so basically scout and build counters to what the enemy is building, and if in doubt build a balanced fleet. one last question. are static defences (rail guns, hangers etc) ever any use or should build repair bays and the odd SB at critical points?
Arfoire
besides the fact that the cylons wont have to worry about 30-50% of their forces getting blown up. any battle against them would only be a temporey win. even worse is if they don't need resources to respawn theses basestars then it would be like fighting the undead on warcraft 3 with them having an army of necromancers. unless I missed anything about restrictions on the respawn, but from what I read it seemed that the Hub would instantly respawn any destroyed
I understand, so in MP is a balanced fleet with a few extra of certain types to help if say the enemy is using a LRF or carrier spam more likely to win or is focusing on lots of certain ship the way to go? like say having 40 carriers and 10-20 of each other ship type, would that be more likely to win or would a more balanced fleet with extra of certain ones to counter a certain spam? SP I try and build a balanced fleet (sorta, cannon fodder is useful) and that can deal with th
ahh I think I get it. sort of like in those games with Cavalry vs Archers vs footmen but it'll automatically go for what it can do the most damage to?
Ok. I'll admit the enemy fleet was on the other side of the gravity well and there was some juicy Civilian targets nearby. that said only about 75% of my fleet went for them, the rest seemed to just sit there. An yes, if there is something that can fight in a gravity well I want that blown up first, regardless of whatever else happens to be there. Damage type...I think I read something about that on these forums. can give example? like what a corvette or illuminator
Do ships in this game actually have Targeting Priorities? Was playing a MP match earlier and jumped my fleet into an enemy grav well with an opposing fleet in it at the other side of the grav well. most of my forces went for the nearby buildings which were a couple of asteroid mines and a pair of repair platforms. This left the Titan and a half dozen other ships venerable to attack and the rest of my ships horribly out of position. </p
I've read some of the stuff on here about weapon and armor types and I still don't get it. which, admittedly, is probably part of what gets me killed on the times I can get online. hell till recently I did Kol an tec rushed for that alliance among rouges thingy. I've also been told on a couple of other games online that I'm not aggressive enough, mostly cos I'm stuck offline playing against thick AI's that can be dealt wi
this is back a couple of pages, but don't you think a re-spawn for destroyed Basestars in a system is a little OP?
other than the fleeing at first sign of danger (even at their own HW) and their inability to fulfill requests I haven't seen that much stupidity from the AI (not more than is normal anyway). That said I have played against some really stupid AI's. like the original Starcraft AI.......they upgraded it a few years ago and I can still kick its arse.
I love it when someone shoots themselves in the foot. Bilum gives "Phase technology is made small enough to fit into missiles, giving them a chance to bypass shields and directly impact hulls." as the research description. no where in that description (nor that I have found on the rare occasion I played Vasari) dose it say that Phase missiles ignore mitigation. I always thought that the shield&nbs
dood! nice. colonials are Polytheistic, the cylons are monotheistic. you said in one earlier the colonial religious was monotheistic.
TBH this is one of the few times that I actually bothered to read the readme and other stuff on setting up the game.
If your having problems re download it and use the latest version of 7z to unzip it. you want to have them in this order in game. Planet Mod, Militia Mod, the races you want,SOTF core mod Reb.0. with the planet one at the top and the core at the bottom.
[quote who="Stalcore" reply="1009" id="3195905"]Actually the Valkyrie class was the last Battlestar design. mercury class was built to replace the Columbia class. Then Adar started downsizing the fleet. Building Valkyries instead of mercury's.[/quote] I stand corrected. I also agree with Admiral Adama, Adar is a moron.
Galactica is one of the first 12 Colonial battlestars. there may have been some before that. the Mercury class is the last of the colonial battlestar classes to be produced, least that's my understanding of it.
[quote who="-Norbert-" reply="998" id="3195565"]Judging from the film Razor, there are still a few Hades basestars in service, though relegated to rear-area defense.[/quote] nope, no hades class still in service, that was a Guardian class basestar. besides from what Sharon said the Cyons in Razor are not part of the biological cylons.
what the Cetus predates the galactica? since when? it was my understanding that the galactica was one of the first 12 battlestars made and represented Caprica. I personally like the look of the new galactica over TOS series one but then a CGI model tends to have more stuff you can do with it than a physical model. i had the cylon milita on and the one thing i noticed (before i got too tired) was the rather stupid amount of missels floating around. with just 16 ish ships (1 galactica 5
the advantages/ useful parts of it come in 3. 1) easy early game expansion. 2) free defences at your colonies (i admit they are not that useful but can slow an attacker down) 3) in SP you don't have to worry about pirates. in MP you either don't have to worry about pirate raids or you can lessen the raid options for the opposing teams. (your bounty wont increase after you have it) in SP i don&#
[quote who="ZombiesRus5" reply="991" id="3195333"] I meant mine wasn't worded well... Crap again Saying original cylon's can mean too many damn things. Sorry about that, your post was fine. [/quote] ahh ok :P orignal cylons are those from Kobal then? then there's colonial cylons and earth cylons. the Final Five are biological descendants of the Kobal cylons. the earth cylons killed everyone but the final five on earth. the
all ships that belong to pirate faction, including the ones that are around planets (you know the ai ships that are there to slow down expansion) will no longer attack you. this means you could use a colony ship to take over every planet on the map no problems. you can even build SB in the pirate planet well. the downside is you cant attack them either.
having been a victim of 2 orkies and a titan at the same time in the same grav well i admit to wanting to avoid playing against VR.....but i wouldnt kick someone for wanting to play them.
oops, yes re-reading my last post I can see it wasn't worded well. my only defense is it was really late at night when I wrote that one. Just finally managed to build the Cetus...while it is in line with general Colonial design for warships, I think its Kinda ugly.
Having been attacked by 2 orkulus a fleet and a titan all at the same time the only thing I want them to do is keep them the heck away from me!
[quote who="ZombiesRus5" reply="984" id="3195163"] Quoting Cylon_Luvr, reply 982But the cylons evolved from toasters to human models, and developed all of their new weapons/basestars, all from their Colony homeworld (which is now a Titan)... all of their post-cylon war research and leadership developed from a mobile battlestation. Right, but they also needed to mine for metal and refine tylium for the construction of their old and new Basestars.<
It might Mini-dump Holy beast. the colony as their titan.......sweet. i was just joking.