Codexehow

Codexehow

Joined Member # 3729551
23 Posts 136 Replies 871 Reputation

[quote who="Codexehow" reply="2" id="2631913"]I did Myfist, thanks . Im still digesting them. I guess I'm justs hoping that someone has written a comprehensive ebook or something. I'm thinking of doing so once I learn all this stuff if there's enough interest. These texture sheets are driving me crazy. Take this for instance: "A particular model can use up to 3 texture sheets with a naming convention as follows. For example t

32 Replies 22,140 Views

For me it is best to create only one texture. If you are importing 3rd party models that use multiple textures then it is best to combine all of the textures onto one sheet. I use a 2048x2048 maximum resolution sheet, and "fit" the textures as best as i can. The size of the sheet will depend on how much room all of the "little' textures take up. True you may lose some resolution, and detail in some areas, but IMO the benefits outweigh the drawbacks. Your model will have to be re

32 Replies 22,140 Views

I did Myfist, thanks :). Im still digesting them. I guess I'm justs hoping that someone has written a comprehensive ebook or something. I'm thinking of doing so once I learn all this stuff if there's enough interest. These texture sheets are driving me crazy. Take this for instance: "A particular model can use up to 3 texture sheets with a naming convention as follows. For example the Kol Battleship uses 3 textures. The primar

32 Replies 22,140 Views

Hey guys! I've started my star trek expansion for Sins Of Angles. I've created my first model but now I need to know how to create those cool texture sheets. I have Photo Shop CS4, Soft Image 2011 and the Nvidia new map tool..I think thats all I need? What I need to know specifically is how the game engine reads these .dds files. For example the sovereign class has a normal sheet that features (I guess) all of the textures for it's objects and I don't know how to

32 Replies 22,140 Views

Thanks Manesse and Eternal, these look great. I will digest. BTW, could anyone tell me how to increase the weapon power? The 'right bank' 'left bank' bits don't seem to do anything. Is it a separate file? I'm going to look in the game info files but just thought id ask in case I didnt have any luck. I really think Klingon light frigates should have much powerful weapons is all :P. One trick I discovered for beam weapons was increasing the duration

5 Replies 4,157 Views

Hey guys, I've been ghosting this forum for a while. I'm a big fan of Sins, it really helps me while away the more boring times of day (caugh work). I would really want to mod in my spare time. Specifically I want to add the Hirogen and the Vidiian to Tears Of Angles and make the federation more powerful VS the borg. I get how to mod the .entity files and know how the file system works...I turned the Nebula class into a bad ass borg k

5 Replies 4,157 Views