Remember the name and never play with him again.
Pupetier
you have 10 pauses total each and unlimited unpause option. I see no need to time limit pause other than what is agreed with in game chat
If he paused It and u couldn't un pause it he probably "pulled plug" which means disconnected from interned while game was running. This causes severe lag nut most of the time game resumes after a while......
[quote who="Seleuceia" reply="6" id="3216527"]I'd much rather make it more difficult to get an SB to a gravity well (ex: it must be friendly, it must have phase node, the SB gets debuffs after exiting phase space, etc) or require individual SBs to make sacrifices other than fleet supply in order to jump (ex: they require 1 or more special SB upgrades in order to phase jump)...[/quote] But that still enables you to field defensive structures that can phase jump from gravity to
This is from another thread.... [quote who="Greg30007" reply="31" id="3216037"] Quoting Lavo_2, reply 26Well, if the star base jumping is research based, why not include a reduction in the SB's number of targets per bank in the research item? This would be a very clear reduction in total firepower, while at the same time leaving it's focus fire/other stats unaffected. It would also be a very easy change to make. Problem is it effects 
Oh and while if you are in eco slot. Yes you need a bit more research but to get them up and running you actually need 2 less labs if you count trade into equation.
I made up my mind. Played on weaker team against stronger team but me being VR enabled me to tip balance. Here is reply of the game for devs to see how fast and strong VR still are.
I made up my mind. Played on weaker team against stronger team but me being VR enabled me to tip balance. Here is reply of the game for devs to see how fast and strong VR still are.
[quote who="Lavo_2" reply="26" id="3215993"]Well, if the star base jumping is research based, why not include a reduction in the SB's number of targets per bank in the research item? This would be a very clear reduction in total firepower, while at the same time leaving it's focus fire/other stats unaffected. It would also be a very easy change to make. [/quote] Problem is it effects all sb so it makes it double edged sword. PJ on sb should really be
Not to mention eradica already best tit was buffed even more
Played 1 game with them. Very strong but banned ..... no opinion on that yet. Teams were imbalanced
we got md in first game and vr still looks very very strong
Mine did auto update. But a lot of pple need to verify integrity.....
It is live now
ICO is requesting updated version
update not released yet. For sure u will know when released is when u wouldnt be able to log to ICO
[quote who="ZombiesRus5" reply="20" id="3213687"]What's up with the anti-modder sentiment lately from the old timer MP crowd. [/quote] Didn't mean to insult or say that you guys are guys that shouldn't .... And Zombie you and I both know that you are on pair with players that call ourselves skilled.... Just had to write something so I could go to points I posted .... so it would sort of flow and just in case I was repeating advices already given.
[quote who="DarthLeader" reply="19" id="3213627"]I have discovered that the display at the bottom of the screen can also tell the ranks for fleet, economy and things like that: can you trust this to tell if you are winning the game? Is there a way to know the names of the people above and under you in that ranking system to know, for example, that your ally is the best player and you are the second?[/quote] Well If you play against same skill player it might tell you how are you doing
When is this going on Live? NM Guess I need glases :P
Interesting changes. Unfortunately cannot test them out. My water cooling pump gave a fit yet again [e digicons]#:([/e]
Yes AR eradica and vail and VL eating surgical strike tactic are very strong but VR is even stronger and all those "late game" race abilities shrink in comparison to what they can do 12 - 15 minutes into the game. PS for Orky Rex you n need 8 labs not 5. If pj orky would be tied with actually having 8 labs i might even be fine with it
Mentor role was assumed by many of us that call ourself skilled. Problem wasn't with us problem was with players that we tried to teach. They didn't want to be taught, or they had just in spite I wont do what you say attitude, some became downright hostile, some were screaming feed me and didn't listen to advices and few that did listen to advice either stick long enough to became skilled
I think that if you have right motivation working long hours is not such a problem. When I was a kid I needed cash and I needed it fast. For 3 months in a row I worked 370+ hours per month. 16h everyday 6 times a week. True I was in my early twenties and full of energy. It wasn't problem at all until I reached my goal. It might be coincidence that it happened right after goal was achieved or it was long coming but my body gave up and consequences w
If phase missiles from turrets don't do the work upgrade them to disable passive regeneration [e digicons]}:)[/e] . They are serious handicap to most human players and deadly for any level of titan controlled by AI. Funny enough only titan controlled by AI that can sort of manage this combo is Coronata - advent loyal titan. Given they get very high mitigation and pm block.......
Were you trying to jump to different star?