it does, thx. One problem though, your download doesnt have all the files, some of the research is missing, as well as some planet bonuses. I have the entrenchment one.
sorry for being a nuisance, but how do i get them to be txt files?
ok, where do i find these (on vista)
ok, so as far as your problem goes, sorry i cant mod anything. But, i do have a question. Where are these models from, and if it is a sonn to be released mod, you are doing a great job. If it isnt, where can i get them to use them?
i was wondering 2 things. 1, what planets aew available in this mod, and 2, are you going to add all the ones from sins plus and distant stars to this mod?
k, where do i copy this? do i override the entire mod with the patch?
OK, thank you, my main thing was with starbases and logistics and such, and the info on the multiple mods active at once is helpful, so thank you. And also, ty for the info on the reqs for merging mods as well, though i doubt ill use it.
OK, so i now have several mods, but i myself am not a modder. For my own personal use, i was wondering if it was possible to mix several of these mods together (for example, CB( TohKlidan) and Distant stars(Nacey), and hopefully the Stargate mod (Dolynick) i have) I was also wondering if it was possible to increase
OK, so i was wondering, will this have the huge research files like on Distant Stars?
oh, so i HAVE to assign home planets?
[quote who="harpo99999" reply="24" id="2169767"] riviaguy221 there is a mod for galaxy forge called universal forge here that is supposed to do exactly what you want harpo[/quote] Ok, i have that, but when i use maps from it it makes it an instant death on both sides. How do i solve this?
OK, so i wanted to use this with Nacey's distant planet mod, but i couldnt figure out to use the custom planets that Nacey has incorporated into his mod into the forger. Is there any way to do this?
OK, so this is currently not active, but when it is, i will be glad to use it. The black hole star seems interesting.
Do you need a mod to use these maps?
Hey, i was wondering if there was a way to change the amount of ships in this mod, other mods have the option to change things, but this one none of the files open normally. What i wanted was something like Dolynick's Fleet Size mod. PS awesome mod [e digicons]5*[/e]
Also, one of their tech trees (the ones for bombing damage) still uses the psitech references, and uses advent in the description
um, when playing as wraith, i cant seem to research the first tech for the health tree (chemical sustainment) nor can i research the Defilers, any reason for this? Figured it out, and im not sure what was wrong, i restarted the program and it was fine
when i try to dowload it, i dont get normal files, i get odd files that wont work in SOASE. Any ideas why this is? never mind, i figured it out
Ok, so i was playing as the Asgard, and i noticed that the Subspace Imaging tech doesnt seem to do anything, what is it supposed to do? Also, when i use colonize with the Asgard Mothership, i noticed that it does not add the 2 free extractors that i am supposed to get, any ideas why this could be?
sorry if this has already been mentioned (i did not feel like going through 131 pages of forum posts) but (just wanting clarification) this DOES NOT work for entrenchment as of yet, right?
Well, Dolynick, i got it working, and i have to say, your mod is abslutely awesome! I love it so much, and the variances between the races is perfect! Keep up the good work :D