bamp
RestlessMind
Is it possible to have custom faction colors? Or even insignias? I've always wanted to have a mix between the light and dark blues they have available...
Oh! Great! [e digicons]|-)[/e]
Nevermind, sorry! I overlooked it! Thank you Nacey! [e digicons]^_^'[/e]
To use the things that Celestial Bodies adds in GalaxyForge, I need it's "GALAXYSCENARIODEF" file, and in the readme it says to put that in my GalaxyForge folder. I downloaded the Entrenchment version of the mod here: http://tgnforums.stardock.com/338406 but it doesn't seem to come with the GALAXYSCENARIODEF file! [e digicons]:'([/e] Does anybody have it?
That worked, thanks!
They should have an option for variable strength, then everyone will be happy. I personally play without the pirates.
Totally agree about the ship scale. I mean damn, the envoys shouldn't be BIGGER than caps! I was expecting them the same size.
[quote who="Yarlen" reply="5" id="2469985"]Diplomacy won't allow you to create federations or merge empires, but if you devote yourself to allying with one other player, you will have quite a bit of combined power.[/quote] Good to know!
Hey, I tried to convert the Celestial Bodies mod from Entrenchment 1.03 to Entrenchment 1.041 with this, and it works, except my game crashes when I open the upgrade abilities panel on an Akkan Battlecruiser. I'd really like to fix this! :( If it helps, here's where I got the mod: http://tgnforums.stardock.com/338406 Thank you very much!
Military structures should be destroyed, civilian structures should be left.
Indeed. Didn't Diplomacy mention something about more insidious means of defeating your enemy, though? Hopefully there is some economic stuff.
Isn't it rather dull that all factions automatically start off with 0% relation with you, and you are immediately thrust into war? Wouldn't it make more sense to have to declare war first? It would be interesting to see the effect of neutral parties trading with two warring factions; like the War of 1812 from real life history. Perhaps the starting diplomatic relations would vary according to species. Humans would start with, say, 30% towards the player, Vasari with 10%, Advent with 20%.
Right. [e digicons]-_-[/e]
What do you mean by "so Highlander"?
Oh. Well, sorry.
Posted this in the wrong place, sorry. Here goes... I noticed that in Sins, empires can decide to cut off their alliance with you when you and they are the only ones left. I kinda wish they wouldn't do that until a later time; when resources began to run low, economic competition was high, and a cold war was looming. Will Diplomacy act in this way? Even better, imagine 3 empires all allied to each other in a Federation of sorts
Um. To have some fun with economic competition between non-warring factions? Not to mention, not EVERYONE has to be in it. Imagine one big empire attacks a system with 3 little ones, so they are forced to form a Federation/Confederation, which eventually defeats the big empire. Now, instead of immediately falling apart and killing each other (which is what usually happens with the AI), they stay together, but now compete "peacefully" over resources and planets until everything is sucked up an
I noticed that in Sins, empires can decide to cut off their alliance with you when you and they are the only ones left. I kinda wish they wouldn't do that until a later time; when resources began to run low, economic competition was high, and a cold war was looming. Will Diplomacy act in this way? Even better, imagine 3 empires all allied to each other in a Federation of sorts. Now that would be impressive. Or perhaps even two empires that were allied for so long that they dec
But will it convert a Entrenchment 1.03 mod to an Entrenchment 1.04 mod?
Will there be an update for this mod for Entrenchment 1.04? Please?!
This expansion and it's lore sound awesome as usual. I'm excited! [e digicons]:grin:[/e]
I don't think the planets are to scale. That'd be kinda hard to implement. [e digicons]:rolleyes:[/e] So... regarding the actual mod idea...