RestlessMind

RestlessMind

Joined Member # 3696927
41 Posts 230 Replies 14,410 Reputation

Is there a way to have custom logos/emblems for your race in Entrenchment? If so, how can I do it? Thank you!

4 Replies 6,708 Views

[quote]It would be necesary to edit the files below to reference your names. 1. string file. this is where the names are stored. 2. galaxy scenario file. 3. gameplay.constrants[/quote] What do you mean? I don't see anything about names anywhere there except in the String file, and it just lists them.

6 Replies 5,525 Views

[quote]2. It works for me. [e digicons]o_O[/e] [/quote] Huh. That's annoying. So you could type in "Little Green Men" there and it show up as that in-game, not "Lexmada" or "Galan Rim Union" or "Raeseda Sect" or whatever? Cause I do and I still get the random ones like that...

6 Replies 5,525 Views

Just a few I hope you guys know the answers to. 1. Is there a way to have pirates randomly attack any player's planets constantly? 2. Why doesn't "InGameName" when creating players in Galaxy Forge work? It simply seems to use the normal random names in-game. 3. What do "PictureGroupIndex" and "PictureGroupName" do in Galaxy Forge (also in the player editing window)? Thanks a ton! [e digicons]^_^'[/e]

6 Replies 5,525 Views

Sorry for the thread necromancy, but I just thought I'd post my awesome ship names. :P -- Marza -- Liberator, Hydra, Typhon, Cthulhu Kol -- Defiant, Victorius, Friday Akkan -- Enterprise, Discovery, Endeavour, Prometheus Sova -- Legion, Vigilant, Interceptor Dunov -- Adroit, Atheist, Arbiter Argonev Starbase -- Unity, Freedom, Liberty, Justice, Pantheon, Adroit, Pandemonium, Atlas, Contego, etc.

126 Replies 182,513 Views

If you can't win playing Sins on easy, you probably can't play RTS. I won that my first try. Sure, it felt like an epic struggle against Admiral OneGreenStripe then, but I still won... :P

40 Replies 31,654 Views

Anybody have any idea how I can get the thing working? GalaxyForge works just fine, but ParticleForge crashes with the typical "...encountered a problem and needs to close..." Windows message.

1 Replies 3,257 Views
Reply to Defense in Sins Modding

Regarding your ideas about defences... meh. A big orbital cannon doesn't shouldn't and wouldn't stand much of a chance against a group of ships. However, when it comes to transferring binary files to text files and back again (the alien-looking code isn't code at all, it's Notepad's interpretation of binary, which it can't interpret). You can use either Harpo's "text-binner" converter, or this guy's converter: https://foru

3 Replies 4,358 Views

I want to use (just for personal fun) the TEC planet bombing and missile effects from this mod: https://forums.sinsofasolarempire.com/368651/page/1/ On their own. What files would I need from it? Just using the Weapon_TechFrigate_BombingHit (or whatever it's called) PARTICLE files, for example, work but also make weird looking white squares show up along with the normal effect, so I guess I'm missing something. <p

3 Replies 3,901 Views

Haha alright, it just all looks like fireworks to me. [e digicons]:P[/e] Does anybody have any thoughts on my previous question? [quote] First of all, EPIC video of the TEC vs. TEC Starbase. Now, I was wondering if I could ask a silly question. I was interested in playing with the planet bombing effects (just for personal fun, my modding life is like a raiders outpost). What files do I

273 Replies 924,488 Views

Well. As usual, something's gone wrong with the thing. This time, when I'm updating the mod and it reaches around file 244 or something it says "not responding" (but I figured it was done anyways cause the "exit" button was no longer grayed-out, so I ended the process). I also updated the manifests, but to no avail, because the mod is now giving me minidumps when I try to activate it. What's the matter, you think?

370 Replies 935,050 Views