ls612

ls612

Joined Member # 3960631
10 Posts 50 Replies 597 Reputation

Yarlen, is there any idea when the patch is going to arrive today?

141 Replies 300,454 Views

Giving Corvettes Anti-Light weaponry was a good start, but I still think they need a tad more work. TEC Loyalists did not get any good buffs, but for some reason the Ragnarov got some large buffs. Not certain why they buffed the Ragnarov as opposed to the Ankylon. Vasari, of course, are going to be hopefully addressed in the save-breaking patch, the changes they made to them were no more than sticky-tape IMO. That was to be expected though. Also, new Particle Forg

141 Replies 300,454 Views

Finally, it looks like they fixed the mixed-up TEC and Advent Flagship icons, that issue has been around since Beta 2.

141 Replies 300,454 Views

Is there some sort of middle ground then? It seems that the way it works now is underpowered, as the enemy can flee rather easily, and then you are out one titan.

8 Replies 9,245 Views

OK, so we all agree that UW is the weakest Titan ultimate, as it requires your Titan to die and a human can avoid it pretty well. So, here's my idea for fixing it; In addtition to it's other effects, Unyielding will disables the phase engines of all enemy craft in the grav well for it's duration (240 seconds). Would that be balanced, or would it make UW overpowered?

8 Replies 9,245 Views

[quote who="ZombiesRus5" reply="11" id="3179195"]The fact is, history tends to repeat itself. What the Vasari no longer realize is that whatever they were running from is long dead. HOWEVER, in their quest to avoid this danger they have now become the new Harbinger of doom with the Vasari Loyalists and the Stripped to the Core mentality. [/quote] I don't think so. In original Sins, it stated that the Vasari left warning beacons behind them, and that those beacons c

136 Replies 345,790 Views

[quote who="Teun-A-Roonius" reply="12" id="3177139"]Quoting ls612, reply 11I've noticed generally in the betas and in release that the only AIs that actually build a good fleet are the Aggressors. The Fortifiers do some fleet work, and the Economists and Researchers are rofl-stomped as they have only a 200-400 supply fleet late game.Actually the economist AI seems to build the largest fleets as far as I have experienced. They seem to invest even more in fleet supply than the Agressor AI.[

15 Replies 10,252 Views

I've noticed generally in the betas and in release that the only AIs that actually build a good fleet are the Aggressors. The Fortifiers do some fleet work, and the Economists and Researchers are rofl-stomped as they have only a 200-400 supply fleet late game.

15 Replies 10,252 Views

[quote who="Yarlen" reply="7" id="3174284"]Looks like you have a Core i3 built-in chipset. The game will probably run on lowest settings.[/quote] Heck, I have integrated graphics for a 4-year old Core Duo (yikes I need to upgrade!) and Rebellion runs fine with no shadows and medium settings. You'll be fine.

10 Replies 5,156 Views

Thanks. I am generally ok with code but DOS commands read like greek to me. [e digicons]O:)[/e]

2 Replies 3,185 Views

Hi. I have converted the entity files for Rebellion and would like to make a portable copy of the reference files. The problem is that my smartphone refuses to recognize the .entity files as text files, and so it won't display properly. My question is, how would I go about making a batch file to rename all of the files from blahblah.entity to blahblah.txt, so that I may make a workable portable copy of the reference files? I am not good at DOS commands at all, so detailed would be

2 Replies 3,185 Views

For me, I could only play on lowest settings on v0.90. Now, on the same size map (6 people), I can do Medium ships/buildings, Medium effects, and medium planets [e digicons]:grin:[/e] . I don't know why, but I'm liking it.

21 Replies 27,767 Views

I think that instead of nerfing the Vasari Loyalist Okry jump ability, they should just nerf the starting stats of the Orky a little. That said, the Vasari are supposed to be the uber race, and be nigh-unstoppable if, and that's a large if, they manage to get all of their techs. The loyalists can have a great fleet with essentially unlimited resources from eating planets, while the Rebels can send in their SB with their fleet to help destroy all enemies.

33 Replies 39,494 Views

The Victory screen in one of my games says that one of the AIs has 2 titans. I think that means he lost his first one and rebuilt it, but I think it is still a bug. I sent the offending save to the email in the stickied post, so hopefully someone will fix this.

1 Replies 6,458 Views

[quote who="General516" reply="36" id="3121513"]dont know if anyone else has noticed this but it appears the update may have broke the corsevs boarding party ability.... im playing right now and any ship i board and then blow up before duration ends just dies and doesnt become mine. had no problem b4 the patch so idk.[/quote] It has been that way for a while, and I don't know when the devs plan to fix it.

78 Replies 294,753 Views

[quote who="GoaFan77" reply="18" id="3120099"]^The magic 8 ball's sources confirm the Advent will be rereleased this Friday. [/quote] So close, so close. Beta 2 does have the Convertdata AND the Dev exe now, so let the modding fun begin!

39 Replies 26,436 Views

the Version number ingame says 0.76, so they have made changes since the screwup over the weekend. Also, they released the Dev exe and teh Convertdata exe again.

16 Replies 19,772 Views

Playing with the Flagship Victory condition enabled. I destroyed one of my enemy's Flagships. This caused an immediate minidump, and I did not see this issue on the stickied Known Bugs thread. Is this new, or has it been reported yet?

3 Replies 5,584 Views

[quote who="GoaFan77" reply="3" id="3103985"] Actually I think some people on this forum can read German.[/quote] Ich bin Amerikaner, und Ich kann Deutsch lesen. I'm American, and I can read German. So, yes, some of us can. :)

8 Replies 9,650 Views