[quote who="Ryat" reply="1" id="2547087"]cant answer all but will do what I can 1 nothing, you still need to bomb/destroy and take over (yes I know lame) 2 haven't yet expanded beyond 1v1 (do a lot of testing/modding for Distant Stars) 3 this varies based on personality, game style, and circumstance 4 um, don't think there is really any difference 5 dont know 6 use envoys, do missions, give gifts, play nice 7 credits
luckynv
[quote who="mikefacciola" reply="20" id="2547091"]@ GJDreiessen try a 1v9 im sure you could stomp them before report back in 30 mins after you start and tell us of your resignation [/quote] In that situation you lose because of scripted multitasking with overwhelming ships and high resources, and not because you were outsmarted.
radiation wears off, takes an age, just leave a colony ship parked next to the asteriod with autocast colonise.
[quote who="Arthanis" reply="68" id="2540958"]Pirate base should be never more challenging then fully developed enemy empire. Now entire game i focused on hiring pirates and avoiding pirates... It should not work this way.[/quote] Indeed, I save up 40000 creds for a 1000 supply pwnage at a target of my choice, usually near the pirate base and I time it with my own raid too xD
To me they don't see the difference between a fully upgraded SB and a fresh SB. And overall they generally underestimate the strength of a fresh SB too, getting one up early at the front lines plus repair bays and maybe some support ships is all you need and will free up your fleets for elsewhere. Diplomacy doesn't seem to have fixed this, maybe they will later/soon. ps depending on the map and difficulty AI, they will sooner or later bring a large
I've seen it before, I played a random huge with 10 players with AI, 5v5, with only 88 GWs it gets cramped quickly, this time the random placements put 5 players against the other 5 in a rough semicircle with me bordering 1 ally and 2 enemies. I pushed hard with LRFs and crippled one of the AIs so he ended up with only the HW and 1 roid, but the neighbouring AI was raiding me hard and defending the crippled AI so I had to SB up and fortify whilst I expanded/pushed else where.
What difficulty AI? I've played on Hard only so far and they always offer me all pacts later on
diplomacy? I've seen this with Envoys, they sometimes station themselves a vast distance out, I can't move my units to this space but I can target the ship and my units will venture out there. Are you running any mods?
The only lag I notice is when there has been a certain number of ships are built globally, not entirely sure what it is but I played 5v5 with AI and normal fleet (4000 with max supply) it was about 2hrs in before it started crawling, like time dilation where 10 seconds would pass in real but maybe 7 seconds had passed in-game game start speeding up when fleets were getting decimated. using an i5-750 @ 4GHz, GTX260, Win7 x64, 4GB RAM
I manually adjusted the research speed myself, I used 4.0 on the fastest setting (currently -0.25 in your mod IIRC) now its ~7-8 seconds for the first research, and around 30 seconds for the last techs. Its a bit too fast, I think maybe 2.5 will be better, still ultra quick though :p
[quote who="Midnighter90" reply="2305" id="2531000"] Quoting Ryat, reply 2283@ midnighter90- did you try unzipping to the desktop first before moving it over? Yes, still no luck. I think it's Creatives driver's which are causing a incompatibility with Win7x64 and Sins. Need to investigate this.... [/quote] I'm using an XFI xtreme music with Win7 x64, try disabling sound enhancements
quick question, in Diplomacy, the research speed has taken a sharp increase in time to complete. I read earlier that setting research time to "fast" will have the same speed as in Entrenchment, but the research time is still the same, I tried normal and fastest but still no ultra quick research. Any ideas? The checksum matches, everything else seems to be in order too (except the missing research icon, which i understand is the cap derelict ships, not ca
I can't wait, I played this for Entrenchment, was great :)
I do think the pirates are quite strong in the DS mod, but I've expected this, I got quite fed up of AI gazumping me in the bidding, so I went to check out the pirate to wipe out... had a quick scout, yea ok not going to happen so early. I must check out how they are without the mod, not yet played Dip without DS mod, too fun, I prefer the planet variety immensely, always looking out for the industrial and urban planets ;) ;) I will agree that I think there should be some stoc
Hiya, does DS work with the recent Dip patch? 1.00.055 I think it is not yet updated, too scared to spoil the mod, keep up the great work :D
Your updater works mostly for me, just those 3 files the capital ships are modded from what I can see, they cost more, take much longer to build,the weapon systems are upgraded, the weapon effects are also modded, the upgrade tech tree for the weapons are changed too. I just extracted the files using 7zip and then copied the folder to the correct mods folder.
Hello harpo, I read your comment on the realcapitalships mod to getting it to work for the latest Entrenchment and I have a query. I created reference files as per your instructions I ran your program and it converted the realcapitalships mod but failed on these 3 files StarBasePhase.entity StarBasePsi.entity StarBaseTech.entity I tried installing the mod anyway but it minidumped. So I simply copied those 3 files from