TEC have the EWS fighters, as you can see from my pic. Im thinking about devoting one of my Sova's to Gunships, one to EWS bombers, and one to fighters. Then Ill make 15 more light carriers, 9 of them w/ bombers, 6 with fighters. Im only level 3 with all my caps except for my Akkan, which is level 5, and one of my Kols, which is level 4, since the Advent are blocking off my "escape route" with other planets/galaxies, I cant do anything with them. I cant move my fle
hooahguy
Im thinking about writing a fan fiction using the DS mod, but where would one post it? Ive looked around but Ive seen no place where I think it would go.
Ok, I was asking because I have to deal with an Advent fleet that has like 50 squadrons of fighters and bombers each. 100 squadrons. Yikes.
Question: do gunships, or w/e they are called, target bombers? In the description it says that they are good against strike craft, but are they also good against bombers?
Yea, Im using the DS mod. I dont know if I should make more of the DS-exclusive gunships, because they say that they are good against strike craft, but idk if they are good against bombers.
So how many more light carriers are we talking about? Ever carrier holds two suadrons, so Im guessing another ten is enough? And more fighters or more bombers? Anything else I need?
If there was a Mass Effect mod I would be so happy! In fact, right now Im role-playing the TEC as the alliance, the Vasari as the council races, and the Advent as the Geth. I wonder what role the Reapers would play in a Mass Effect mod...
Ok so the map im playing is Kingdom of Heaven v2.0, the planet thats having the problem is Yasuda. I have no ships in the gravwell, since its so far into my empire that i dont bother having a fleet there, only a few defenses.
Heres the latest intel on enemy strength and my fleet strength: [IMG]http://i199.photobucket.com/albums/aa73/hooahguy14/enemysitrep.jpg[/IMG] [IMG]http://i199.photobucket.com/albums/aa73/hooahguy14/mysitrep.jpg[/IMG] Do you think this is enough?
I did a bit of research and testing with some scouts- Seems like if I jump to the right of the starbase, I can avoid the SB for a little bit, but I would have to veer away from the SB ASAP to avoid its wrath.
Here is the evidence. I forget which map its on, something version 2, last option for the "huge" level maps. Has 99 planets, 11 stars. So here Im starting zoomed out: [IMG]http://i199.photobucket.com/albums/aa73/hooahguy14/SinsofaSolarEmpireDiplomac2010-11-0317-32-35-67.jpg[/IMG] Im zooming in closer... [IMG]http://i199.photobucket.com/albums/aa73/hooahguy14/SinsofaSolarEmpireDiplomac2010-11-0317-32-42-43.jpg[/IMG] &n
Also, another bug. On a certain planet in a map that Im playing right now, it seems bugged because when you zoom in it doesnt show your ships. Something like that, Ill post more with details/screenshot.
Heres the situation, in a picture: [IMG]http://i199.photobucket.com/albums/aa73/hooahguy14/sitrep.jpg[/IMG]
[quote who="Darvin3" reply="4" id="2816049"] Jump in from a different angle; starbases don't have enough weapon range to cover the entire gravity well. It might be a bit of a shave on an asteroid, but on any larger gravity well this should be a non-issue.[/quote] That is the problem. The enemy SB lies smack in the middle of where I would jump into and there is only one phase line into the gravwell. The other goes to my system's sun, which is why I need this planet to get
Well Im most concerned about the enemy CS. I almost lost my entire fleet to a Radiance and a Revelation CS once. It was then that I learned that Cobalts are lousy fighters. I do think that I am a bit heavy on the CS, but I figure that they can punch hard plus I have the resources anyways. Thanks for the "side of the phase line" tip, but in this case its positioned almost right in between the two so I dunno if Ill be able to phase to one side and avoid it.
Ok so here is the situation: Im the TEC (with 1 TEC ally and 2 Vasari allies) against 4 Advent enemies. So Im still stuck on my home system because the path to the sun where I can jump from is blocked by a planet owned by one of the Advent foes. Normally this wouldnt be so bad, but its bad because they put a SB right next to where my invasion force would jump into. Not to mention, there are numerous capital ships of various sorts, including 2 Revelation-class ships and 3 Radiance-class ships.
Thanks Rosco, that really helped. Im now running Sins w/ Diplomacy. Thanks for the help!
One aspect of the mod that I dont like- it needs more background music! Im tired of the same few songs running over and over (Im not sure what they are called but one of them is definitely the Band of Brothers Main OST. Is there a way to add in a few of my choice background songs that I think would fit, like these two, from the Mass Effect 2 OST: The Illusive Man <a href="http://www.yo
I come back after many months gone and find that this awesome mod is still going. Sweet!
Good points. Ill try to get to my local library. Or bookstore. Silly me for not thinking of that. *facepalm*
The background to this is very complicated so ill just cut to the chase. I used to have internet on my gaming computer. Now I dont. When I had it, I was able to download and install Entrenchment and Diplomacy, since I had the original game on a disk. But my hard drive got wiped so I have to reinstall everything. But I cant reinstall Entrenchment and Diplomacy becasue i dont have internet connection to my laptop. Is it possible to get Entrenchment and Diplomacy onto my laptop, ev
what usually happens is that ill be a few points off, forcing me to get the next level.
well i beat it. i had a amssive fleet with 50 LRMs, 20 cobalts, 3 Kols, 3 dunovs, 3 marzas, 1 sova, 2 akkans. 5 repair ships, and i crushed them. it was fun.
ETA on the updated version for diplomacy?
i wish i could play online. i did twice, and it was awesome. but my internet took a turn for the wortst and it has gotten so slow it cant handle any MP games, not even COD4.