Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
14 Posts 1,549 Replies 848 Reputation

Your ideas on the multiplayer system sound good to me. Pathfinding for the AI is most likely going to be improved in Rebellion. Also, the idea to flag certain planets as inappropriate for scouts (like pirate bases) has already been mentioned on several threads. I think the dev's might implement a feature like that.

1 Replies 5,717 Views

[quote who="SemazRalan" reply="12" id="3056201"]JCD, Your sequels sucked. You've posted 7 threads and been a douche-bag in most of them. Quit it or we'll tip you upside down and pour lava into your mouth.[/quote]I couldn't have said it any better. [e digicons]k1[/e]

16 Replies 11,924 Views

[quote who="JCD-Bionicman" reply="2" id="3054980"]Quoting Teun-A-Roonius, reply 1Resources being consumed while a ship or structure is being build sounds like a bad and unnecessary change to me. Ive explained how it would be useful, so do me the courtesy of explaining why it would be the opposite of useful.[/quote]Well I believe you would easily lose track of what you bought if you don't have to pay a base price for your goods. It would be hard to get a good overview

23 Replies 14,572 Views

Well it's a good thing everyone on these forums is able to understand Spanish... [e digicons]

14 Replies 21,111 Views

This idea seems awfully complicated to me. Besides, it would be rather unfair to conquer another race's structures.

14 Replies 21,111 Views

[quote who="Sinperium" reply="6" id="3052989"]Yarlen...such a busy fellow. I wonder if he ever gets to go home.[/quote] HE WONT GO HOME TILL HE FINISHES THIS GAME!!![e digicons]XO[/e] Besides, when he takes one step out of his office, he will be forced back in... by my kitteh. [e digicons]:ninja:[/e]

19 Replies 14,673 Views

I absolutely agree with you that the allegiance system needs some tweaks. I am not sure about what kind of changes would be best though.

19 Replies 39,970 Views

The only funny thing about a Space Junk gravity well is that it boosts Vasari Orkulus starbases with the Debris Fortex ability to near indestructible strength. But you make a valid argument about these types of gravity wells being unattractive to control. The dev's should indeed do something with that.

28 Replies 40,123 Views

[quote who="Joccaren" reply="159" id="3051269"]Also - a better cinematic mode. Make it remove all UI entirely when activated. It should make it so that you can take screenshots without having game stuff in the way.[/quote]This.

196 Replies 157,065 Views

Well, since a few "old" forum freaks have been introducing themselves, I think I shouldn't hold back myself: I am Teun-A-Roonius, I am from the Netherlands and I have been playing Sins since 2009. I generally play solo games versus the AI (only at Cruel difficulty nowadays), but I do fancy a multiplayer game every once in a while. I have been active on the Sins forums every now and then since I first started playing. It is only since Rebelion was announced t

209 Replies 1,254,121 Views

What if space kittehs flew out of all the exploding ships and structures? That would instantly make Rebellion Game Of The Year. They should look like this one:

14 Replies 21,404 Views

Yea, even if the pods don't fly towards the center of the gravity well, it would still be cool to see some pods propelling away from destroyed ships. [quote who="G_Bison" reply="6" id="3048728"]That will be a cool effect, maybe limited to the Capital ships...?[/quote]Maybe limiting it to Capital ships would increase the likelyhood of actually seeing them in Rebellion.

14 Replies 21,404 Views